- Carbonsteel Gate now has 16x16x16 bounding box, allowing walls to connect while maintaining waterlogging
- Zoe Isn’t Cyberpunk advancement now grants all Carbonsteel building block recipes
- Overhauled /zoe_techne command feedback
- Added Reinforced Carbonsteel Block/Stairs/Slab/Wall
- Added Reinforced Carbonsteel Pillar Block/Stairs/Slab/Wall
- Fixed Carbonsteel Gate Stairs only crafting 1
- Adjusted some crafting result numbers for Carbonsteel building blocks
- Fixed Fyber taming
- Reduced Fyber spawns
- Reduced Introvercy movement speed when fleeing
- Reduced Empress of Lightning movement speed
- There is now an indicator for when a boss’ ability is uninterruptable
- Fybers are now tameable with Carbonsteel Ingots
- Fixed homing projectile speed inconsistencies
- Changed some textures
- Added Carbonsteel Illuminant, Carbonsteel Gate, Carbonsteel Gate Stairs, Carbonsteel Gate Slab, Carbonsteel Gate Wall
- Added recipes for Carbonsteel Stairs, Carbonsteel Wall and Carbonsteel Slab
- Biostation recipe now accepts any wool type
- Fixed Explosion Resistance values of Carbonsteel and Carbonsteel Gate blocks
- Changed some textures
- Adjusted Biotechne and Cybertechne gain
- Schematicon now grants Biotechne upon scanning a new implant recipe
- New command extension (/zoe_implant schematic <target> learn/clear/forget <implant>)
- Mechanical mobs now drop carbonsteel in addition to an implant
- Fixed minor implant generate command oversight in requirement rounding
- Revamped Biotechne to now serve as a max cap - the requirement of implants builds up to the maximum, preventing further implants being equipped
- Dismantling now increases Biotechne and Cybertechne
- Added new gamerule: maxArmaQuality (default: 200)
- Fixed bug with Armacrafting
- Buffed Mercy
- Buffed Marksman Optics
- Betrayal is no longer immune to projectiles
- Fyber can now spawn in groups
- Quality now affects Electroplasmic Bomb
- Armatech now increases upon killing a mechanical entity
- Fixed Plasmic Chainsword
- Mechanical bosses now always drop an implant, and at a higher quality
- Max implant capacity is now displayed in GUI
- Fixed Jolt and Volt overriding melee attacks
- Fixed bug with ripperdoc biotechne
- Dismantling is now affected by quality of implant being dismantled
- Adjusted Spring Heel double jump
- Reduced Ego and increased Death
- Stasis now shows particles on entity when active
- Schematicon now opens even if looking at a block
- Armatech now has external support (you can make custom armatech with your own mods)
- Armacraft blueprint in Schematicon is no longer tag limited, allowing more blueprint options and add-on blueprint support
- Updated some textures
- Fixed Robocraft Computator and Schematicon display
- Slightly changed OverdriveOS sneak function
- Slightly altered Empress of Lightning
- Buffed Entanglement
- Some adjustments and fixes
- Changed Maximum Dismantle Efficiency to Max Dismantle Efficiency
- Empress of Lightning is now immune to Volt
- Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal
- Added new gamerule: Max Implant Quality. Dictates the highest achievable quality through Cybercrafting
- Nerfed Cyborg spawns
- Reworked Stasis freeze
- Mercy wave damage now scales with quality
- EGO DEATH
- Introvercy reworked
- Fixed a bug in which Empress clones wouldn’t share the target
- Added new advancements to hint at how to summon all 4 bosses
- Reduced Shocked/Stasis chance from Volt/Jolt respectively
- Stasis no longer interrupts boss abilities
- Fear Beams now despawn on Introvercy death
- Added painting (Cave Painting)
- Changed material requirement to summon bosses (personalized for each)
- Fixed Fyber spawning to be Surface dimension only
- Updated forge version from 47.1.0 to 47.2.0
- Implants now show description, quality, requirement, slot and attributes (when holding Alt) in their lore
- Volt and Jolt are now datapack-supplied damage types, and pierce both armor and enchantments
- Hovering over Zoe stats in Career page explain what they do
- Discharge now grants minor defense against Volt, and Stability grants minor defense against Jolt in addition to their current respective Jolt/Volt defense
- Major implant balance improvements
- Career is no longer forced
- Cyborg texture overhaul, with 4 new visual variants: Plains (normal), Snow, Jungle, Desert
- Slightly increased Cyborg spawn rate
- Nerfed Plasmic Chainsword
- Introvert
- Robotechne now increases with each Software use
- Fixed Biostation duplicating (unconfirmed)
- Bug fixes and improvements
- Improved OverdriveOS a bit
- Biostation now places facing you
- Optimized implant ability tick a bit further
- Fixed “/zoe_techne biotechne add” setting your cybertechne instead
- Overhauled implant attribute system to work as intended
- Overhauled boss AI: Bosses can now be “interrupted” in the middle of using their abilities, causing the ability to cancel and putting all of their abilities on cooldown
- Added community-made implants (Spring Heel, Marksman Optics, The Furnace)
- Improved implant error log info
- Reworked Atrophy ability frame
- Added new boss: Empress of Lightning
- Fixed a bug in which you could dupe implants
- Fixed a bug in which stasis could be inflicted despite the attacker not having any Jolt
- Reworked Mercy wave
- Updated Plasmic Chainsword, Entanglement and Lumoplasma Battleaxe with abilities
- Increased attack damage attribute of Weighted Palms and Tectonic Soles
- Added attack damage attribute to Deadeye Optics
- Fyber spawn reduced
0.4.0a:
- Fixed Second Heart cooldown
- Retextured Cyberstation GUI
- Nerfed Cyborg (spawning, stats) and Cycrawler (stats)
- Fixed a bug in which cacti wouldn’t grant invulnerability cooldown
- Defense no longer reduces fall damage
- Added Fyber (cyborg fish)
- Changed shock/static damage dealing system to be attribute based (Volt [shock] and Jolt [static])
- Fixed Discharge and Stability not reducing chances of being Shocked/Stasis’d
- Fixed Static and Shock damage duplicating loot drops from Mechanical entities
- Fixed implanting tamed animals to work as intended
- Overhauled OverdriveOS ability
- Robocrafting no longer needs specific item slot order
- Added software holograms (use to view Software recipes and in crafting software)
- Fixed a bug where equipping a new implant would damage twice
- Fixed and changed Nomex Padding
- Optimized implant on tick
- Fixed Synthetic Lungs
- Second Heart no longer activates when /kill is used
- Added Mercy
- Added Mask recipes
- Added Software Computator to recipe grant pool
- Semi-repaired x-iloveyou-x (for the billionth time)
- Added custom implant support
- Fixed Software keybind activating when sending in chat
- Atrophy Atrophy Atrophy Atrophy Atrophy Atrophy Atrophy
- Potentially fixed a bug of Schematicon deleting items when right clicked on a block entity with storage
- Cheapened Niltech Cyberstation recipe
- Fixed issue with Mechanical mobs losing stats after relogging (singleplayer)
- Added implants (Thunder Thighs, Grounded Padding, Amp Regulator, Actuated Serum, Surge Suppressor)
- Shock damage can now apply Shocked effect
- New attribute: Stability (reduces shock damage + reduces the chance of implants being disabled by Shocked effect)
- OverdriveOS now deals the intended amount of damage
- Changed the minimum quality of dropped implants to very very low
- Lots of balance changes
- Fixed a crash with OverdriveOS
- Added implants (Hydrophobic Coating, Discharge Module, Automotors)
- Fixed Cycrawler hitbox
- Fixed a bug with Second Heart while equipping implants
- Fixed potential issue with Berserk
- Fixed dropped implants not having proper quality tag
- Added command to generate implants (/zoe_implant generate) for playtesting purposes
- Nomex Padding now ignites enemies
- Fixed a bug in which implants would disappear if you exited the implant screen too quickly
- Fixed Thermostatic Injection and Nomex Padding to work as intended
- Balanced OverdriveOS
- Fixed bug in which Armatechne and Cybertechne would not increase
- Changed and improved X-iloveyou-X to item NBT instead of player variable
- Shocked effect now applies software cooldown as well
- Added new gamerule to set max dismantling efficiency (maximumDismantleEfficiency)
- Dismantler system fixed and adjusted
- Changed Implant equipping damage