Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Details
Mod Information:
ZG Mobs or Zeta's Germonium Mobs is a Minecraft mod that enhances the hardcore experience by enhancing mobs categorized as "Monsters", this includes mobs and even bosses from other mods! these mobs have a 5% chance become something called "Germonium" and they come in 2 variants "Infernium" and "Celestium", the "Infernium" variant has 90% of appearing and the "Celestium" variant has 10% chance of appearing both sum up to 100% which means that if you lower 1 variant the other one goes up!
This is how it works in game:
Mob spawns and it has 5% to become "Germonium" -> If it does hit the 5% chance then it has a 90% chance of being "Infernium" and a 10% chance of being "Celestium"
Variant Explanation and Abilities:
"Germonium Infernium" or just "Infernium" for short has the following new abilities:
+Reddish Fire on the mob and some rainbow particles coming from the mob!
+40 Max Health
+8 Attack Damage
+50% Movement Speed
+40% Knockback Resistance
+20 Armor
+15 Armor Toughness
Fire Immunity
Creepers or Creeper like creatures will always spawn charged
They also shoot a Shulker Bullet every 20-30 seconds this bullet has: 50% of exploding (does not destroy any blocks) or 50% to apply a negative effect (Weakness, Slowness, etc.)
Germonium mobs are also immune to their shulker bullets meaning that if a bullet hits them nothing will trigger
"Infernium" variant also multiplies by 15 the experience they drop! meaning that for example a Husk that normally drops 5 experience points, now will drop 75 experience points! this effect stacks with other mods that also add ways to multiply the experience dropped!
"Germonium Celestium" or just "Celestium" for short has the following new abilities:
+Rainbow Fire and Particles coming from the mob!
+80 Max Health
+12 Attack Damage
+65% Movement Speed
+100% Knockback Resistance
+25 Armor
+20 Armor Toughness
Fire Immunity
Creepers or Creeper like creatures will always spawn charged
They also shoot a 2 Shulker Bullets every 20-30 seconds these bullets have: 50% of exploding (does not destroy any blocks) or 50% to apply a negative effect (Weakness, Slowness, etc.)
Germonium mobs are also immune to their shulker bullets meaning that if a bullet hits them nothing will trigger
Whenever a "Germonium Celestium" dies it will spawn between 0-4 Mobs, these mobs will 100% of the time be "Germonium Infernium" so be careful whenever you kill a "Celestium" mob!
"Celestium" variant also multiplies by 30 the experience they drop! meaning that for example a Husk that normally drops 5 experience points, now will drop 150 experience points! this effect stacks with other mods that also add ways to multiply the experience dropped!
Mod FAQ:
- You can change the base chance of the "Germoniums" in the config (5% by default)
- You can disable the "Germonium" Mobs note that this doesn't get rid of already existing "Germoniums" it will just do the same effect as setting the base chance to 0%
- You can change the "Infernium" and "Celestium" chance in the config (90% and 10% by default) just remember that if a Infernium has 100% chance then a "Celestium" has 0% chance, so if you just want to play with just 1 variant you can do that to disable one of them
- You can enable/disable the Shulker Bullet ability in the config (enabled by default)
- You can change the cooldown (in ticks) between Shulker Bullets in the config (400 ticks min and 600 ticks max by default)
- You can change the amount of rolls a "Celestium" has when he dies, for example if you set it to 20 it will spawn between 0 and 20 mobs on death (4 by default)
- You can change the type of mob that spawns when a "Celestium" dies with a Datapack, this way everyone can create their own compats and add or remove whatever you don't like
- The loot table for both variants can be changed with a datapack in case you want to add or remove some loot
Frequent or most common Questions:
- Can I use this mod in my Modpack, Video, Server, etc. ?
Yeah just give proper credits please
- Will you port this to X version?
I actually commisioned this mod! and the dev has been working for months now so probably not unless someone else wants to help me maintain this mod :P (a 1.20.1 version is coming soon)
- Does this mod work with X mod?
Try and see! I have not tested all the mods out there!
Credits and Inspiration:
All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!
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Credits to LiukRast the coder and dev of this amazing mod! give him some love
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Shaders used: Complementary Shaders - Unbound by EminGT
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Credits to Fuzs , mcl_ender, CrychicTeam, and xiroc_ for their amazing mods that appear in this page as examples: