- fixed Insomnia evasion sound being stereo instead of mono as intended
- fixed emissive armor layers not applying to Cyborgs
- nerfed biotechne gain per second by x10
- death now spreads
- increased armor durabilities
- Sentress now has durability
- Cyborgs now have a 1 in 15 chance to spawn with Sentress armor
- Cyborgs now account for a held item and won’t override it when spawning
- optimized Ionic Crucible rendering when not active
- fixed Ionic Crucible not working as intended
- Fixed bug with some mobs not spawning with all their health
- Added Superb Warfare compat (“gun_damage” tag)
- Plating is now more resistant to TACZ and Superb Warfare gun damage
- Added crafting recipes to the five new armorsets
Additions
- Added new advancements and changed old ones
- Added emissive rendering to Sentress, Diaspora and Masks
- Added armors (Aristocrat, Insomnia, Scorpion, Tyrant, Marshdart)
- (TACZ compatibility: Subdermal Weave and Iron Subplating now increase bullet damage resistance, Marksman Optics now increase bullet damage)
- Laser Drill now has a blue beam that projects out of the player
- Added a special rendering effect to the Reassembler
- EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH
Changes
- Mediator mortar attack was patched to account for line of sight and distance
- Changed Introvercy’s exploding projectile (Rejection) to function differently and optimized its tick method
- Increased chances of Fybers dropping themselves
- Changed boss spawning conditions to require a hostile Cyborg
- Reassemblers now have a 10% chance per tick to break if used on a Hell Implant
- Hell Implants in Reassemblers have their quality reduced x10 slower
- Nomex Padding now has explosion damage resistance
- Mechanical Skull now has explosion damage resistance instead of melee damage resistance
- Hollow Bones no longer reduces Plating, but now increases damage taken from melee sources (such as player attack and crits)
- Made Empira a lot more expensive
- Changed Port attack rate
- Changed Introvercy glitch render
- Reduced Envoy spawnrate
- Increased Atrophy and Introvercy health by x2
- Changed Cyberpsycho particles
- Odra Enfili can no longer reflect damage types that bypass invulnerability
- Made all Zoe armor and armatech unenchantable
Fixes
- Localization fixes
- Fixed x_iloveyou_x teleport ability
- Fixed some recipes demanding specific saws instead of appropriate saw tags
- Fixed bug with Second Heart and Twisted Spirit
- Fixed OverdriveOS rendering not appearing for others when used
- Fixed Empira explosion not triggering in some cases (like when hitting bamboo)
- Some further optimizations (mostly to implant combos)
- Fixed a bug with Second Heart
- Fixed a bug with Twisted Spirit
- Twisted Spirit no longer explodes on death
- Localization fixes
Additions
- Added sounds (OverdriveOS, Avarice, Second Heart, Empira, Decline, Chainsword, Requeen, Laser Drill and more)
- Added Fyber Bucket
- Added Envoy (Ambassador, Deputy, Mediator, Rebel)
- Added Plasmanade
- Added Guardian Mound, The Principal
- Added Mechanical Beacon, Grinding Wheel, Launcher, Ionic Crucible
- Added Hell Implants (Demongaze, Twisted Spirit, Friend or Foe, Vial of Ichor, Septic Claw, Gallantry, Goat Leg, Wilted Chassis)
- Added missing tooltip on The Welder regarding the crit damage increase
- Added Netherborgs (Arbiter, Port, Cyhoblin)
- Added a 1 in 15 chance (configurable) for Cyborgs to be aggressive
- Added Plather Block
- New translations (Japanese by lupsui)
- Added Reassembler (used to reduce implant quality)
Changes
- Carbonsteel Drill now automatically moves the player forward if they’re not sneaking
- Lowered redstone drop rate in Mechanical Mob loottable
- Changed OverdriveOS cooldown - it should now recharge faster
- Removed Mask recipes
- Mechanical Mob loottable now drops from any death
- Recipe adjustments
- Adjusted humanity and stat multipliers for several implants
- Critical hits no longer multiply damage
- Nerfed The Welder’s critical damage x2 -> x1.5
- Sentress and Diaspora now have a movement speed debuff
- Revamped Plating and Discharge defense calculations
- Rejection (Introvercy exploding projectile) no longer damages the environment
- Changed Silicone Block texture
- Biotechne is now Humanity and is an attribute instead of a player variable (added a compat layer)
- Empira now uses a custom explosion, with a grief config option
Fixes
- Fixed Slaughterhouse on-hit ability knockback
- Greatly optimized server thread usage (by at least 300%)
- Fixed recipes
- Updated Actuated Serum Texture
- Added Fyberlike implant combo
- Slightly improved Introvercy
- Slightly altered Atrophy
- Changed Fyber spawning
- Changed Cycrawler spawning
- Fixed Phantom Sight not being client-side
- Fixed Cyborgs in water (again)
- Added tooltips to Biostation for guidance
- Implants without quality will now automatically be assigned the max quality
- Fixed bug with cyborg traits
- Nerfed heal cyborg trait
- Fybers and Cycrawlers can now spawn with traits
- Added config to scale mechanical mob stats
- Added implants (Mechanical Skull, Nerve Stimulator)
- OverdriveOS duration now stacks with each charge used
- Fixed loot bug with the Second Heart trait
- Changed the order of implants in the creative menu
- Added impact blast when colliding with blocks at a high velocity from an entity attack
- Added tooltip to The Welder (Antenna linking)
- Fixed bug with Redqueen push deleting items
- Mechanical mobs now have better fluid control, making them less prone to water cheesing
- Added tooltips to Software
- Changed Cyborg explosion trait
- Cyborgs with the Overdrive trait no longer take fall damage
- Fixed a bug with Nomex Padding increasing fire damage taken at low qualities
- Fixed implant tooltips
- Implant attribute glitch effect is no longer tied to Cybertechne
- Fixed an issue with Nanomeds
- Fixed issue with drills not breaking certain blocks
- Bosses can now spawn with traits
- Added more localization support
- Changed Escape System
- Added Phantom Sight combo
- Fixed Second Heart and x_iloveyou_x death preventions
- Added indication for Antenna activation
- Fixed a bug with Antenna linking
- Fixed config description for default implant drop chance percentage
- Possibly fixed the implant duping (again)
- Fixed a bug with the Carbonsteel Drill
- Increased all saw durabilities: Handsaw 20 -> 40, Mechanical Cutter 50 -> 90, Plasma Splicer 100 -> 150, Voidsplitter 200 -> 300
- Added tooltip to Lumoplasma Cell
- Adjusted RedQN push ability
- Added tooltip to Software
- Increased Odra Enfili parry window 0.5 seconds -> 1 second
- Added tooltips to each special weapon
- Certain particles now have bigger render distances for better visual acuity
- Added more localization support
- Added Carbonsteel Fence and Carbonsteel Fence Gate
- Added new /zoe_software commands
- Added 6 implant combos - certain implants will combo with each other to create new unique effects
- Fixed RedQN to deal knockback to players as well as a bit of damage
- Made mobs tagged in “zoe:mechanical” take reduced damage (configurable) from damage types in “zoe:mechanical_resistant_to” tag
- Plating now reduces magic damage
- Added reinforced carbonsteel blocks
- Added radio tower and big radio tower structures
- Changed Silicone Block and Silicone Sheet recipes (again)
- Hotfix for Silicone Sheet recipe
This is probably unbalanced, lmao
- added automotors, legsaw, tectonic soles, sparksights
- added laser drill
- added more cyborg traits
- nerfed carbonsteel drill damage
- improved 4v4r1c3
- added silicone block
- adjusted mechanical mob loot table
- nerfed the welder
- improved entanglement crit ability
- fixed escape system invisibility
- fybers will no longer shock attack after dying
"Wow, that's long!"
- lowered passive biotechne gain
- added entanglement
- added RedQN
- fixed crashed with overdriveOS
- implants with 0 quality are no longer equippable
- fixed minor localization issues
- added action bar message to biostation for guidance
- added slaughterhouse
- added odra enfili
- fixed empira making charge sound when equipped in offhand
- overdriveOS now has a sound for its launch ability
- fixed implant dupe bug (not again…)
- fixed iloveyou reversal not resetting after death
- changed recipes
- added lumoplasma casing, lumoplasma cell, energy cell
- added mournful core, malicious core
- buffed cyberdrunk
- iloveyou now has a teleport feature on sneak use
- cyborg loot table expanded and made more rewarding
- sabotage now ignores 25% of plating
- nerfed diaspora sabotage grant
- added cyborgs with traits that drop extra loot
- fixed bug in which crits wouldn't deal the right amount of knockback (we need MORE!!)
- expanded and improved the config
- decline now has a special crit
- entanglement now has a special crit
- buffed plasmic chainsaw
- bosses now grant flat +25 biotechne on death
- fixed carbonsteel drill not working in off-hand
- introvercy no longer takes damage from suffocation or drowning
- added two structures (abandoned lab, silicone factory)
- added new implant (escape system)
- introvercy rejection should no longer explode item frames
- significantly reduced carbonsteel building blocks cost
- iloveyou now shows reversal timer
- added antenna recipe
- added carbonsteel drill
- fixed issues with implant crafting
- increased ripperdoc gold wire price from 12 -> 32
- increased iloveyou droprate by x5
- players will now obtain biotechne passively with at least one implant equipped
- cyberdrunk now randomly chooses a damagetype instead of sequentially scrolling through them
- reduced biotechne gain from cybercrafting
- overdrive dash now grants step assist when active
- added plasmic chainsword recipe
- added 4v4r1c3 (software)
- added introvercy to the mechanical entity tag
- changed basic circuit recipe from comparator -> repeater
- adjusted plasma splicer and voidsplitter recipes so theyre no longer paradoxically impossible to craft
- adjusted silicone textures
- increased silicone mix production from 1 per craft to 2 per craft
- fixed duplication bug with biostation drop
- all mechanical mobs now give a small amount of biotechne when killed
- forgotten mention: antennas are now linkable using the welder, to share redstone signals
- fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
- subdermal weave now reduces projectile damage (less than iron subplating)
- added software computator
- added overdriveOS, iloveyou (software)
- added a bunch of advancements
- implant slot tooltip is now before the lore instead of after it
- keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
- you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
- you can now view another player’s implants by right clicking them when theyre on a biostation
- cyberstation quality limits now scale with implant config as well, not just the toml config
- empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
- nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
- reduced decline damage 5 -> 2
- nerfed arbitrary stomach food and saturation grant
- minimum quality of implants is now 1% (both naturally and through commands)
- added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
- changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
- adjusted cyberstation resistance levels
- thermostatic injection and nomex padding now both reduce certain damage types (‘minecraft:is_fire’ and ‘minecraft:is_freezing’)
- added empira (ranged weapon)
- added decline (melee weapon)
- fixed item drop desync
- added diaspora (armor)
- cyborgs will no longer use the mercy wave ability if they arent targeting an enemy
- added cooked fybers yummers
- added atrophy (boss)
- mechanical mobs in the #forge:bosses tag now drop x4 higher quality implants than normal mechanical mobs
- welder damage reduced 10 -> 8
- reduced nanomed cooldowns 15 -> 7.5 seconds
- added slot tooltip to implants
- buffed deadeye optics sabotage
- volt now bypasses 50% of plating (any damage type within ‘zoe:is_volt’)
- added shock effect
- fixed fyber texture
- added dense marrow, rotor joints, discharge module, adrenaline pump, amphebic thrusters
- fixed small translation key mishaps
- excalibure and cyberdrunk now require full sweeps in order to stack charges
- adjusted crit system
- adjusted introvercy evasion
- hollow bones now grants step assist, attack speed nerf
- adjusted marksman optics projectile damage increase
- a bunch of new progression, including new materials, saws, cyberstations and more
- cyberstations now limit the maximum quality of your implants according their tier. makeshift -> lowest (10% of max quality allowed by config), niltech -> highest (max quality allowed by config)
- introvercy now costs 4 ender pearls and grants 10 biotechne to whoever kills it
- new cyberstation particles
- added stat screen
- config option for implant drop rate will now disable drops if set to 0
- fixed bug with cybercrafting
- buffed introvercy
- added config option for implant drop rate
- buffed introvercy
- changed biostation item render
- fixed biostation mount y offset


