Inspired by Hollow Knight
Mythic Charms is a Fabric mod that adds 20+ charms to the game, each granting the player a unique ability. You can have up to three charms equipped at the same time(some combinations even have unique effects). Mod requires Fabric API, Trinkets, owo-lib and optional - REI or EMI. Also, there is an in-game guide - Charmicon, that contains all the steps and recipes.
Mod Menu is recommended to access configs(there you can disable charms and combinations).
For updates and teasers, you can join my Discord Server :D
Spoilers!
Grants the wearer a slow falling effect after 0.5s of fall and ends after 2s(enough time to fall from ~20 blocks safely). Effect won't apply while sneaking.
Grants the wearer permanent effect of fire resistance(20s) but the duration renews only when the wearer is not on fire(similar to the turtle helmet)
Grants the wearer the ability to break any breakable block using only bare hand
Grants the wearer the ability to look at an enderman without triggering aggression and during combat without triggering random teleportation
Accelerates the growth of crops within a two-block radius around the wearer
Enhances the wearer's speed when jumping and running, but adds additional exhaustion
Prevents phantoms from spawning only for the wearer alone, even if there are phantoms nearby, they will ignore the wearer
Enhances wearer's jump height and a safe height from which they remain unharmed by one block, but adds additional exhaustion
Grants the wearer the ability to move underwater as if on the surface, but not the ability to breathe underwater
Preserves the wearer's gravity, allowing them to stand in the air or leap into the sky. Effect won't apply while sneaking.
Draws items to the wearer within a two-block radius around
Enhances the wearer's step height to one block, allowing them to ascend obstacles with ease(like horses), but adds additional exhaustion
Draws animals around the wearer, as if they were holding the creatures' favorite food, while the wearer is not sneaking
The wearer may open a chest with a seventy percent chance that it won't trigger aggression from piglins
Increases the wearer's attack damage as their health decreases, peaking at three times the normal damage output when they have only half a heart left
Inflicts damage upon nearby mobs, when the wearer is harmed, at half the intensity, up to a maximum of three hearts of damage, but the wearer receives an additional quarter of the damage
Makes enchantments random every time the wearer interacts with an enchanting table in exchange for one level
Grants the wearer the ability to evade incoming projectiles with a high chance, but they receive an additional quarter of the damage
Grants the wearer an immunity to knockback or being pushed, but they receive an additional quarter of the damage
Creepers in three-block radius around the wearer will no longer break blocks
Grants the wearer the ability to move without triggering Sculk Sensors when walking(only walking)
Each charm has two variants: fragile and unbreakable. Fragile charms break upon the player's death leaving a broken charm. Unbreakable charms don't break upon death and can not be burned(like netherite).
Wandering traders can sell you fragile charms for the broken ones and some amount of emeralds.
Spoilers!
Slow falling effect ends after 3s(was 2s), but adds additional exhaustion for the last 1s
Longer fire resistance effect duration as health decreases
Auto smelts everything mined(with bare hand)
Normal mining speed underwater(with bare hand)
Normal mining speed in the air(with bare hand)
Mining speed increases as health decreases(with bare hand)
Jumping on farmland won't trample it
Increased speed and +0.5 blocks jump height
Speed increases as health decreases
Sneaking doesn't disable slow falling effect
+0.5 blocks step height
Sets mobs around on fire, but deals twice less damage
Damage increases as health decreases
Ability to jump without triggering Sculk Sensor
Mod adds a new block called the Resonance Table, which is essential for crafting and upgrading charms. To get started, you'll need the Resonance Table itself, a Resonance Ring equipped in your trinket ring slot, a block of lapis lazuli placed under the table, the required charm ingredients (simply right-click or throw them onto the table), and to complete the crafting process, you'll need to throw(with right-click) a bottle of experience on top. You can obtain experience bottles by crafting them from experience nuggets, which have a chance to drop when experience orbs appear(the nugget won't appear if there are more than 10 mobs around, the value can be changed in the config).
All crafts in the mod can be seen in the in-game guide Charmicon or with the help of the mods REI or EMI.
You can support me and this mod, typing your ideas about new charms and combinations in the GitHub discussions or you can buy me a cup of coffee on KoFi.
Localization
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English
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Ukrainian
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Brazilian Portuguese by JosePi
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Italian by Zano1999
cupidFrostik for playtesting
and all Fabric community
play Hollow Knight