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Wakes 0.2.4

by Goby56 on Apr 14, 2024
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Version bump

  • Updated to 1.20.4
  • Also supports 1.20.3

Wake styles removal

  • One default look that should be more consistent
  • The wakes are now blended per pixel manually rather than Minecrafts OpenGL's blending
  • This has made it possible to half the number of quads renderer because the foam isn't renderer sperately now

Improved splash planes

  • Splash planes now lerp correctly at yaw 90
  • Option to disable them while in first person to make them non obtrusive. (They are off by default)
  • Fixes issue #35 with planes not disappearing

Other bug fixes

  • Should fix issue #46 with wakes visible through walls
  • Missing config translations

Backport

  • Port to 1.19.2. Had no time for 1.19.3

Fixes lighting bug

  • Fix for this issue

Wakes 0.2.3

by Goby56 on Jan 7, 2024
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Dark wakes from above fix

Wakes visible below water

  • You can now see the wakes from underneath the water when using fabulous graphic settings

Config changes

  • See commit message
  • You might need to delete your config folder and let the mod generate a new one

Wakes 0.2.2

by Goby56 on Dec 28, 2023
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Splash planes

  • A plane of water now shoots out on either side when traveling in water
  • Can be turned off with YACL where additional configs also can be found

Consistent splashes

  • Splashes now depend on the vertical velocity instead of fall height
  • Larger entities also create larger splashes
  • Fixes issue 32

Preview of features

Wakes 0.2.1

by Goby56 on Dec 20, 2023
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Dark wakes fix (issue 14)

  • Some users were experiencing dark wakes. This only occured on some systems and seems to be a graphics issue. This update should fix this issue by changing the shader program used.

Transparent water with fabulous graphics (issue 22)

  • When using fabulous graphic settings the water beneath the wakes disappeard. This is becuase of Minecraft's translucency sorting and was fixed by changing the shader program.

Shader program collision

  • These two fixes may clash with each other if you were experiencing both bugs.

Backport to 1.19.2

  • This is purely a backport of the most recent version (0.2.0) of Wakes which should work for Minecraft 1.19.2. It adds no new features!

Wakes 0.2.0

by Goby56 on Aug 1, 2023
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Beta!

  • This release should fix some pretty major issues and I am therefore putting Wakes into beta.
  • There are still some known issues. One of those being that wakes are darker and/or more transparent when viewed from straight above.
  • The main goal during beta is to implement splash particles and other features.

Wake resolution config mismatch

  • YACL will no longer warn about config mismatches when changing the resolution of wakes.

Wake spawning under water removed

  • Wakes should no longer spawn in weird places such as underneath the water.

Crash fix

  • In all versions of the mod the game has been crashing with a ConcurrentModificationException.
  • The last version tried to solve this but introduced another crash message. This version should put a stop for both.

Wakes 0.1.8

by Goby56 on Jul 31, 2023
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Lightmap lighting

  • The lightmap is now sampled to give the wakes the correct lighting
  • This may fix some renderering issues present in previous versions (notably this issue)
  • However, it seems to bring a bug where the wakes take on a darker color when looked at straight from above

Diagonal wakes fix

  • Should fix weird wake placements in diagonal directions

Wake resolution

  • The resolution of which wakes render at can now be either doubled or halved (8x8, 16x16, 32x32)
  • Higher resolutions may have noticable performance impacts

Wakes 0.1.7

by Goby56 on Jul 23, 2023
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Client syncing

  • Wakes should now be seen by everyone with the mod installed
  • Wake spawning and rendering should also be more consistent and potentially fix this issue

Iris crash fix

  • 0.1.6 introduced crashes if Iris wasn't installed
  • This version will hopefully resolve that issue

Removed wakes in spectator mode

  • Wakes no longer spawn in spectator mode which resolves this issue

Wake style and opacity slider

  • The opacity of the wake can now be changed if the wake style is set to "subtle"
  • If set to subtle, wakes will slowly fade out as time progresses

Style comparison "Vibrant" (previous style) to the left and "Subtle" to the right

Wakes 0.1.6

by Goby56 on Jul 9, 2023
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Iris shader support

  • Wakes are now compatible with Iris shaders. (Optifine support may come in the future)
  • Every shader will not work perfectly but currently the Complementary shaders work as intended. Here's a list of some of them

Wakes 0.1.5

by Goby56 on Jul 7, 2023
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Wake spawning configs

  • You can now change the spawning behaviour of wakes
  • The setting allows the player to either turn off wakes, splashes, or both for different kinds of entities
  • Currently this can be configured for boats, the player, other players, mobs, and items

Lighting

  • Before wakes where unaffected by light
  • Now they become darker in darker areas

Wakes 0.1.4

by Goby56 on Jul 5, 2023
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Config file

  • Configs will now be saved inside wakes.json inside the config folder
  • Be careful editing this file directly, removing some entries can cause crashes

Fixed crash present in previous versions

  • On occasions the game would crash with a ConcurrentModificationException which would render the world unplayable
  • This update is a potential fix for the crash but please report any issues on the github

Splashes & more configs

  • Splashes when falling into the water is now more consistent
  • The minimum required speed to produce wakes is now configurable
  • The same goes with splash strength

Wakes 0.1.3

by Goby56 on Jul 4, 2023
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YACL no longer required

YetAnotherConfigLib is now optional and if the player tries to access it through ModMenu a prompt to download it will be shown.

+ Moved the wakes produced by paddles slightly forward

Wakes 0.1.2

by Goby56 on Jul 3, 2023
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Configs

  • Switched to YACL for config handling.
  • Added color ranges in the configs to easily change the colors that appear in the wakes.
  • Configs don't save across Minecraft sessions yet.

TODO:s

  • Make configs persistent (config file)
  • Make it so that YACL isn't required

Debug colors to determine wake values Debugging colors

Debug menu

Wakes 0.1.1

by Goby56 on Jul 2, 2023
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Separate textures

Could not get screen blending to work so the white foam is now on a separate texture from the colored water.

Paddle wakes

The oars on the boat now cause a slight ripple in the water Paddle wakes

Wakes 0.1.0

by Goby56 on Jun 30, 2023
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First release contents

  • Simulated water waves appear after entites if they travel fast enough
  • Simple configs, mostly for debugging purposes (Cloth Config)

TODO:s

  • Wakes take the color of the water in the current biome
  • More useful configurations
  • Splash particles at the front of wakes

External resources



Project members

Goby56

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID