Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details

Pixel blood that splats, drips, leaves footprints, clouds up underwater and squelches with every step.
Thank you all so much for every kind comment, every idea and every bug report. You're the reason Simple Blood keeps getting better ♥️
[IMAGES/GIFS ARE A BIT OUTDATED!]

Slimes bleed green, endermen bleed purple, and skeletons just crumble into bone dust.

Blood soaks into whatever it hits, runs down walls, drips off fences and banners, and slowly dries up.

Under water, blood spreads into a red cloud that drifts and slowly fades.

A sword swing leaves a streak and a mace leaves a crater.

Every slider shows you a tiny live preview, so you always know what you're changing.

Pick a colour, hit one button, and everyone with the mod sees you bleed it, even on servers without it.

It all happens on your end, so it runs anywhere, on Fabric and NeoForge from 1.20.1 to 26.3.

Simple Blood works hand in hand with all of these. Click one to check it out.
Full feature list
| Features | |
|---|---|
| Blood | • Pixel blood that splats, drips and runs down walls • Drops stretch along their flight path • Bigger drops leave bigger stains • Pools get a dark middle and a drying rim • Blood runs downhill and down stairs • Drips off ceilings, fences and banners • Colours mix like paint and swirl • Fresh blood covers dried blood • Slowly dries and fades away • Wet, glossy puddles with shaders (labPBR) |
| Walking and water | • Steps smear, splash and ripple pools • Bloody footprints and squelching steps • Rain, water and splash potions wash it away • Roofs keep the rain off your blood • Underwater blood turns into drifting clouds • Bleeding into a cauldron turns it red |
| World | • Fresh snow buries blood • Sizzles near heat, hisses in lava • Bloody cake loses blood when eaten • Only sticks where textures are drawn • Falls through leaves, bars and trapdoors • Follows resource pack block models • Moves with doors, chests, pistons and lids |
| Combat | • Blood sprays away from each hit • Sword sweeps leave streaks, maces craters • Spears burst out the back • Wounds per weapon, modded weapons included • Sparks and clanks off armour • Gun bullets leave bleeding holes • Creepers explode in a cloud of blood • Axes can sweep like swords • Choose which damage types draw blood • Giblets that leave blood trails (off by default) |
| Mobs and players | • Every mob bleeds its own colour • Bone dust, metal flakes, embers, splinters • Glow squid ink glows • Blood sticks to mobs and players, runs and drips (off by default) • Set blood, giblets, glow and armour per mob • Modded mobs are guessed automatically • A pool spreads under every corpse |
| Your blood | • Pick your own blood colour • Pick your blood type: blood, bone, metal, embers, snow and more • Save it into your skin so others see it • Works on servers without the mod |
| Ragdolls | • Physics Mod, Ragdollified and Saro's ragdolls bleed • Severed limbs bleed and stumps spurt • Ragdolls keep the blood the mob had |
| Create and Sable | • Blood rides on contraptions and ships • Spinning parts fling blood off |
| Sound | • Squelches, splats, drips and sizzles • Hits sound like what was hit • Muffled under water |
| Works with | • Iris, Oculus and Sodium • Fresh Animations and EMF • Epic Fight, TaCZ guns, Ragdollified Amputation • AsyncParticles and Mod Menu |
| Settings | • Settings screen with search and categories • Live previews with slow-motion replay • Presets, undo and reset • Share settings as a file or text • Every sound has its own slider • Performance limits for slower PCs • Fully translatable |
| Everywhere | • Fabric and NeoForge, 1.20.1 to 26.3 • Client-side, works on any server • API for mod developers |
Blood on mobs and players and giblets are off by default. Turn them on in the settings under Bodies → Blood on mobs and Blood → Giblets, or pick the Gore preset.


















