Client syncing
- Wakes should now be seen by everyone with the mod installed
- Wake spawning and rendering should also be more consistent and potentially fix this issue
Iris crash fix
- 0.1.6 introduced crashes if Iris wasn't installed
- This version will hopefully resolve that issue
Removed wakes in spectator mode
- Wakes no longer spawn in spectator mode which resolves this issue
Wake style and opacity slider
- The opacity of the wake can now be changed if the wake style is set to "subtle"
- If set to subtle, wakes will slowly fade out as time progresses
"Vibrant" (previous style) to the left and "Subtle" to the right
Wake spawning configs
- You can now change the spawning behaviour of wakes
- The setting allows the player to either turn off wakes, splashes, or both for different kinds of entities
- Currently this can be configured for boats, the player, other players, mobs, and items
Lighting
- Before wakes where unaffected by light
- Now they become darker in darker areas
Config file
- Configs will now be saved inside
wakes.json
inside the config folder - Be careful editing this file directly, removing some entries can cause crashes
Fixed crash present in previous versions
- On occasions the game would crash with a
ConcurrentModificationException
which would render the world unplayable - This update is a potential fix for the crash but please report any issues on the github
Splashes & more configs
- Splashes when falling into the water is now more consistent
- The minimum required speed to produce wakes is now configurable
- The same goes with splash strength
Configs
- Switched to YACL for config handling.
- Added color ranges in the configs to easily change the colors that appear in the wakes.
- Configs don't save across Minecraft sessions yet.
TODO:s
- Make configs persistent (config file)
- Make it so that YACL isn't required
Debug colors to determine wake values