Nerfed the xp drop from mobs, I buffed it a little bit too much
Quick fix for mob's health weird behavior
- Fixed xp dropped scaled by mobs health and armor
- Fixed 805306369 crashes (maybe)
- Turned off Nausea in water
- Strongly nerf the lighting strike in the rain
- Fixed sometimes the mod stuck in the while loop
- Fixed "java.lang.IllegalArgumentException: bound must be positive"
- Quick Fixes
- Hostile Mobs Spawning At Night Only Happens At OVERWORLD
- Made it work with Mutant Monsters and Wandering Orcs, after a certain day, monsters will be spawned by Packs, for example packs of Orcs, packs of Mutants,... and attack players
Added option to disable hostile mobs spawn at night after a certain day, default is day 500
- At day 300, hostile mobs will be less spawn
- Removed Noise Logs
- New Enchantment: Silence (reduces the noises caused by players)
- Players can now sleep at free will
- If there's a jukebox playing close, the Awake chance will be negated
A small update for Tamed Mob Leveling Mechanism
- Tameable Entity now can't be pushed to any vehicle while targeting something
- Hostile Mobs now can't be pushed to any vehicle while targeting something
- Nerfed Enderpest Total Drop Items
- Change The Way Tamed Mob Leveling System Works
- Change Hostile Mobs Awareness Mechanism Now If A Chunk Making Too Much Noise All Players Inside That Chunk Will Be Targeted
- Reduced Ancient Mobs Spawn Rate
- Fixed Enderchester Eyes Texture
- Increased Spawn Rate for Enderchester and Chester
- Spyglass is now compatible with WTHIT, It helps you see the mob's information from far away
- Tamed Mobs are now easier to level up



