- Initial Fabric 1.20.1 port
- Added the Blast enchantment, which shores up the musket's close range weaknesses
- Overhauled the Deadeye enchantment (As it was uninteresting)
- Longshot enchantment changed to provide a greater exponential damage increase
- Copper rounds removed
- Netherite rounds replaced with Hellfire rounds, which lower the target's armor
- Iron rounds renamed/replaced with cartridges
- Gold rounds replaced with enchanted cartridges, repurposed as consecration compatibility (possibly temporary)
- Default reload time set to 40 ticks (was 50) and default aim time set to 60 ticks (was 50)
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Backport of changes included in 1.20.1-1.4.0
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Backport of changes included in 1.20.1-1.4.0
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
- Added musket and ammo trades to weaponsmith villager's journeyman tier.
- Pillager musketeer damage scales with difficulty.
- Added a config option to reduce pillager musketeer damage.
- Added musketeer spawn eggs.
- Netherite bullet damage increased to 20 (from 18).
- Netherite bullets can be obtained by bartering with piglins. This is configurable.
- Fixed an issue where golden bullet bonus damage against undead was being added after the longshot multiplier. (Consecration compatibility)
- Players characters now use the loaded crossbow arm animation when holding a loaded musket.