- Implemented JSON file updater. IF YOU INSTALLED THE MOD BEFORE, DELETE YOUR ZOE FOLDER (%appdata%/.minecraft/config/zoe) OR YOUR GAME WILL CRASH. JSONs will now automatically update if their “update” value is “true” (which it is by default). If you change JSON file values now, make sure to set “update” to “false”
- Added Software (EX-ploreX, AvariceXP, X-ILoveYou-X)
- Added Stasis and Berserk effects
- Fixed OverdriveOS charge cooldown
- Changed Electroplasmic Bomb to non-stackable in exchange for a cheaper recipe
- Added Lumoplasma Battleaxe -You can no longer unequip Software if you have other software in your inventory
- Software cooldown now resets on respawn
- Fixed Mechanical entity spawning
- Dismantler now outputs ingredients in a random order
- Cyborgs and Cycrawlers now drop implants with a quality
- Fixed a bug in which Cyborg and Cycrawlers took double damage
- Added Software System
- Added Robocrafting system
- Added Software Computator (and recipe)
- Added Software (OverdriveOS)
- Changed “quality” NBT to “zoe_quality” → added a compatability layer to auto convert implants
- Fixed Electroplasmic Bomb not being craftable
- Shocked effect now work as intended (implant abilities are now invalid while shocked)
DON'T FORGET TO DELETE THE ZOE FOLDER LOCATED AT /config/zoe
- Added 10+ new advancements
- Increased hardness of all cyberstations
- Added new effect: Shock (extra damage to cyborg entities, disables player implants temporarily)
- Fixes crash when Sabotage of attacker is higher than defense of hurt mob
- Added Electroplasmic Bomb
- Added Armament Station crafting recipe (Armatechne use is now available!)
- Cyborgs now only spawn at y > 32
- Added Cycrawler mob (only spawns at y < 32)
- Dismantler now works constantly under redstone power
- Merged Career Selection and Career Stats GUIs into one
- Fixed unable to equip skin implants
- Increased Biotechne gain
- Changed some implant recipes
- Added inventory GUI design
- Flipped inventory placement in GUIs (on the left instead of right) to be more compatible with recipe mods such as JEI, EMI, REI, etc.
- Balanced some implants
- New attribute: Sabotage - Ignores Defense attribute (calculation: Defense - Sabotage)
- Fixed Biostation entity being a Mob
- Fixed Cyborg entity being a little overpowered (just a bit)
- Cheapened Handsaw recipe
- Silicon and Carbonsteel now use Charcoal or Coal
- Increased durability for most saws
- A small system for implanting tamed mobs is now in place
- Increased Cybertechne gain by x10
- Added Dismantler, which allows you to break down implants to their basic materials (must be activated by redstone)
- Improved implant equipping system (+ you can no longer equip implants with no quality)
- Added implants (Thermostatic Injection, Nomex Padding, Deadeye Optics)
DON'T FORGET TO DELETE THE ZOE FOLDER LOCATED AT /config/zoe
- Improved /zoe_techne command
- Added new implants (like, 5 more or something)
- Added sound feedback for implant failing to equip Changed Biotechnic system (operating on others for implants)
- Added new creative tabs to sort all items and blocks neatly
- Implant damage is now increased (make sure you have a good ripper!)
- Biotechne increase is now applied properly
- Fixed Biostation recipe
- More fixes and changes
- Improved textures
- Fixed Rotor Joints recipe output to the correct item
- Added Plather Sheet, Chostic Mix, Chostic, Chostic Sheet, Netherite Cog, Endoplasma Casing, Endoplasma Cell, Quantum Wire
- Added Plasmic Board, Abyssal Board
- Added Niltech Cyberstation, Armament Station
- Added missing recipes for items
- Added Plasmic Chainblade, Advanced Motor, Copper Guard
- Added Plasmic Chainsword, Lumoplasma Battleaxe
- Fixed Silicon Mix recipe to use gravel instead of quartz
- Added Armacrafting system
- Changed some GUI details (including a fix)
- Press (default: backslash) to open techne stat menu