Update Changelog:
- Updated Intense Evoker's texture
- Slightly reduced Super Skeleton's armor points (25 -> 22)
- Reduced Laser Sight's projectile damage (14 -> 12)
- Updated Super Skeleton's, Hyper Warden's, Enraged Snowman's & Hyper Wither's abilities
- Updated Super Skeleton's effects
- Updated Hyper Creeper's & their charged form's effects
- Updated Super Zombie's effects
- Updated Hyper Warden's sounds
- Updated Star Shield's effects
- Updated Sweetened Coffee's effects
- Fixed Netherbrick Golem not despawning
- Fixed Hyper Warden not aiming ranged attacks towards the opponent
- Changed Hyper Wither's model
- Updated Hyper Wither's glow texture
- Updated Hyper Witches' texture
- Updated Hyper Villager's texture
- Updated Hyper Enderman's texture
- Updated Hyper Blaze's texture
- Updated Super Skeleton's texture
- Updated Netherbrick Golem's texture
- Reworked Invasion Flags (New boss abilities, more balanced mob stats, better effects)
- Reworked Hyper Evoker (Less spammy, improved attacks, more effects)
- Changed Supreme Evoker's name to Intense Evoker
- Slightly increased Hyper Wither's tracking range
- Slightly increased the health Hyper Wither needs to be under to activate the beacon abilities (225 -> 250)
- Reduced the chance for Hyper Wither to use the cluster skull ability (0.023 -> 0.015)
- Slightly reduced Hyper Blaze's melee damage (14 -> 12)
- Slightly reduced Hyper Strider's armor (12 -> 7)
- Slightly reduced Super Skeleton's armor (30 -> 25)
- Slightly reduced Hyper Evoker's armor (75 -> 60)
- Slightly increased Hyper Evoker's health (56 -> 75)
- Slightly increased Hyper Witches' speed (+0.01)
- Slightly reduced Skeletal Boots' armor protection (7 -> 6)
- Slightly increased the chance for Hyper Witch to use the beam ability (+0.002)
- Slightly reduced the chance for Hyper Witch to use the potion drink ability (-0.002)
- Slightly increased the time it takes for Hyper Witch to regain its' health (600 ticks -> 700)
- Slightly reduced the chance for Hyper Enderman to teleport when damaged (0.9 -> 0.75)
- Slightly increased the time it takes for Hyper Shulker to use the firework ability
- Slightly increased the chance for Hyper Shulker to use the bullet wave (+0.002)
- Increased Hyper Shulker's knockback resistance (5 -> 20)
- Updated Hyper Enderman's, Hyper Wither's, Hyper Shulker's, Hyper Villager's, Super Skeleton's, Hyper Strider's, Hyper Blaze's, Hyper Creeper & their charged form's abilities
- Updated Hyper Warden's & Super Zombie's lifesteal
- Updated Hyper Shulker's immunities
- Hyper Blaze can now dash towards the opponent
- Soulfire Blaze's fireballs now set the target on fire
- Hyper Enderman now shakes if under 125 health
- Hyper Warden now gives off digging particles when spawning in
- Changed Netherbrick Golem's, Hyper Enderman's, Super Skeleton's, Hyper Witches', Hyper Blaze's, Hyper Shulker's, & Hyper Warden's effects
- Ranged items now can't fire in survival mode (Temporary change, this is because MCreator changed the projectile firing system)
- Ranged weapons now have name rarities
- Ranged items are now immune to fire
- Orb of Water now extinguishes targets
- Updated Reality's abilities
- Updated Skeletal Boots' abilities
- Changed Laser Sight's, Sculk Cataclysm Eye's, Explosion Charge's, Star Shield's, Energy Charger's, Energy Gatherer's, Flare Strike Charger's, & Orb of Water's description
- Changed Hyper Warden's, Super Skeleton's & Hyper Enderman's summoning item effects
- Changed Star Shield's effects
- Changed Orb of Water's effects
- Changed Laser Sight's effects
- Changed Explosion Charge's effects
- Changed Flare Strike Charger's effects
- Changed Warbringer's effects
- Changed Sweetened Coffee's effects
- Changed End Resistant Shell's effects
- Updated Suspicious End Crystal's texture
- Updated Flare Strike Charger's texture
- Updated Shell of Eternal Density's texture
- Updated End Resistant Shell's layer texture
- Changed tag names to be consistent
- Changed all mob hitboxes to be more accurate
- Fixed Hyper Wither having an incorrect registry name
- Fixed Super Strength, Orb of Water, Energized Bone, Sonic Boom, Detonation Catalyst, Ender Pearl Staff, & Orb of Magic having incorrect registry names
- Fixed Hyper Evoker having totem effects on death
- Fixed Hyper Shulker damaging itself
- Fixed Invasion Flag mobs damaging eachother
- Fixed being able to use multiple summoning items at once
- Fixed Evocation Wand not creating evoker fangs on the target
- Fixed AOE attacks not being in the same position as the entity creating them
- Fixed Super Zombie, Hyper Shulker, & Hyper Evoker using attacks when not aggrovated
- Fixed Soulfire Blaze not dropping loot when killed
- Fixed Soulfire Blaze's & Buffed Skeleton's projectiles not despawning after hitting the opponent
- Removed unnecessary procedures
- Updated the mod workspace
- Updated Hyper Zombie
Update Hotfix:
-Updated Super Zombie's texture
-Updated Hyper Evoker's fang wave ability
-Slightly reduced Hyper Evoker's speed (0.24 -> 0.22)
-Slightly reduced Hyper Wither's melee damage (14 -> 12)
-Slightly increased Hyper Shulker's projectile attack interval (25 -> 30)
-Reduced Hyper Shulker's projectile damage (48 -> 16)
-Updated Super Zombie's increasing strength effect particles
-Updated Super Skeleton's particles
-Updated Hyper Enderman's particles
-Fixed Hyper Enderman's ender pearl barrage ability overlapping
Update Changelog:
-Updated Hyper Shulker's firework ability
-Slightly reduced Hyper Evoker's attack radius (5 -> 3.5)
-Slightly increased Hyper Evoker's movement speed (+0.03)
-Updated Hyper Creeper's, Hyper Blaze's, Super Skeleton's & Hyper Warden's summoning item advancement descriptions
-Summoning items are now activated using right click
-Fixed Totem of Wrath's registry name being incorrect
Update Changelog:
-Updated Hyper Blaze's model
-Updated Hyper Enderman's glow texture
-Slightly reduced Hyper Strider's projectile damage
-Slightly reduced the amount Super Zombie's increasing strength effect increases speed
-Slightly reduced Super Zombie's spawn regeneration
-Updated Buffed Zombie & Buffed Skeleton's drops
-Updated Hyper Wither's summoning item
-Updated Hyper Evoker's summoning item
-Updated Hyper Enderman's summoning item
-Reduced Energy Charger & Energy Gatherer's healing amount (20 & 15 -> 15 & 10)
-Slightly reduced Energy Gatherer's cooldown (1380 -> 1300)
-Slightly increased Energy Charger's cooldown (800 -> 900)
-Updated Sculk Cataclysm Eye's texture
-Updated Shell of Eternal Density's texture
-Updated Super Strength's texture
-Updated Super Strength's abilities
-Updated Orb of Water's description
-Updated Evocation Wand's description
-Updated Sweetened Coffee's description
-Updated Sweetened Coffee's effects
-Updated Ender Pearl Staff's effects
-Updated Explosion Charge's particles
-Fixed Dome of Stars' name being spelt incorrectly
Update Changelog:
-Hyper Shulker & Hyper Evoker now use an advanced attack system
-Updated Hyper Blaze's model
-Updated Ocean Blue Slasher's texture
-Updated Super Zombie's increasing strength effects
-Hyper Shulker's projectiles are now visible
-Slightly increased Hyper Shulker's attack interval
-Slightly increased the chance for Hyper Witch to use the beam attack
-Removed Super Zombie's evasion ability
-Updated Hyper Evoker's drops
-Updated Hyper Wither's summoning item
-Updated Energy Charger's texture
-Updated Orb of Water's texture
-Fixed Hyper Evoker's model missing
Update Changelog:
-Hyper Witch now speeds up while drinking potions
-Slightly increased the chance for Hyper Witch to use the beam attack
-Updated Hyper Warden's damage system
-Updated Hyper Blaze's particles
-Updated Flare Strike Charger's abilities
-Updated Sculk Cataclysm Eye's texture
-Updated Suspicious End Crystal's texture
-Updated Totem of Wrath's texture
-Fixed long attacks overlapping
-Fixed AOE attacks dealing damage to the source entity
-Fixed Totem of Wrath having an incorrect item name
-Fixed Warbringer having an incorrect item registry name
-Fixed Glowing Gunpowder, Explosion Charge, Sonic Boom & Orb of Water having a transparent texture
-Fixed Shulker Blast Cannon dealing overly high damage
-Fixed Hyper Wither's moving down ability not working
-Fixed Hyper Witches' texture flickering
-Fixed Super Skeleton's texture flickering
-Fixed Hyper Witches' animations
Update Changelog:
New Content:
-Reworked Supreme Evoker (New/changed abilities, buffs & nerfs)
-Reworked Zombie Wizard (Has a chance to apply random effects, replaced the explosion ability with a dash ability)
Bug Fixes & Changes:
-Updated Zombie Wizard's model
-Updated Ocean Blue Slasher's model
-Updated Enraged Snowman's texture
-Updated Hyper Shulker's texture
-Updated Super Skeleton's texture
-Updated Super Zombie and their charged form's texture
-Updated Hyper Creeper's charged form's texture
-Invasion Flags now spawn entities closer to where its used
-Slightly reduced Enraged Snowman's snowball damage
-Slightly reduced the chance for Enraged Snowman to freeze the target
-Slightly reduced Hyper Creeper's health (225 -> 200)
-Slightly increased the delay for Hyper Creeper's mushroom cloud
-Slightly increased the time it takes for Super Zombie's increasing strength effect to increase
-Updated Hyper Shulker's bullet wave ability
-Updated Invasion Flag mobs' immunities
-Reworked Warbringer's AOE ability
-Updated Hyper Enderman's ender pearl ability
-Updated Super Skeleton's summoning item
-Updated Glowing Gunpowder's texture
-Updated Orb of Water's texture
-Updated Reality's description
-Updated Bone Staff's description
-Updated Ender Pearl Staff's description
-Updated Hyper Blaze's particles
-Updated Super Skeleton's particles
-Updated Hyper Creeper's charged form's particles
-Fixed Shulker Blast Cannon's projectiles not despawning
-Fixed Flare Strike Charger's projectiles not despawning
-Fixed Hyper Blaze's moving down ability not working
-Fixed Hyper Shulker's base animations
-Fixed Hyper Witches' glowing texture only working on some parts
-Made the mod's textures more consistent
Update Changelog:
-AOE attacks can now damage mobs of the same type
-Updated Hyper Evoker's abilities
-Updated Hyper Shulker's firework ability
-Updated Hyper Wither's beacon aura ability
-Updated Hyper Warden's echo shard ability
-Updated Hyper Blaze's particles
-Updated Warbringer's effects
-Updated Energy Gatherer & Energy Charger's effects
-Updated Sonic Boom's texture
-Fixed Hyper Evoker's model
-Fixed Ocean Blue Slasher's animations
-Fixed Hyper Wither having step sounds
Update Changelog:
-Reworked Hyper Shulker (New firework ability, updated shulker wave, ability and stat changes)
-Updated Hyper Enderman's abilities
-Updated Hyper Enderman's particles
-Updated Ocean Blue Slasher's particles
-Updated Super Skeleton's particles
-Updated Hyper Blaze's particles
-Updated Hyper Blaze's sounds
-Updated Hyper Strider's immunities
-Slightly decreased Hyper Strider's damage
-Updated Ender Pearl Staff's texture
-Slightly increased Sonic Boom's knockback
-Slightly decreased Hyper Witches' potion knockback
-Made all of the boss projectiles have correct spelling
-Fixed Hyper Warden's sonic aura instantly moving them down
-Fixed Hyper Strider having offset when mounted
-Fixed Hyper Strider's fireballs having curved movement
Update Changelog:
-Updated Hyper Creeper's abilities
-Updated Hyper Warden's low health ability
-Changed Explosion Catalyst's name to Detonation Catalyst
-Updated Detonation Catalyst's recipe
-Updated Explosion Charge's recipe
-Slightly increased Sonic Boom's cooldown
-Updated Sonic Boom's description
-Slightly decreased Laser Sight's firing sound pitch
-Slightly reduced Enraged Snowman's snowball damage
-Slightly increased Hyper Blaze's ignition wave damage
-Updated Hyper Blaze's drops
-Updated Hyper Blaze's effects
-Updated Hyper Creeper's effects
-Updated Hyper Warden's particles
-Updated Hyper Wither's thunder ability particles
-Fixed Hyper Blaze's ranged item being spelt incorrectly
-Fixed Hyper Blaze's fireballs having curved motion
Update Changelog:
- Increased the difficulty of some bosses to make the mod more challenging
- Reworked Hyper Creeper and its' charged form
- Removed the (!) from Hyper Creeper's name
- Updated Hyper Evoker's texture
- Updated Hyper Blaze's texture
- Updated Hyper Enderman's model
- Updated Hyper Enderman's ender pearl effects
- Reworked Hyper Blaze's flame aura ability
- Reworked Hyper Blaze's ignition wave ability
- Slightly increased Hyper Blaze's damage
- Slightly increased Hyper Blaze's armor points
- Slightly increased Hyper Warden's armor points
- Slightly buffed Hyper Warden's sonic aura ability
- Hyper Warden's sonic aura ability can now launch nearby mobs
- Updated Hyper Warden's particles
- Updated Super Skeleton's explosion fall attack
- Slightly reduced Super Skeleton's ability regeneration
- Slightly reduced Enraged Snowman's damage
- Slightly reduced Enraged Snowman's speed
- Updated Enraged Snowman's drops
- Switched Enraged Snowman's targetting mechanic to a source entity one
- Replaced Hyper Creeper's summoning item and repurposed the old one
- Explosion Catalyst is now craftable
- Updated Shulker Blast Cannon's particles
- Slightly reduced Laser Sight's damage
- Updated Laser Sight's description
- Fixed Orb of Magic & Special Pearl not being stackable
- Fixed Hyper Wither not using the thunder ability
- Updated Reality's abilities
- Updated Hyper Zombie's abilities
Hotfix Changelog:
-Slightly reduced the chance for Super Skeleton to use the explosion rain attack
-Super Skeleton's arrow barrage ability now has consistent sound effects
-Updated Hyper Enderman's spawn procedure
-Updated Hyper Evoker's spawn egg texture
-Removed the (!) from Hyper Evoker's name
-Fixed the bosses not regenerating
-Fixed Bone Staff's firing sound effect
-Fixed Soulfire Blaze not moving down when hit (again)
aside from that, thank you all for 300 downloads! merry christmas :D
Update Changelog:
-Reworked Super Skeleton (Better explosion rain, updates to various attacks, new effects and balance changes)
-Reworked Bone Staff (Fires soul strikes, grants buffs depending on your health)
-Reworked Flare Strike Charger
-Updated Super Skeleton's summoning item effects
-Updated Bone Staff's texture
-Updated Bone Staff's recipe
-Updated Hyper Shulker's texture
-Updated Hyper Shulker's spawn egg texture
-Updated Super Strength's description
-Updated End Resistant Shell's description
-Slightly reduced End Resistant Shell's armor points
-Slightly reduced Warbringer's & Super Strength's damage
-Slightly reduced the chance for Hyper Warden to use the sonic boom but increased its speed
-Removed the Infernal Charge due to it being unused
-Buffed Hyper Zombie
-Updated Explosion Catalyst (New name, better description, and updated texture)
-Updated Super Skeleton's soul strike ability and added a second variant
-Updated Super Skeleton's explosion rain ability
-Updated Super Skeleton's particles
-Updated Hyper Creeper and their charged form's drops
-Increased Bone Staff's firing sound pitch
-Fixed Soulfire Blaze's moving down ability not working
-Fixed Hyper Zombie's particles not showing up
-Switched Hyper Enderman's aggro mechanic to a source-entity one
-Updated Hyper Enderman's abilities
-Updated Hyper Enderman's particles
-Updated Glowing Gunpowder's texture
-Updated Flare Strike Charger's texture
-Updated Flare Strike Charger's description
-Updated Bone Staff's effects
-Updated Bone Staff's shooting animation
Update Changelog:
-Hyper Warden now has collision (again)
-Slightly reduced Hyper Creeper's regeneration
-Slightly increased Hyper Blaze's armor points (12 -> 14)
-Updated Hyper Blaze's fireball ability
-Updated Hyper Blaze's particles
-Updated Ocean Blue Slasher's particles
-Updated Suspicious End Crystal's recipe
-Updated Bone Catalyst's recipe
-Updated Laser Sight's particles
-Sonic Boom now has a cooldown and gives temporary slowness when used
-Laser Sight's beams now despawn when hitting an entity after a short while
-Slightly reduced the chance for Hyper Witch to use the potion attack (-0.0002)
-Slightly reduced the chance for Ocean Blue Slasher to heal from killing a mob
-Fixed Super Zombie not being able to dash
Update Changelog:
-Reverted Super Zombie's attack set change due to it not working correctly
-Updated Super Zombie's abilities
-Updated Hyper Wither's abilities
-Updated Hyper Wither's spawning effects
-Made Hyper Wither's explosion ability a global trigger one instead of a potion effect one
-Updated Ender Pearl Staff's recipe
-Updated Evocation Wand's recipe
-Updated Star Shield's abilities
-Updated Star Shield's particles
-Slightly reduced Laser Sight's cooldown
-Updated Laser Sight's particles
-Fixed Super Zombie not using their attacks
-Removed excess procedures to make the mod less intensive
-Updated Hyper Zombie's model
-Updated Ocean Blue Slasher's model
-Slightly reduced Hyper Creeper's damage (9 -> 7)
-Slightly reduced Hyper Blaze's damage (16 -> 13)
-Reduced Hyper Enderman's damage (37 -> 21)
-Reduced Hyper Shulker's projectile damage (11 -> 7)
-Rebalanced most of the bosses
-Increased Hyper Evoker's health but reduced their armor points (46 -> 56, 85 -> 75)
-Increased Hyper Blaze's health (325 -> 375)
-Slightly reduced Hyper Creeper's speed (0.22 -> 0.2)
-Updated Hyper Creeper's health and armor
-Slightly reduced Hyper Shulker's ability knockback and made it use the thunder less often
-Slightly increased the time between Hyper Evoker using the knockback ability (20 -> 25)
-Updated Hyper Warden's summoning item
-Updated Hyper Blaze's fireball ability
-Updated Hyper Blaze's particles
-Slightly increased the chance for Hyper Enderman to use the ender pearl attacks (0.011 -> 0.014)
-Slightly reduced the chance for Super Skeleton to use the explosion fall attack (0.0052 -> 0.0051)
-Updated Super Skeleton's explosion fall attack
-Slightly increased Super Skeleton's damage
-Made Warbringer's extra damage ability less varied
-Updated Explosion Catalyst's particles
-Removed the mod's armor enchantability due to it making you nearly immortal
-Updated Skeletal Boots' wearing texture
-Slightly reduced End Resistant Shell's armor points
-Updated Hyper Enderman's melee abilities
-Slightly reduced Hyper Creeper's death explosion size
-Hyper Zombie buff
-Fixed Hyper Creeper giving an infinite poison effect
-Fixed Hyper Blaze's fireballs not doing any damage
-Fixed Ocean Blue Slasher's animations
-Fixed Explosion Catalyst's special ability giving mobs an infinite poison effect
Update Changelog:
-Updated the mod to 1.20.1
-Updated Ocean Blue Slasher's texture
-Updated Hyper Wither's glow texture
-Updated Hyper Blaze's model
-Updated Hyper Enderman
-Fixed Hyper Witch having incorrect animations for the magic symbol
-Fixed Ocean Blue Slasher having name inconsistency
-Slightly reduced the amount of immunities the bosses have
-Updated the advancement descriptions for most summoning items
-Slightly reduced the power of Hyper Blaze's moving down ability
-Slightly reduced Hyper Evoker against players but buffed them against other mobs
-Updated Hyper Witches' particle effects
-Updated Orb of Water's extra damage
-Updated Energy Gatherer's texture
-Updated Energy Charger's texture
Update Changelog:
-Updated Super Skeleton's texture
-Updated Hyper Warden's sonic aura ability
-Updated Hyper Zombie's explosion ability
-Updated Ocean Blue Slasher's abilities
-Slightly buffed Super Skeleton's extra damage ability
-Updated Ender Pearl Staff's particles
-Hyper Wither now has a boss bar
-Added most mobs to the forge:bosses tag
-Slightly decreased the damage Warbringer deals to the user during the AOE
-Slightly increased Super Strength's & Warbringer's ability cooldown
-Slightly increased Hyper Wither's death explosion size
-Removed some excess procedures to make the mod run better