- Added a new Bathyal Zone biome inspired by real life deep sea hydrothermal vents
- Added Bathyal Vents, columns of basalt rock that grow and spew plumes of boiling hydrothermal fluid. They can be dyed by inserting dye into the tip
- Added Vent Fluid Bottles which can be thrown like smoke bombs, brewed into withering potions, or used to duplicate wither roses
- Added Volcano Snails. Brush them to collect raw iron. They eat glow lichen and you can put them in buckets
- Added Tube Worms :)
- Added Bathyal Hearts. It provides ambient sounds and particles, gives underwater players crushing weight, and outputs binary when powered
- Added textures for Shiny Pearls
- Added a Pearl Duplication recipe using Echo Shards
- Brittle blocks now crack on landing on them
- Budding pearl ice can now be sped up or slowed down based on position and weather
- Pearl hubs now interact with hoppers and now properly emits game events
- Lost Souls now posses mobs when on low health
- Made Whistling Arrows reverberate when deflected
- Reverberation now correctly ignites end crystals & tunes note blocks & damage non living entities
- Scarfs stack attribute modifiers when multiple are worn with the Trinkets mod
- Sculk Projectiles now die eventually
- Added burn time to fireball bottles
- Crushing Weight takes underwater breathing into account for screen darkening
- Added shulker shell recipe using bottled Shulker Bullets
- Added a new Lightning Strike recipe for amethyst charging
- Added a whole bunch of recipes for parity with other recipes
- Added a bunch of default recipes for EMI compatability
- Pearly Ice now generates in icebergs rarely
- Fixed a bug with Pearls having non-functional stats
- Growing Pearls for better stats is now more forgiving
- Growing a Bifurcated Pearl spreads more sculk
- Charged Amethyst Clusters now reverberate with strength proportional to their size
- Lost Souls drop twice as much experience and can't target you if you're wearing or holding a Spirit Scarf
- Reverberation now makes arrows drop as items, ignites Tnt with more than just Whistling Arrows, reactivate Jump Orbs, and break Brittle blocks
- Fixed a bug with Reverberation recipes not crafting more than once or twice
- Shield parrying now doesn't knockback or disable ranged attacks
- Doubled Copper Shield durability
- Rebalanced Curse of Recoiling
- Rebalanced Rock Candy and Enchanted Rock Candy
- Removed the Bundle from the Resonance creative inventory tab
- Removed some obsolete Datapack items
BBBB Update! Brinicles, Bifurcation, Brittle Blocks.
- Added optional compatablility with Trinkets for scarfs.
- Added Icicles that generate in frozen oceans under the ice. Icicles grow downwards when waterlogged and freeze the floor when they reach it. The frozen floor becomes brittle and easily broken. This is inspired by Brinicles from the arctic circles.
- Pearly Ice spreads Ice less deep but now grows Icicles too.
- Placing two Pearls in Ice instead of Amethyst and a Potion will result in a Bifurcated Pearl forming with the combined effects of the two parent Pearls
- Added item forms of all the various stages of Charged Amethyst to remain consistent with vanilla
- Pearls can be grown with Ominous Bottles
- Tinted Bottles can be added to Budding Pearl Ice to affect the gestation of Pearls and added an accompanying Advancement
- Scarfs can finally be washed
- Added safe fall distance to the Phantom Scarf and sneak speed to the Echo Scarf
- Added potion of elevation
- Added a new painting: 'Team'
- Pearl Ice spreads ice outside of cold biomes
- Readded the Spirit Scarf damage cap
- Conduit can be used on Pearl Hub
- Reworked the Reverberation Recipes and added a couple of new ones
- Renamed Amethyst Wind Chime to Rain Chime and made it emit a comparator signal acording to the weather
- Fixed some bugs with the emi support
- Fixed a texture bug with tinted bottles
Jars...
- Made the Tinted Bottles placable when shift clicking
- Made the new shields enchantable in the Enchanting Table
- Fixed recipes not being given
- Removed the damage cap to the Spirit Scarf and made it give extra reach when worn
- Upped the strength of the Echo Scarf
- Reduced the time Budding Pearl Ice takes to gestate by ~20%
- Added a right click triggered enchantment effect called 'resonance:post_use'
Small feature additions & EMI support is back
- When a Small Fireball hits a furnace, it now adds 1600 ticks of burn time
- Curse of Recoiling now better factors in knockback enchants like Punch and now works on Trident throwing
- Various custom knockback effects now affect fall damage, reducing it acording to how much vertical velocity changes
- Added a couple items to Trial Chamber supply chest loot tables
- Added a 1200 tick burn time to Fire Charges
- Added a new Enchant Trigger, 'resonace:post_crit'
- Added a new loot condition, 'resonance:crit_count'
- Added a new enchant effect type, 'resonance:reverberate'
- Readded EMI support for the Reverberation recipe type
1.21! Yay :3
- Fully reworked and polished the unique structure system
- Reworked 'Datapack Items'
- Remodelled the Lost Souls
- Added new Unique Structure: 'Snowy Tower'
- Added growable potion imbued pearls
- Added amethyst Rock Candy
- Added doulbe jump granting jump orbs
- Added Curse of Recoiling and Sparking Enchantment
- Added Wool, Phantom, Spirit, and Echo Scarfs
- Added a new painting: 'Tower'
- New item tags: 'dual_wield_render' and 'render_on_back' for planned compatability with other mods
- Removed EMI and Trinkets compatability temporarily
- Removed Geckolib dependancy
Current Features
- Decorative heap blocks: Compost Heaps, Treasure Hoards, and Book Piles.
- A number of items and blocks for aiding datapack creation.
- Tinted Bottles to collect volatile substances.
- Lost Souls that spawns in the Soul Sand Valleys.
- Charged Amethyst Shards & Clusters made by striking amethyst with lightning.
- Amethyst resonance: struck or discharging amethyst reverberates and deals a wave sound damage.
- Whistling Arrows made from amethyst that resonate on hit.
- Reverberate a mob spawner to decrease the spawn attempt cooldown.
- A new recipe type by reverberating dropped items.
- Amethyst Wind Chime for some extra decoration, or jostle it to run down the time 'til the next rainfall.
- Amethyst & Copper Shields with special effects that trigger after a well timed block.
- Two new effects: Sparking and Soul Fatigue. And brewing recipes for Darkness, and Levitation.
- A (pretty janky) data driven system to create jigsaw structures that only spawn once per world.
- A tag for "Unique Items" that makes them impossible to destroy, despawn, or loose to the void.
- A gamerule that lets cactus destroy Unique Items.