Update Changelog:
-Hyper Warden now has collision (again)
-Slightly reduced Hyper Creeper's regeneration
-Slightly increased Hyper Blaze's armor points (12 -> 14)
-Updated Hyper Blaze's fireball ability
-Updated Hyper Blaze's particles
-Updated Ocean Blue Slasher's particles
-Updated Suspicious End Crystal's recipe
-Updated Bone Catalyst's recipe
-Updated Laser Sight's particles
-Sonic Boom now has a cooldown and gives temporary slowness when used
-Laser Sight's beams now despawn when hitting an entity after a short while
-Slightly reduced the chance for Hyper Witch to use the potion attack (-0.0002)
-Slightly reduced the chance for Ocean Blue Slasher to heal from killing a mob
-Fixed Super Zombie not being able to dash
Update Changelog:
-Reverted Super Zombie's attack set change due to it not working correctly
-Updated Super Zombie's abilities
-Updated Hyper Wither's abilities
-Updated Hyper Wither's spawning effects
-Made Hyper Wither's explosion ability a global trigger one instead of a potion effect one
-Updated Ender Pearl Staff's recipe
-Updated Evocation Wand's recipe
-Updated Star Shield's abilities
-Updated Star Shield's particles
-Slightly reduced Laser Sight's cooldown
-Updated Laser Sight's particles
-Fixed Super Zombie not using their attacks
-Removed excess procedures to make the mod less intensive
-Updated Hyper Zombie's model
-Updated Ocean Blue Slasher's model
-Slightly reduced Hyper Creeper's damage (9 -> 7)
-Slightly reduced Hyper Blaze's damage (16 -> 13)
-Reduced Hyper Enderman's damage (37 -> 21)
-Reduced Hyper Shulker's projectile damage (11 -> 7)
-Rebalanced most of the bosses
-Increased Hyper Evoker's health but reduced their armor points (46 -> 56, 85 -> 75)
-Increased Hyper Blaze's health (325 -> 375)
-Slightly reduced Hyper Creeper's speed (0.22 -> 0.2)
-Updated Hyper Creeper's health and armor
-Slightly reduced Hyper Shulker's ability knockback and made it use the thunder less often
-Slightly increased the time between Hyper Evoker using the knockback ability (20 -> 25)
-Updated Hyper Warden's summoning item
-Updated Hyper Blaze's fireball ability
-Updated Hyper Blaze's particles
-Slightly increased the chance for Hyper Enderman to use the ender pearl attacks (0.011 -> 0.014)
-Slightly reduced the chance for Super Skeleton to use the explosion fall attack (0.0052 -> 0.0051)
-Updated Super Skeleton's explosion fall attack
-Slightly increased Super Skeleton's damage
-Made Warbringer's extra damage ability less varied
-Updated Explosion Catalyst's particles
-Removed the mod's armor enchantability due to it making you nearly immortal
-Updated Skeletal Boots' wearing texture
-Slightly reduced End Resistant Shell's armor points
-Updated Hyper Enderman's melee abilities
-Slightly reduced Hyper Creeper's death explosion size
-Hyper Zombie buff
-Fixed Hyper Creeper giving an infinite poison effect
-Fixed Hyper Blaze's fireballs not doing any damage
-Fixed Ocean Blue Slasher's animations
-Fixed Explosion Catalyst's special ability giving mobs an infinite poison effect
Update Changelog:
-Updated the mod to 1.20.1
-Updated Ocean Blue Slasher's texture
-Updated Hyper Wither's glow texture
-Updated Hyper Blaze's model
-Updated Hyper Enderman
-Fixed Hyper Witch having incorrect animations for the magic symbol
-Fixed Ocean Blue Slasher having name inconsistency
-Slightly reduced the amount of immunities the bosses have
-Updated the advancement descriptions for most summoning items
-Slightly reduced the power of Hyper Blaze's moving down ability
-Slightly reduced Hyper Evoker against players but buffed them against other mobs
-Updated Hyper Witches' particle effects
-Updated Orb of Water's extra damage
-Updated Energy Gatherer's texture
-Updated Energy Charger's texture
Update Changelog:
-Updated Super Skeleton's texture
-Updated Hyper Warden's sonic aura ability
-Updated Hyper Zombie's explosion ability
-Updated Ocean Blue Slasher's abilities
-Slightly buffed Super Skeleton's extra damage ability
-Updated Ender Pearl Staff's particles
-Hyper Wither now has a boss bar
-Added most mobs to the forge:bosses tag
-Slightly decreased the damage Warbringer deals to the user during the AOE
-Slightly increased Super Strength's & Warbringer's ability cooldown
-Slightly increased Hyper Wither's death explosion size
-Removed some excess procedures to make the mod run better
Update Changelog:
-Made most Hyper Mobs fair to other mobs, dealing extra magic damage instead of void damage (aside from Hyper Warden)
-Improved Hyper Enderman's texture
-Improved Hyper Strider's texture
-Improved Hyper Blaze's model
-Slightly increased Hyper Blaze's speed
-Slightly increased the chance for Hyper Strider to summon their minions with an additional visual effect
-Slightly decreased Hyper Strider's firing speed and made it give off particles
-Netherbrick Golem now despawns naturally after a short while
-Updated Netherbrick Golem's immunities
-Updated Infernal Charge
-Renamed Flare to Blazing Scrap
-Updated Hyper Wither's and Super Zombie's increasing damage system
-Nerfed the amount Hyper Wither and Super Zombie can lifesteal
-Updated Hyper Wither's death explosion and made it not delete their drops on death
-Super Zombie is now slightly slower during the thunder wave attack to look more accurate
-Made Hyper Wither use the teleportation attack against other mobs less often
-Slightly reduced the chance for Hyper Creeper to use the explosion blast attacks
-Super Skeleton now can deal an additional amount of damage depending on chance
-Slightly nerfed Mad Snowman
-Slightly reduced the chance for Buffed Creeper to revive
-Buffed Hyper Creeper's damage
-Added a slight visual effect to Hyper Creeper landing/idling
-Increased the time Hyper Warden is slowed on spawn
-Slightly increased the chance for Hyper Witch to use the beams
-Slightly increased the chance for Super Skeleton to use the soul blast attack
-Slightly reduced the chance for Super Skeleton to use the explosion fall attack
Bug Fixes & Misc:
-Removed excess textures and procedures to reduce the mod size
-Fixed Invasion Flag mobs not taking knockback
-Fixed Hyper Creeper's Charged Variant having a spawn egg
-Fixed Hyper Wither occasionally launching themselves into the air
Update Changelog:
-Reworked Bone Staff (Fires 3 extra arrows instead of 1, soul-shockwave now plays better sound effects and applies different buffs with chance) -Fixed Hyper Shulker's firework ability particles -Fixed Hyper Warden's glow texture fix not being applied -Fixed Super Zombie's spawn egg not showing up in the Hyper Mobs tab -Updated Buffed Creeper's texture -Updated Buffed Skeleton's model -Added sound effects to Reality's ranged ability -Added a new ability to Enraged Snowman (Freezes the target, slowing them down and adding a freeze overlay) -Slightly reduced the chance for Enraged Snowman to use the snowballs -Switched Enraged Snowman's attacks to work based on event/target entity instead of source entity -Removed the unnecessary procedure blocks from Ocean Blue Slasher to fix lag issues -Updated Bone Catalyst's use particles -Slightly increased Hyper Warden's sonic aura particle spread -Removed Super Skeleton's freeze ability -Slightly reduced the chance for Super Skeleton to use the explosion spell attack -Slightly nerfed Bone Staff's first arrow damage -Slightly increased Bone Staff's cooldown -Slightly reduced the delay in-between Bone Staff shooting the extra arrows
Update Changelog:
-Slightly increased Ender Pearl Staff's cooldown (1.25 -> 1.5)
Made Ender Pearl Staff have delay inbetween teleporting
Made Ender Pearl Staff fire less straight
Slightly nerfed the chance for Hyper Witch to use the potion attack (-0.0001)
Slightly increased the chance for Hyper Witch to use the beam attack (+0.0011)
Slightly increased Orb of Water's knockback
Made Skeletal Boots immune to fire
Updated Bone Staff's description
Updated Orb of Water's description
Updated the visual item rarity
Hyper Zombie buff (Custom damage is now prioritized, better sounds, higher resistance and durability, and has more abilities)
Update Changelog:
-Finished Super Skeleton's rework -Slightly reduced the chance for Super Skeleton to use the glow attack (7.5% -> 6.2%) -Super Skeleton now passively attacks villagers -Added better particles to Hyper Shulker -Added new ability to Hyper Evoker (Sends a wave of evoker fangs in their looking direction) -Made Hyper Evoker slightly less spammy -Reality now deals custom damage -Updated Bone Staff -Updated Explosion Blast -Added a cooldown to Bone Staff -Super Strength speed nerf (3 -> 2) -Fixed Warbringer's swing particles -Fixed Warbringer's increased damage -Hyper Evoker now takes less damage from the additional void damage Warbringer offers (3-4 -> 1.5-2.5) -Reworked Ender Pearl Staff (Shoots an ender pearl that can teleport you where it hits a block, and perplexes a target if theyre hit by it) -Gave Hyper Warden the ability to give mobs the Darkness effect -Slightly increased Hyper Wither's speed (+0.01) -Slightly increased Hyper Wither's skull firing speed (+0.002) -Reduced the enchantability for Skeletal Boots and Shulker Chestplate -Fixed Hyper Evoker's head animations -Updated Hyper Evoker -Slightly reduced Hyper Evoker's speed -Updated Hyper Evoker's loot drops -Fixed Hyper Evoker damaging himself with the evoker fang wave -Fixed Ender Pearl Staff teleporting you through the ground -Updated Ender Pearl Staff's description -Fixed Ender Pearl Staff's sounds -Slightly reduced the particle spread of Hyper Enderman's pearls
Update Changelog:
-New Mobs -New Items -Multitude of reworks -Super Skeleton attack progress -Updated Hyper Wither's particle effects -Fixed the bug where Ocean Blue Slasher could kill the player in creative -Finished the Bone Staff rework (Fixed the triple arrow ability bugging out and added a new ability, which gathers souls and unleashes them granting the user temporary resistance) -Fixed the bug where Hyper Wither used his special attacks above the specified HP and nerfed their chance of happening -Nerfed Super Strength's damage -Fixed Super Strength and Warbringer not doing additional damage (somehow didnt notice this until now) -Fixed the bug where Hyper Wither had immense invul frames -Updated the Bone Staff texture -Slightly nerfed Warbringer's attack speed -Added new effects to Warbringer -Slight nerf to Ocean Blue Slasher's set health when he kills an entity
Update Changelog:
Update Changelog: -Hyper Warden now has summoning and walking/idle animations (thanks to Crimson Steve) -Hyper Wither now uses his beacon attack less often -Super Zombie's % damage is now more accurate to those of ignis's -Small Hyper Shulker nerf (to his projectile and his HP) -Slight buff to Energy items -Super Zombie's thunder hell attack now puts a warning before activating
Update Changelog:
-Hyper Wither now has an IMMENSE power boost if fighting a mob, the exception being Hyper Strider, Iron Golems, and the player -Hyper Warden slight buff against other mobs -Hyper Warden now has a spawn sound effect -Super Zombie and Hyper Wither now have slight health-scaling damage, for example if a mob has more than 50 hp it will take more damage per hit and similar -Hyper Wither now has a better texture along with a glow texture, and Super Zombie has their texture improved aswell -Hyper Shulker now has fixed model positions -Hyper Warden is now affected by the Warbringer and Super Strength extra damage -Netherbrick Golem now has a small particle effect for being hit -Hyper Wither now has more particles, same with Super Zombie