Changelog
[1.21.1-2.5.15] - 2024-11-29
Minor Version Changes
- Party Config is now a map of skills and bonuses.
- easy pack config now provides 50% bonus on all skills
- default pack gives 5% for combat and 10% for endurance
- Default data moved to datagen, some values changed to balance them
- Vein base capacity and recharge are now player attributes. The config setting has been removed
- The easy pack now includes an attribute perk to give players the previous minimum values after gaining any mining xp
- players who generated configs will not see this change reflected in their files
- This change reflects a general design choice to move more behavior to attributes
- The easy pack now includes an attribute perk to give players the previous minimum values after gaining any mining xp
Bugfixes/Tweaks
- Fixed
negative_effect
script keyword applying to positive effects - Fixed AutoValue Enable/Disable settings not working
- Fixed an issue with item ID lookups, which included some codebase cleanup on lookups in general
- Fixed the new break speed toggle breaking on dedicated servers
- Added
pmmo:gun
damage type tag, default values from common mods, and a corresponding perk. - Added
showInList
property to skills which, when set to false, will remove it from the overlay list - Added
for_damage
list property to damage boost perk which further filters the perks application on damage type - Added Curios Continuation compat
Changelog
[1.20.1-1.5.27] - 2024-11-28
Minor Version changes
- Updated party xp ratio config property to have per-skill ratios
[1.20.1-1.5.26] - 2024-11-28
Minor version changes
- Added Scripting Feature. See wiki for more details
- Scripting overwrites datapack configurations and may impact how your configurations behave. There are no default scripts shipped with the mod, so there will be no immediate impact on existing datapacks.
Bugfixes / Tweaks
- Added tag
pmmo:gun
with default entries for weapon grouping - Added damage boost perk to default config for guns
- Added new property
showInList
to skills to hide them from the skill list overlay - Added new list property
for_damage
to damage boost perk which filters damage types - Updated party range config to accept
-1
and-2
as values to allow same dimension and any-dimension range to party xp respectively - Fixed AutoValue config's enable/disable settings not working
- Fixed tooltips showing xp on items when value is zero
Changelog
[1.20.1-1.5.26] - 2024-11-28
Minor version changes
- Added Scripting Feature. See wiki for more details
- Scripting overwrites datapack configurations and may impact how your configurations behave. There are no default scripts shipped with the mod, so there will be no immediate impact on existing datapacks.
Bugfixes / Tweaks
- Added tag
pmmo:gun
with default entries for weapon grouping - Added damage boost perk to default config for guns
- Added new property
showInList
to skills to hide them from the skill list overlay - Added new list property
for_damage
to damage boost perk which filters damage types - Updated party range config to accept
-1
and-2
as values to allow same dimension and any-dimension range to party xp respectively - Fixed AutoValue config's enable/disable settings not working
- Fixed tooltips showing xp on items when value is zero
Changelog
[1.21.1-2.4.14] - 2024-11-16
Bugfixes/Tweaks
- Added Scripting feature read wiki for more
- Fixed glossary menu scrolls only going down
- Fixed attribute perks not being restored after death
- Fixed entity type tags being generated with incorrect file path
- Added keybind toggle to break speed perk.
Changelog
[1.20.1-1.4.23] - 2024-07-19
Minor Version Changes
- Mob Modifiers now have two sections
global_mob_modifiers
andmob_modifiers
which allow for specifying the operation the scaling should apply
{
"global_mob_modifiers": [
{
"attribute": "minecraft:luck",
"amount": 1.5,
"operation": "ADDITION"
}
],
"mob_modifiers": {
"minecraft:zombie": [
{
"attribute": "minecraft:generic.max_health",
"amount": 2.0,
"operation": "MULTIPLY_BASE"
},
{
"attribute": "minecraft:generic.attack_damage",
"amount": 0.005,
"operation": "MULTIPLY_TOTAL"
}
]
}
}
Bugfixes / Tweaks
- Added built-in support for iron spellbooks damage boost perks
Changelog
[1.21.0-2.3.9] - 2024-07-04
HOTFIX
- Fixed crash from gametest
[1.21.0-2.3.8] - 2024-07-04
Bugfixes/Tweaks
- Updated minimum NeoForge version to 21.0.40-beta
- Fixed typo in Gain Blacklist config comment
- Added commands to wiki
- Added optional parameter to admin clear to remove only one skill from the user(s)
- Updated wiki to reflect server config toml => json changes
- Fixed world-sensitive blocks crashing from AutoValues
- Fixed crash from fishing where there is no loot
- Fixed skill filter in glossary not working on perks
- Added hyperlinks to the help command for the wiki and discord
- Fixed level-up unlocks not displaying the new level and showing reqs that were disabled.
Default Pack Changes
- Easy: Added tool salvage
Changelog
[1.21.0-2.3.8] - 2024-07-04
Bugfixes/Tweaks
- Updated minimum NeoForge version to 21.0.40-beta
- Fixed typo in Gain Blacklist config comment
- Added commands to wiki
- Added optional parameter to admin clear to remove only one skill from the user(s)
- Updated wiki to reflect server config toml => json changes
- Fixed world-sensitive blocks crashing from AutoValues
- Fixed crash from fishing where there is no loot
- Fixed skill filter in glossary not working on perks
- Added hyperlinks to the help command for the wiki and discord
- Fixed level-up unlocks not displaying the new level and showing reqs that were disabled.
Default Pack Changes
- Easy: Added tool salvage
Changelog
[1.20.1-1.3.23] - 2024-07-04
Bugfixes / Tweaks
- Updated wiki to explain why there are no crafting reqs
- Fixed typo in Gain Blacklist config comment
- Added commands to the wiki to explain their uses
- Added hyperlinks to the wiki and discord in the help command
- Fixed crash from fishing when there was no drops
- Fixed issue with Dynamic Trees and Snow Better Magic where AutoValues would cause a crash
- Added optional skill argument to admin clear command to remove only one skill
- Fixed skill filter not working on perks in the glossary
- Fixed level-up unlocks not showing your level and showing req unlocks even when disabled.
Changelog
[1.21.0-2.3.4] - 2024-06-13
Preface
A lot has changed with Project MMO since 1.20.1. This changelog serves as both a list of changes and a primer for updating to the new version.
One major detail is the dropped support for Forge. Project MMO will now only be releasing on NeoForge going forward. NeoForge as a platform has better adapted to the community's needs and has shown greater agility in making relevant changes to the codebase that will keep modding fun and easy to work with into the future. Additionally, NeoForge exists because of the toxicity of LexManos who runs Forge and this is my part in rejecting his toxicity. My apologies for any inconvenience caused by other mods that have not yet made the switch to NeoForge and the impact that has on your modpacks.
Major Changes
- Block Placed History and Vein Data moved to Data Attachments
- XP formulas have been revamped
Minor Changes
- Default Data moved to optional Feature Packs
- Server Configs now live in
/data/pmmo/config/
and can be generated via the genData command
Bugfixes / Tweaks
- Added TOOL_BREAKING event which fires when an item with durability breaks.
- Added new feature packs for Easy, Default, and Hardcore.
- Added damage type awareness for anticheese configurations
- Fixed damage sources not having damage type configuration options