Update: 1.19.3 - Changes
- Added an optional workaround for certain long lagspikes / freezes on the client when passing chunkborders (not required on client).
- Fixes an issue with MixinExtras on older fabric loader versions.
- Modified 2 config values to be more configurable:
- auto_save_interval -> autosave_interval (now takes the amount of ticks instead of minutes)
- fast_xp_merging -> xp_merge_chance (for same behavior as the fast_xp_merging setting, set it to 8)
[Note: this is a re-release of 1.3.2 to fix an issue with pathfinding - it is highly recommended to update]
Optimizations
- Optimized structure locating (incl. buried treasures).
- Optimized chunk iteration, chunk broadcasting, pathfinding and chunk retrieval for mobspawning.
Dynamic
- Added a new config option that lets you modify the order and which dynamic settings will be changed.
- Added another config option to control by how much each dynamic setting should increase / decrease at once.
Fixes
- Improved error handling for the config.
- Fixes a mod conflict with MCMT.
- Fixes a mod conflict with newer versions of Very Many Players.
Changes
- ServerCore can now use spark's more accurate tick duration metrics if installed.
- Added a new config table
[optimizations]
that lets you disable certain optimizations that don't have "full" vanilla parity.
Fixes
- Fixed thread-safety issues with mobspawning (incompatibility with DimThread)
- Fixed incompatibility with Impersonate.
- Fixed incompatibility with Cyclonite.
- Fixed some bugs with Entity Activation Range.
- /mobcaps now works properly when VMP is installed.
Version 1.2.7 - The Bugfix Update
- Fixes ocelot/cat despawning outside of activation range.
- Fixes dynamic settings not always being synchronized.
- Fixes spawnRadius gamerule not working for respawning players.
- Fixes a lot of bugs caused by the
disable_spawn_chunks
option, including broken datapacks and forceloaded chunks. - And more...
Mod compatibilities resolved:
- carpet-fixes
- essentials commands (/rtp)
- better nether map
- paradise lost / the aether reborn
Changed:
- Added a few extra lagspike optimizations.
- Added configurable update rates for the dynamic system.
- /sc status -> /servercore status