Energy Shields sightly nerfed
Solidified gun code
Solidified custom damages
Fixed some things about the Deployed Ypirétis mob
Added new gamerules
Spicy Vines are a double plant in every port from now on
Added weapon: Virtue Beam, dropped by Custodian Virtues
Added Custodian Valkyrie helmet, for Irees
Added Cosmic Recycler, a misc block
Added biblically accurate (lmao) Custodian Cosmic Travel Gates, a complex system that allows Nevhas to convert Cosmic Fabric into a new block that teleports entities to a specified set of coordinates AND dimension. To customize this, a new keybind was added
Minor fixes and improvements
IMPORTANT BY REQUEST: Ammo/Energy counter on toolbar via gamerule "mdeOldHud"
Even more accessibility addons
Lots of addons to potion effects and particles
Forerunner & Custodian weapons' or shields' particles changed
Digital Matter and Data Branch behave sightly different
Gave the in-mod key-binds its own category (about time)
Night Vision helmet feature truly optimized
Sentinel Model remade
Added new Sentinel Beam weapons (Along four other variants)
Added new mob: Forerunner Sentinel Major. Wields the Golden Sentinel Beam from Halo 2 and has a greater armor value
Sentinel Aggressor sounds corrected
Encouraged using the advancements to know about the mods' progression
Fixed some rather important machine-related bugs
Nerfed Zealot/General/Field Marshall energy shields to MAK tier
MAK Energy Shields Generator and the new Improved Covenant Energy Shields Generator can be used to craft Elite Zealot chestplates (No longer using Forerunner Shielding)
Sentinel Aggressor has MAK tier shields while the Sentinel Major has Prefect tier shields
Both Sentinel variants can drop their respective Sentinel Scraps, useful to craft either Forerunner Alloy Ingots or Plates
Vanilla monsters will no longer spawn in the Forerunner Shield World + decreased animal spawn rates
Elites and Brutes (Player or mob) will only display their unique "hurt" sounds when damaged without shields
Forerunner Machines and Lockers can detect if the player is a Reclaimer or a Forerunner and will close the GUI if they are neither
Projectiles are despawned on impact with any living entity, fixing the long existing bounce bug while the entity had i-frames
Solidified gun-related code
Introduced to a brand new gun shooting system, although is still in process. Rebalances the guns and makes automatic weapons way better. This feature can be enabled via the "mdeBetterGuns" gamerule
Brought back our dimensions' Shaders support
LOTS of improvements
Green Abstract Data now behaves like bone meal on steroids (and has an infinite amount of uses)
Promethean Warrior-servant helmet improved
Some armor item sprites improved
Kalar Analogical Parts were used in recipes they didn't belong to
Nevhatreqyos now features slightly heavier gravity (13.2 m/s2) as the lore intended
Added warnings about the player lacking an oxygen helmet in space or not wearing cold protection
The Prevalence's infamous instakill feature is now better explained in-game
Archaea and shield particles look better placed now
Shotgun and burst-type weapons now shoot the actual amount of projectiles they're supposed to, allowing the wielder to hit multiple targets at once
Promethean Armor and Ergaslyr have alternative recipes involving their lesser armor variants (Prefect, Warrior-Servant & Kalvryr)
Weapons can be converted into their ammo via crafting (similar to that of Halo games where picking up a weapon gives you ammo)
NPC weapon's amount of ammo/energy is actually random this time
Added two gamerules functionally new: "mdeMobWeaponDrop" & "mdePlayerWeaponDrop". When active, all the mobs will drop their main/off hand items when killed. The same can be activated for players, but "keepInventory" must be enabled first
Separated the former spawning gamerules: Now the player can choose to disable/enable the spawning of Covenant/Didact's Hand mobs, UNSC mobs, Ancestor mobs, Sentinels, Forerunner mobs and MAK mobs.
Added HardLight Burn potion effect (similar to Plasma Burn, comes in amber and blue colors)
Custodian Weapons and tools are more strict with the "Nevha Traits" requirement
Since the "Pretreqyoish Block Remover" is not usable by non-Nevha players, a Tenebris counterpart was made
Made Custodian Weapons more interesting, including their already existing alternate modes
Improved Yag Ingot and Yag Analogical Parts' textures
Tons of solved features and small changes for the better
Minor bugfixes
Forerunner Shield World generation remade from scratch with new custom biomes
Forerunner Shield World structures cutting fixed (they lag just a bit when generating, not an actual issue but worth mentioning)
Forerunner locker loot tables didn't hold regular Suppressors or Light Rifles, although they did hold the /b variants
Forerunner Energy Cell and Shield Generator textures swapped
Forerunner Players can tame Sentinels with right-click
UNSC and Covenant mobs spawn naturally inside the Forerunner Shield World
Cold Protector armor negate freeze damage in its' entirety and remove some bad effects from Cofh, Nuclear Science and Futurepack
Two new gamerules: "mdeParticles" and "mdeHaloMobSpawning". Fully functional, check the gamerules' description when creating a new world
Silver Fire Rifle now holds 666 energy at all times since the moment a player holds it (no need to charge it)
New Tangible Data based tools
New Advancements
Custodian/Forerunner Horizontal Wall Blocks added
Forerunner animated signal block added
Custodian Cache structure fixed
Bugfixes related to the Ypirétis deployment feature
In-Mod dimensions now bring their unique skybox and sun. (Very noticeable) Honor mentions: Forerunner Shield World's Requiem sky and Pocket Dimension's end sky + Tenebris Sun
Custodian Machines are lore accurate now
Custodian energy-based items are self feeded now
Custodian Energy Cells now behave differently when used on Repair or Charging Stations
A huge number of fixes and QoL improvements
WARNING: "halo_mde:locker" and "halo_mde:reinforced_glass_pane" changed to "halo_mde:yag_locker" and "halo_mde:yag_reinforced_glass_pane" to solve a long lasting bug. Make sure you move the contents of your existing Yag Lockers.
Common sense added: The ages of the joke "Organic Steel" are over. A new brand of steel was added, far more simple to make and even comes with its own tools and armor. The regular steel tools and armor are sightly worse than the organic counter parts
New Advancement added: Normie Steel
Organic Steel tools and armor now have the chance to regenerate durability
Fixed a bug where the Alpha MAK Armor didn't prevent the user from freezing in space
Added Ancestor mobs (creative only)
Lead harvest level is iron instead of diamond now
Archaea Blocks can be crafted with large flowers now
Added more Prevalence-themed content. Recipes for Custodian Barriers, Cosmic Fabric, Data Branch and more included
When wearing a full armor with shields, removing anything but the helmet will result in a shield pop sound (still dropped them to 0 but didn't make a sound before)
Balanced in-mod liquid stats
Upgraded some ingots' texture shape to differenciate them more from each other (specially Titanium and Forerunner Alloy)
Yag Blocks are unbreakable now, more accurate to the lore. A special tool was made to break them with Right-Click: the Yag Remover
Added Yag Data Bookshelf as a decoration option with locker storage
Some Custodians deploy defensive Ypirétis when threatened now
The Ypirétis deployment feature can be used by players with the new Companion-Class Ypirétis. Only works when a Custodian Chestplate is worn (Not Tenebris or Demon Enhanced). The helmet can display how many Ypirétis are stored: three max.
Simplified Tenebris AI
Silver Shroud traits are closer to be lore accurate
Used Cofh Core to make the "Cold Protector" armor disable any vanilla freezing damage
Modified recipes to be more of use for other mods' steel and titanium ingots. MDE's exclusive Titanium is still used as the only option for the in-mod Titanium tools and more to keep the MDE's Titanium relevant
Balanced overall features
Several medium to large bugfixes and improvements
Some in-mod mob changes, such as names and behavior
Changed "Yag HardLight Bricks" to "Custodian HardLight Bricks" to follow the naming rules of the rest
Added blocks to "forge:glass" and "forge:stained_glass" to create a functional FramedBlocks support. The blocks affected are Data Blocks, Forcefields, Digital Matter, HardLight Glass, Plasma and Glass from the three big factions (Custodian, Forerunner, Covenant).
Added crafteable Ypirétis (needs command blocks, which are crafteable with MDE)
Some Prevalence-Related blocks' Textures changed
Added Yag Archaea Condensed Block, crafted with 9 Yag Ingots
Added Archaea Infector item, trades its durability for either Kalar, Purpalimanite or Yag Condensed blocks. Right-Click on blocks. The outcome depends on the block clicked
Added Digital Matter Block. Deals massive damage to any non-Custodian mobs and non-Nevha players on contact. Unlike Cosmic Soup and Data, this block also deals damage to Tenebris. Data Branch now behaves the same way as Digital Matter, though it can be used to craft huge amounts of it
Quality of life improvements and minor bug fixes
Solved the teleporter block names
Nevhatreqyos coordinates are now obtainable ONLY by being dropped by a Custodian Traveler, found randomly, unlikely in vanilla Savannas (they were supposed to be on Ancient Caches on snowy biomes, but somehow missing)
Didact, Lightsir and Demon Enhanced armor sets are crafteable now
Made modded ingot support tags for Uranium, Steel and Titanium. Only uranium from other mods and built-in can be used in MDE, while Steel and Titanium MDE recipes are still built-in locked for the time being. They should work in other mods' recipes just fine, though
Covenant and Forerunner blocks, just like Yag, are Dragon/Wither immune now
Added a new advancement
Personal Teleporter now is invisible in the hands of anyone (and smaller in first person)
The Pretreqyoish Block Remover has modes now, toogleable with the ON/OFF key
Pressing Down Arrow to regen shields now deals the same damage but heals it right away, having zero effects on saturation, natural regeneration or hunger
Edited and fixed some texts, lores...
Minor Fixes and QoL features