Removed Satin Dependency
Thank you Leclowndu93150 for coming up with a solution for lighting that doesn't require Satin!
By removing Satin some light related bugs may have gone away. Hopefully this fixes issues such as issue 91.
The removal of Satin also required me to change the look of the color picker to a HSV color wheel.
New and improved configs
- YACL dependency has been removed. Switched to Midnightconfig which is automatically included.
- Custom configuration screen for wakes that lets you change the color of each wake section.
Visual changes
- Dynamic splash planes that looks more consistent with the wake simulation
- Improved splash particles
Performance improvements
- Fixed memory leak (issue 89)
- Fully utilized quad tree with "bricks" instead of nodes. This reduces render times.
- Textures are stored "per brick" which will take up a bit more memory but reduce texturing times as it is only done once per tick.
Bug fixes
- Boat picking on water now works as expected but it can also be turned off. (issue 82)
- Removed LODs as they gave no performance benefits
Other changes
- Wakes will look a bit different on shaders. This is due to the new implementation of "bricks". You may have to tweak a config slider called "Shader light pass through" for it to look somewhat correct on your specific shader pack.
- Splash planes are now positioned at the sides of the boat and will not clip through as much. Splash clouds movement has also been changed.
For a more detailed changelog see: Performance improvements
Lilypad ripples
- When jumping on lilypads a wake simulation will be spawned beneath that lilypad.
- Requested by Dylsnake a while back
Pick "boat"
- Just as pick block, middle clicking on water now puts a boat in your hand
Other fixes
- Wakes planes are now only on by default for boats (as per some requests)
- Level of detail option (doesn't really improve FPS but it's there)
- Node spawning now actually utilizes the quad tree structure. This should make the mod a bit more performant
Wake styles removal
- One default look that should be more consistent
- The wakes are now blended per pixel manually rather than Minecrafts OpenGL's blending
- This has made it possible to half the number of quads renderer because the foam isn't renderer sperately now
Improved splash planes
- Splash planes now lerp correctly at yaw 90
- Option to disable them while in first person to make them non obtrusive. (They are off by default)
- Fixes issue #35 with planes not disappearing
Other bug fixes
- Should fix issue #46 with wakes visible through walls
- Missing config translations
Dark wakes from above fix
- Fixes this issue
Wakes visible below water
- You can now see the wakes from underneath the water when using fabulous graphic settings
Config changes
- See commit message
- You might need to delete your config folder and let the mod generate a new one
Splash planes
- A plane of water now shoots out on either side when traveling in water
- Can be turned off with YACL where additional configs also can be found
Consistent splashes
- Splashes now depend on the vertical velocity instead of fall height
- Larger entities also create larger splashes
- Fixes issue 32
Dark wakes fix (issue 14)
- Some users were experiencing dark wakes. This only occured on some systems and seems to be a graphics issue. This update should fix this issue by changing the shader program used.
Transparent water with fabulous graphics (issue 22)
- When using fabulous graphic settings the water beneath the wakes disappeard. This is becuase of Minecraft's translucency sorting and was fixed by changing the shader program.
Shader program collision
- These two fixes may clash with each other if you were experiencing both bugs.
Beta!
- This release should fix some pretty major issues and I am therefore putting Wakes into beta.
- There are still some known issues. One of those being that wakes are darker and/or more transparent when viewed from straight above.
- The main goal during beta is to implement splash particles and other features.
Wake resolution config mismatch
- YACL will no longer warn about config mismatches when changing the resolution of wakes.
Wake spawning under water removed
- Wakes should no longer spawn in weird places such as underneath the water.
Crash fix
- In all versions of the mod the game has been crashing with a ConcurrentModificationException.
- The last version tried to solve this but introduced another crash message. This version should put a stop for both.
Lightmap lighting
- The lightmap is now sampled to give the wakes the correct lighting
- This may fix some renderering issues present in previous versions (notably this issue)
- However, it seems to bring a bug where the wakes take on a darker color when looked at straight from above
Diagonal wakes fix
- Should fix weird wake placements in diagonal directions
Wake resolution
- The resolution of which wakes render at can now be either doubled or halved (8x8, 16x16, 32x32)
- Higher resolutions may have noticable performance impacts
Client syncing
- Wakes should now be seen by everyone with the mod installed
- Wake spawning and rendering should also be more consistent and potentially fix this issue
Iris crash fix
- 0.1.6 introduced crashes if Iris wasn't installed
- This version will hopefully resolve that issue
Removed wakes in spectator mode
- Wakes no longer spawn in spectator mode which resolves this issue
Wake style and opacity slider
- The opacity of the wake can now be changed if the wake style is set to "subtle"
- If set to subtle, wakes will slowly fade out as time progresses
"Vibrant" (previous style) to the left and "Subtle" to the right
Wake spawning configs
- You can now change the spawning behaviour of wakes
- The setting allows the player to either turn off wakes, splashes, or both for different kinds of entities
- Currently this can be configured for boats, the player, other players, mobs, and items
Lighting
- Before wakes where unaffected by light
- Now they become darker in darker areas