Uranium, Kalar and Purpalimanite ores now spawn within reason (titanium-like)
Halo & MDE's copper no longer exists, all the recipes will use vanilla copper from now on
Analogical parts and other recipes are a little more generous now
Polished /mde command
Tenebris (Entropy Warrior) species option added
Tenebris blood and archaea particles added
Corrected several blood color/function mistakes
Two new Custodian helmets added (Asfarkennai, Konoit)
Added several Custodian mobs based on the new helmets
Added the Custodian Traveler(s), spawning on the overworld
Ergaslyr textures revamped
Knowledge Alien Tablet interface remake
Added Custodian "Xitai" weapon, merging the Kitai with the functionality of the Forerunner Slicer's blade and giving vibes of the Plasma Rifle design
Minor fixes and improvements
Added the "Legacy Version" of each Promethean weapon, with designs more Bungie-Like and the conversion to Energy Magazines
Mantle Rifle is energy feeded now
Different bugs related to armor and shields effects fixed
Forerunner Alloy is now fireproof
Fixed various model animation issues
Silver Fire Rifle has its own advancement now
Custodian shields were supposed to be white in lore, changed it to be so
Forerunner weapons metal hue retexture, revamped Mantle Rifle design
Leperokangoo model remastered according to the original, buried concept art
Promethean Soldier Shell Helmet now displays a Didact-like overlay along an ammo counter
Solved Beam Rifles unbalanced fallback energy values
Tenebris and Demon Enhanced armor now give off Saturation without the need for a Nutrition Control Module
Nevhatreqyos/Barrens biome generation greatly fixed
Minor fixes and improvements
Shield Counter upgraded, fancier. Has a Halo game-like appareance (a lot like 4) and the design changes between armor sets, though it still shows the exact shield amount, like before. The counter visibly fills and changes depending on the shields remaining, changes are 10% at a time
Completely rebalanced the shield system, the recharge is now gradual instead of instant (though it cannot be interrupt with damage like in Halo games, yet)
Energy Shields now have custom sounds (charge, break, hit) that depend on the armor set (hit is always the same)
Alloy Bookshelf harvest level fixed
Fixed Alloy Locker recipe
Fixed Demon Enhanced Armor somehow not having a shield color assignated (now purple, like Tenebris)
Spawn Eggs now are on a new, separated creative tab
Promethean Soldier Spawns now are monster-like
Blast Furnace xp and times recipe fixed
MAK Shields now are 200 instead of 150
Entities with Forerunner, MAK or Custodian Armor are now inmune to most negative potions and fire
Ancestor Helmet now has its own visor overlay, instead of using the Tenebris one
Prefect Helmet visor glows now
Custodian HUD design now remade to match the new Shield Counter
Minor fixes and improvements
Fixed Leperokangoos hitbox (was too big for its model)
Lowered half the Lost Promethean Soldier spawn rate
Custodian Weapons now vary in light colors both in the item and the effects
Nitai projectiles deal the same damage than before but also explode only when hitting a living entity, forcing the player to use it from further away. (Explosion itself two-shots a Kalyn Ergaslyr with full shields). This serves as a test for the development of explosive weapons in the uncertain future of the mod
Realized that the prior mob size changes was a mistake, then solved it. They're still bigger than before, but with a shorter limit
Ammo/Energy Counter HUD was upgraded, now with prettier icons and displays. The colors are different depending on the helmet and the icon from magazine feeded weapons is different from those feeded with a battery or tagged as an Energy Cell
Custodian Ammo/Energy HUD is left handed (as practically all of them are)
Small changes and improvements
Added all Halo: Reach's Elite Armor Sets
Added both Minor and Ranger Elite Armor Sets from Halo 4
Added the three Brute Armor Sets from Halo: Reach
Added a Covenant and a Promethean themed Mk.V
Added a MAK customized Kalar Armor set (for Alpha Troopers)
Added loads of Halo: Reach Elites + Minors and Rangers from Halo 4 using the new armor sets
Added three Halo: Reach Brutes using the new armor sets
Prefect Armor now can be crafted using the Warrior Servant Armor
Rebalanced all in-mod armor protection values (mostly buffed Mk.V and above)
Certain weapons that would have their own ammo counters in Halo games now display the ammo values without a tech helmet (like the counter on the Assault Rifle or the dual lights in the Binary Rifle)
Forerunner AntiGrav/Energy Shields Generator recipes fixed
Fixed the npc's weapon shots volume so it doesn't break the player's eardrums (like any MAK Soldier shots, have you ever been on a desert during night time?)
Fixed the missing damage blood effects of Forerunners, Alpha MAKs, UNSC Mobs....
Fixed an overlook that made the player's blood red when using Nevha Traits, was supposed to be dark orange but was messed up when the shield particles were added
Added the new species support for the "mde" command, blood colors included
Fixed a bug where Covenant Walls and Trapdoors generated in the nether
Optimized the npc faction feature so it gives even less lag + made it more flexible
The sizes of in-mod mobs are lore accurate now (Pekhui needed)
An incredible amount of work on quality of life features