- The item-tag-based grinding system has been refactored into a proper recipe type, same format as cooling recipe
heatable,grindableandgrindeditemtags are removed as a result
New Features & Changes:
-
Only Expert quality and above now increase blueprint level/use. This behavior can be disabled in the config to revert to default.
-
Blacklist configs and material setting configs now support tags in addition to specific items.
-
Shaped recipe types have been added for the alloy smelters.
-
Heated items will now continue cooling inside the smithing anvils.
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The item-tag-based cooling system has been refactored into a proper recipe type.
-
Added the ability to customize an individual forging recipe’s minigame difficulty using
"quality_difficulty"in the forging recipe JSON.
By specifying a quality ID in the recipe, the minigame will always use that quality’s difficulty settings, regardless of the blueprint level. (Example:"quality_difficulty": "perfect"forces the recipe to always use Perfect difficulty even if the blueprint is Well quality.) -
New items: Netherite Alloy and its heated variant. Netherite Alloy’s texture is heavily inspired by Devido’s Netherite Alloy texture from waccyy's Fantasia modpack.
Bug Fixes & Improvements:
-
Fixed several minor bugs across the mod.
-
Naturally generated wooden tools in loot chests will no longer receive quality tags.
-
Rebalanced the forging minigame and fixed a bug that caused perfect/good zones to stop shrinking.
- Removed
toolTypeSettingin the casting config and replaced it with a new recipe type calledovergeared:item_to_tooltypethat does the same thing - Fixed a bug with hammer tool heads can't be used for crafting tool cast
1.5.0 - Cast & Alloy Update

New Features
Tool Casts

Used to duplicate tool heads with lowered quality.
There're 2 types: Clay Tool Cast and Nether Tool Cast
Alloy Furnaces
| Furnace Type | Input Slots | Specialization |
|---|---|---|
| Brick Alloy Furnace | 4 slots | Standard alloy recipes |
| Nether Alloy Furnace | 9 slots | High-tier & netherite alloys |

Netherite Ingot now require Nether Alloy Furnace to make
New recipe types
nbt_smelting&nbt_blasting- Preserve NBT data from input to output materialscast_smelting&cast_blasting- Define material requirements for casting operations
Advanced Alloying
alloy_smelting- Standard alloy recipes (up to 4 input items)nether_alloy_smelting- Complex alloy recipes (up to 9 input items)
New commands
/givecast <toolType> [quality] [material]
# Grants a customized tool cast with specific properties
/setforgingquality <quality>
# Applies forging quality to your currently held item
Quality Tiers Available:
poor→well→expert→perfect→master
Config changes
- Added new configs for casting
- Removed customToolTypes and merged it with availableToolTypes, and also changed the format so that tool types' names are defined in the lang file now
Advancements
Added advancements to guide players through the mod
- Fixed a bug for the Knapping menu
- Tweaked the cooling system so hopefully it doesn't tank the world tick anymore
- Fixed a bug that caused player to unable to join servers when using this mod
- Fixed the bug caused by ingredientsDefineQuality config where you can only make Poor quality if enabled
Result's forging quality is now directly affected by the highest ingredients' quality (if the highest quality in the list of ingredients is Poorly Forged for example, the maximum quality you can achieve for the result is also Poorly Forged even if you managed to get perfect in the minigame). This option is toggleable.
- Fixed a bug that makes items with configurable durability from other mods unable to receive durability's modification from Overgeared
- Tweaked Creative tab again
- You can now set which items remain when crafting and if it decrease durability or not in overgeared:crafting_shapeless

- Added recipe insertion from JEI recipe menu for the Smithing Anvils and Fletching Table
- Fixed a lot of bugs related to the Fletching Table menu
- New recipe for Diamond Smithing Template
- The arrows can now be crafted in the Crafting Table (except for the tipping and fletching variants, they still need the Fletching Table)
- Tweaked some gui textures
- The toggle for fletching recipes now also affects the Fletching and Arrows creative tab and any tabs that have the mod arrows (when you disable it the tab will also disappear, freeing up the JEI menu search as well)
- Added a toggle for Overgeared item tags' tooltips
- Added a toggle for Dragon Breath brewing recipe
- Fixed bugs related to Fletching Tables and the new arrows, completely remaking the arrow's nbt tags so that you can create arrows with multiple effects. Older version of arrows still works but new arrows created in this version will have different nbts thus will not be able to stack with the older versions
- Changed the color of the bars in the minigame to be colorblind friendly
Hotfix: Fixed the bug where you can't polish in the new version (caused by Spelunkery compat i implemented so that you can polish tool heads using diamond Grindstone as well)
- Bugs fixed
- Added more configs to individually modify the minigame based on the quality of the blueprint
- Fire Resistance effect now prevents you from getting hurt from hot items
- Added a config to disable fletching
- Generated tools and armors inside loot chests will now generate with random quality (configurable for how common each quality can generate or just disable it)
- Bugs fixed for tier A and tier B anvils related to JEI/EMI
- Added a new block tag for blocks applicable to be made into Stone Anvil
- Items made with heated ingots now needs to be quenched or else the quality will drop (configurable in recipe json)
- Quenching using Water Cauldron no longer decrease water level
- Bugs fixed
- Tweaked Smithing Hammers' attack speed
- Added new configs:
- Toggles for creating anvils (Stone and Iron) by crouch right clicking
- Toggle for getting rock from stone using Flint
Hotfix: Fixed a bug where you can't forge recipes that doesn't require minigame causing a pop-up "You're already using another anvil!" by mistake
- Remade the minigame so that the hits are registered in the client-side, which makes it easier for people to do the minigame on server
- When forging, Masterwork ingredients now affects the chance of getting a Masterwork result (configurable, default is 50%)
- Added more configs for grindstone repairing, you can now blacklist items from being able to repair using grindstone (for items that use durability differently)
- Fixed arrow recipe so that you can make recipes that doesn't use all 3 slots
- Forging quality is now compatible with more mods
Updated arrows' texture




