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Added sounds for sculk jaws closing Added painting teasing 1.2.0

Fixed some breaking bugs on 1.1.0

Heavy behind-the-scenes changes that will hopefully streamline the process of adding new features.

Added Sculk Jaws!

  • Spawn when sculk spreads and in the Deep Dark, same as Sensors and Shriekers
  • Grabs onto any entity inside its hitbox
  • Entities grabbed will slowly be drained of health, and the Jaw will create more sculk like Sculk Catalysts
  • Players grabbed will have their XP drained first
  • When powered with a redstone signal between 0 and 7, Jaws will not sap entity health or experience
  • When powered with a redstone signal of 7 or greater, Jaws will not grab onto entities and will let go of anything currently grabbed

Balance changes! Main ones:

  • Socket abilities mentioning sunlight and moonlight now require the user to be exposed to the sky directly.
  • Default Skull-Socketed Iridium Sword instakill chance for bosses changed to 1%. THIS DOES NOT AFFECT EXISTING WORLDS. THE CONFIG MUST BE CHANGED MANUALLY.
  • Default Wither Skull-Socketed Iridium Scepter cooldown increased to 30 seconds from 20 seconds. SEE ABOVE WARNING. ^
  • Homing Wither Skulls fired by the Wither Skull-Socketed Iridium Scepter now apply wither effect on indirect hits.
  • Added subtle particle effects to Blessed Soil and Glowing Soil produced by the Emerald-Socketed and Amethyst-Socketed Iridium Hoes respectively.
  • Made both types of special farmland direct the player to regular farmland when the Pick Block hotkey is pressed.
  • Heavily decreased the sweeping hitbox for the Diamond-Socketed Iridium Axe to match vanilla swords.
  • Changed in-game descriptions of abilities to match these changes.

Backport of Version 1.0.1 for Neo 1.20.1 to Forge 1.19.2

Initial release, targeting Minecraft 1.20.1 and NeoForge 47.1.65


Project members

zygzaggaming

Owner


Technical information

License
MIT
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