Fixed the crash on startup bug, tested with several packs including ATM7 Resolved incompatibility with Ars Nouveau (For real this time) Frost buildup from frost damage is now increased on soaked targets Lightning is a guaranteed arc on soaked targets Dealing damage to a creeper with a lightning spell whose damage is set to 20 will now charge it The codex now properly contains the sachet recipes Improved visuals for Soaked and for Shatter
- Fixed the mixin conflict with Ars Nouveau
- Spider Climb now properly provides immunity to web blocks
- Splash no longer works to create water in the nether
- Temporary water placed with Splash now properly spreads when placed with a projectile spell
- Fixed the fey structure to remove the dirt block
- Fixed the Aura of the Pilgrim aura to no longer mention consuming mana
- Pilgrim's path speed has been lowered by about 30%
- Pilgrim's path now stacks with haste
- Fixed a crashing bug with Place Block
- Shield now properly reduces mana regeneration from any source
- Increased mob spawn rates (you'll need to delete mna-entities.toml and let it regenerate to see this)
Added 30 new spell components
Added 5 new bosses
Added 2 new faction mobs
Added new storage options
Fixed several bugs
Improved construct AI
Replaced models and textures for several items, blocks, and mobs
Rewrote the codex to be much more clear and highlight important points
Made several new QoL changes
Greatly expanded the API
• Upgraded GeckoLib and fixed the construct crashing issue. The mod now requires GeckoLib version 3.0.57+.
• Demon Armor new attribute: Forged In Fire - the demon armor will self-repair when the player is on fire.
• Eldrin Sight now properly applies glowing to mobs on servers
• General codex errata corrections
• Cauterize now correctly applies when wearing infernal armor
• Fixed a crashing issue with constructs when targeting a block with an isEmpty condition and then breaking that block
• Fixed a duplication bug with the disenchanter
• Removed residual magic entities - the functionality has been moved into the chunks, and will still apply to spells cast.
• Wellsprings no longer generate outside the world border
• If given a targeting area, a seer stone will now clear its target if the target leaves the targeting area.
• Reaching tiers 4 and 5 will now fully rote all components at tiers 1 and 2, respectively. This rote progress will not be removed if your tier is lowered via commands. This can be disabled or adjusted via config.
• Fixed a longstanding issue with beam math for horizontal rotation
• Fixed a longstanding issue where firing projectiles forward while running would cause them to despawn
• Added affinity manipulation commands to /mna, found under progression.
• Fixed a bug where rote progress could not be gained on a component whose affinity was the opposite of the player's and that player's affinity was 100%
• Improved rote progression scaling based on affinity, affinity should feel like it matters in terms of rote progress.
• Fire projectiles now properly fizzle out in water
• The Fire Damage Component's damage is increased by 25% if the target is already on fire
• Fume filters now properly burn longer with better fuel
• Fume filters no longer eat buckets
• The disenchanter now properly shows when it cannot find fire/wind power
• All wizard lab blocks with a gui that requires power now includes a tooltip about missing nearby conduits when the 'x' is hovered over. This includes: Disenchanter, Thesis Desk, Affinity Tinker Table, Master's Dais, and
• Buffed the Allfather's Axe
• Constructs with shields are now always considered blocking from the front. This should make them much more survivable in combat.