Tensura: Mysticism 1.0.0.3
on Dec 2, 2024Tensura: Mysticism v1.0.0.3
New:
[+] Finished Direwolf Race. Evolve based on the skills you get on reincarnation!
[+] Spirits have been overhauled.
SERVER OWNERS TAKE NOTE: Spirit evolutions will not work as intended (no intrinsics are given at this moment, but selecting the race works). This is fixed in Mysticism v1.0.0.4, with an overhaul to some code in Tensura: Reincarnated in v1.0.0.6. I will release this special bugfix for servers on the exact time and day that TR 1.0.0.6 releases (perks of being a Helper).
Singleplayer only, REJOICE! Your race works as expected.
[+] Added Galileo, Crasher and Dionysus' Skill Icons (thanks to @crykico in Discord!!! By the way, feel free to make an icon for skills that are missing them. Add them to the suggestions channel.) [+] Added imMilim gamerule. (Go live out your Milim fantasies, weirdoes...) [+] Added Disable Ultimate Skill Acquisition gamerule (for servers that just want the races.) [+] Cooldowns have been separated for Crasher and it's subseding evolution Dionysus only for the Destroyer Haki mode. [+] Exoskeleton Skill is now acquirable from any insect-like mob (Army Wasp, Giant Ant, Silverfish, Bee, Hell Caterpillar, Hell Moth) This also indirectly buffs them based on their EP now, so good luck!
[+] New Insectar Evolution, Insect Saint, which needs boss kills and 200k EP to evolve. Has greater physical stats. [+] Soul Insect now instead needs you to contract with a Greater Spirit of any type and have 200k EP. A new system for Soul Insects will be implemented with 1.0.0.4 so I suggest holding off on this evolutionary path for now and going down the Saint path.
Balancing:
{+} Increased MP of Lesser Spirit to 1500 to buy more time out in the overworld. {+} Changed SHP of all the races to be more in-line with TR's Races. {-} Spirits will no longer be able to pray for Spirits (Kinda weird???) {-} Nerfed Insectar evolution cost. (Now 60k from 10k)
Bugs
{-} Fixed Lesser Spirit line dying to Magicule Poisoning on spawn (Thanks Bader :UmHum:) {-} Fixed Destroyer Haki not awarding Kill Credit. {-} Fixed Destroyer Haki dealing lesser damage on mastery. {-} Fixed Destroyer Haki going on cooldown when other skill modes were used. {-} Blaze Essence icon was added back in. {-} Other minor changes.
REMINDER TO REFRESH YOUR WORLD CONFIG AFTER INSTALLATION! ON BOTH SERVER (if you're a server owner) AND CLIENT, DELETE MYSTICISM-FIRST-LAUNCH-MARKER AND RESET FOLDER IN DEFAULTCONFIGS.
Tensura: Mysticism 1.0.0.1
on Nov 26, 2024v1.0.0.1 - Released!
New:
Races:
Sculk Worm
- Gimmick: Starts completely blind, regardless of gamerules. Only dispellable via Magic Sense.
- Intrinsics:
- Sense Soundwave
Dragonoid
- Race Ability: Can fly.
- Gimmick: No evolutions. Gains stats via EP increase. Starts with Divinity.
- Intrinsics:
- Dragon Eye
- Dragon Ear
- Divine Ki Release
Direwolf:
- Gimmick: Evolves to different elemental affinities.
- Intrinsics:
- God-Wolf Sense
- Coercion
- Thought Communication
- Random Special Skill
Lesser Spirit:
- Race Ability: Can fly.
- Gimmick: Spiritual Lifeform. Respawns in the Labyrinth. Also has different elemental affinities.
- Intrinsics:
- Chant Annulment
- Physical Attack Resistance
- Possession
Insect:
- Gimmick: Starts smaller than most races.
- Intrinsics:
- Exoskeleton (Custom made!)
- Analytical Appraisal
Unique Skill(s):
Crasher [75k MP] - "The essence of deletion..."
- [Passive, Toggle] Thought Acceleration - Like normal.
- [Active] Destroyer Haki - Bypass all resistances and nullification to inflict 25 Void Damage (50 on mastery) onto your foes and slows them to a halt. 500 MP per second.
- [Active] Crash - Eradicate 1 random player (kicks them) OR mob from existence. 1k MP cost. 180 second cooldown, 90 seconds when mastered.
Ultimate Skills:
Galileo, Lord of Observation [100k MP] - "The truesight of one who has mastered their instincts, able to notice all at a moment's glance."
- [Passive - In Slot] Instinctual Avoidance - 80% (100% on mastery) chance to dodge melee attacks. 100% chance to avoid thrown projectiles (arrows, kunai, etc).
- Danger Detection [Toggle]: Like Danger Sense.
- Presence Detection [Toggle]: Highlights all mobs in a 50x50 area in blue, even invisible ones or ones under the effect of concealing abilities.
- Thought Acceleration [Toggle]: Like normal.
- Trap Detection [Hold]: Highlights any trap blocks in a 50x50 area in red and chests/barrels in yellow. [Trap blocks: Lava, Pointed Dripstone, Tripwire, Sculk Sensor, Sculk Shrieker, Cobweb, Powder Snow, Trapped Chest].
- Monster Detection [Hold]: Highlights any monsters in a 50x50 area in certain colors: [Neutral: Yellow, Enemy: Red]
- Multidimensional Barrier [Active]: Combines the effects of Multilayer Barrier and Fault Field.
Satanael, Lord of Wrath [1mil MP] - "The world bows to your endless Wrath..."
- [Passive, in Slot] Rage: Break armor much easier when Rampage is active (x3 durability damage, x5 with Mastery).
- [Active, Hold] Breeder Reactor: While held down, gives the player MP equal to 2% of their maximum every 100 ticks. Each usage has a 5% chance to add 1 level of Rampage and 1 minute of duration which rises to 10% if the player's MP is past their natural maximum. With Mastery, becomes a toggle ability instead of hold. [+10 Armor, +60 Atk, +0.3 Atk Speed, +0.1 Speed, +1 Swim Speed, + 0.2 Knockback Resist per Ramage level]
- [Active, Hold] Enrage: While held down, gives every mob in a 30x30 radius Rampage effect (+1 level each 10 seconds) for 20 seconds. With spiritual attack nullifcation, reduced to a 50% chance. Resistance is bypassed. Costs 50MP a second.
- [Active, Toggle] Stampede: Burst forth with an uncontrollable fit of rage, instantly giving you Rampage X [+100 Armor, +600 Base Atk, +3 Atk Speed, +1.0 Speed, +10 Swim Speed, +2 Knockback Resist]. Cooldown of 1200 seconds (20 mins), reduced to 600 seconds with mastery (10 mins). This effect will last for 10 minutes. Costs 100k MP to use.
Dionysus, Lord of Crashing [500k MP] - "The true essence of destroyer..." (This is more of a meme skill. It can be removed from the skill pool by removing the base skill, Crasher. Have fun!)
- [Passive] Thought Acceleration - Like normal.
- [Active] Destroyer Haki - Bypass all resistances and nullification to inflict Void Damage onto your foes and slows them to a halt. 1k MP per second.
- [Active] Crash - Eradicate 5 random players (kicks them) and mobs from existence. 10k MP cost. 90 second cooldown, 30 seconds when mastered.
- [Active] Turn: Null (PROTOTYPE) - Delete an entire chunk from existence. Use with caution, destroyer. Costs 100k MP.
- [Active] Multilayer Barrier - Like normal.
Balance:
Rebalanced Sculk Worm's race (Secondary path needs modification still.)