Heavy behind-the-scenes changes that will hopefully streamline the process of adding new features.
Added Sculk Jaws!
- Spawn when sculk spreads and in the Deep Dark, same as Sensors and Shriekers
- Grabs onto any entity inside its hitbox
- Entities grabbed will slowly be drained of health, and the Jaw will create more sculk like Sculk Catalysts
- Players grabbed will have their XP drained first
- When powered with a redstone signal between 0 and 7, Jaws will not sap entity health or experience
- When powered with a redstone signal of 7 or greater, Jaws will not grab onto entities and will let go of anything currently grabbed
Balance changes! Main ones:
- Socket abilities mentioning sunlight and moonlight now require the user to be exposed to the sky directly.
- Default Skull-Socketed Iridium Sword instakill chance for bosses changed to 1%. THIS DOES NOT AFFECT EXISTING WORLDS. THE CONFIG MUST BE CHANGED MANUALLY.
- Default Wither Skull-Socketed Iridium Scepter cooldown increased to 30 seconds from 20 seconds. SEE ABOVE WARNING. ^
- Homing Wither Skulls fired by the Wither Skull-Socketed Iridium Scepter now apply wither effect on indirect hits.
- Added subtle particle effects to Blessed Soil and Glowing Soil produced by the Emerald-Socketed and Amethyst-Socketed Iridium Hoes respectively.
- Made both types of special farmland direct the player to regular farmland when the Pick Block hotkey is pressed.
- Heavily decreased the sweeping hitbox for the Diamond-Socketed Iridium Axe to match vanilla swords.
- Changed in-game descriptions of abilities to match these changes.