What's new?
This is why we don't add mods in beta
[-] Removed Destroy
It's a really cool mod, but it was causing issues with server boot / crashing. This one is my bad, I shouldn't be adding mods in such an early development stage. I intend on adding this back whenever it's stable again.
What's new?
New version just dropped
[~] Updates
Every mod has been updated. Enjoy the latest features and bugfixes!
[+] Supplementaries
- Adds some vanilla-esque stuff
[+] Async Locator Forge
- Doesn't kill your client when using /locate
[+] Create Diesel Generators
Play Create Mod and pollute the environment simultaneously
[+] Slice and Dice
Adds better Create Mod compatibility to Farmer's Delight
Enjoy!
What's new?
Some slight fixes
[-] Lazurite
- Had a really stupid dependency that completely broke lightfall
[+] Lightfall Client
- Adds support for Arclight's "Lightfall"
- This is for play.automationmc.net
What's new
I honestly forgot all of it, this is a guess
Updated to 1.20.1
Most of the mods support it, and I don't really care that much about the ones that don't
Removed PnuematicCraft, Hostile Neural Networks
Questionable balance, may be re-added later
Removed BYG
Didn't support 1.20.1, didn't work well with create mod
Added Essential
Following Essential somewhat fixing FancyMenu compatibility, it's been added!
Misc
There is a lot of changes / additions / removals, so you'll find them!
Updated mods/forge, that's it lol.
[+] Many things.
https://modrinth.com/mod/create-steam-n-rails https://modrinth.com/mod/create-goggles https://modrinth.com/mod/create-cafe https://modrinth.com/mod/slice-and-dice https://modrinth.com/mod/create-jetpack https://modrinth.com/mod/create-encased https://modrinth.com/mod/create-misc-and-things https://modrinth.com/mod/kubejs https://modrinth.com/mod/rhino https://modrinth.com/mod/create-enchantment-industry/versions https://modrinth.com/mod/tis3d/version/MC1.19.2-forge-1.7.2
[+] CraftTweaker
So I can modify many of the settings to make everything more balanced.
Removed Gravestone due to weird curseforge issue (modrinth on top)
What's new?
Monumental Modifications and Drastic Developments
Major Changes
I am removing a lot of mods that caused imbalanced gameplay.
[-] Mekanism (and all of its child mods)
Far too easy to abuse, and invalidated most other game mechanics.
[-] Hostile Neural Networks
Provides a far too artificial way to obtain natural resources.
[-] Chunk Loaders
Too laggy, and encourages just not playing, which I don’t want to encourage.
[-] Teleporters
Mods such as Create provide an excellent way to make a real, fun transportation system. It’s my goal to support this by making it the most efficient way to automate travel.
[-] CC: Advanced Peripherals (potentially)
While I do plan on keeping CC: Tweaked, I want to refocus on how I do advanced peripherals. My issue with advanced peripherals is that they contain mechanics that essentially allow you to X-Ray. My goal is to facilitate and encourage Automation via programming, but I don’t want to make it overpowered.
[-] Terralith
Swapped for Tectonic
[+] Tectonic
Really cool terrain generation that resembles terraforged, except actually works.
What's new?
Uninteresting Updates and Rambunctious Removals
[-] Create Goggles
Didn't really do a lot and wasn't updated for the latest version of Create.
[+] Updates
Updated to Forge 1.19.2-43.2.11
, and updated all mods to their most recent version.
More info
The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the discord!
Anyways, it's getting late. See you next update!
What's new?
Popping planets and understandable updates
[+] Ad Astra Giselle addon
Honestly, I'm not entirely sure what this does. It adds more stuff for Ad Astra. Do as you wish.
[+] Applied Energistics 2
Energy and stuff I guess. People really wanted it, so the people may have it.
[+] Updates
Many, many updates. It hurts. These updates hurt.
More info
The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the discord!
Anyways, it's getting late. See you next update!
What's new?
High framerates and astronomical altitudes
[+] Ad Astra
Have you ever wanted to leave this terrible planet? This is the mod for you! Escape your problems on earth, and live without oxygen on mars instead.
[+] Some performance mods.
There are some pretty small mods, but hey, performance is performance baby.
More info
This release is delayed because I wanted to get Ad Astra working on my server before releasing it. I am pleased to announce that Ad Astra is completely functional, so hop on in! The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the discord!
Anyways, it's getting late. See you next update!
What's new?
Speed ******* do you speak it?!
[+] A load of performance mods
That's it. I can't be bothered to list them, it's late okay? This update only has to happen because Ad Astra wasn't working properly :(.
[-] My dignity
This was a very annoying update
I'm off to bed lol, I'll see you in another hopefully less sloppy update.
What's new?
High framerates and altitudes baby
[+] Pluto, Canary, and Saturn
These are a collection of memory mods that should help with networking, CPU usage and memory usage. Untested so that's why I'm making this alpha, not a release.
[+] Ad Astra
Allows you to fly to the stars and land on other planets! It's a really fun mod.
[-] Friends and Foes
This mod had a bizarre and obscure bug that crashed your game when a turret tried to kill one of these mobs... I don't know either.
More stuffs
The server is running pretty well, so hop on in! It's loaded into the pack by default. The server receives updates at around the same time so hop on in!
Anyways, it's getting late. See you next update!