Distant worlds V2.5.1
- Mods updated to latest release
Added:
- Towns and Towers
- Vanilla Fireflies
- Blues Better Monsters
- Patrix 32x resourcepack
- BSL Shaders
- Distant horizons 2.1 Alpha
- Complementary shaders-unbound V5.2
- Better Craftables
Removed:
- Dynamic lights, is built in using shaders
- 3D default, found a bug with cobwebs
Remarks:
- If wanted to play with controller, make sure controller is powered on before starting the pack. Controlify is causing MC to crash. No update of fix available yet
- Had to include the options file to keep the resourcepacks in the correct order.
Back to basic :)
Re-built the modpack from scratch specific for MC 1.20.6. I think the combinations of mods in this new version of my mod pack are a good match for a enjoyable, challenging vanilla+ experience. Beautiful world gen invites for exploration, challenging bosses with good loot to make you stronger, explore the world, survive, or just sit back and enjoy the vast vistas.
The resourcepack list has been keep in takt because of the addition of the option file to this pack. Did not find any other way to share the resourcepack list yet for MC 1.20.6
Change Log:
- Greatly improved world gen. Still some world gen mods spawn the content way to obvious and not blending nice in the world.
Mods added
- Additional structures
- Distant horizons RC2
- Legendary Tooltips
- Item Borders
- Camps. Castles. Carriages
- immersive music
- CDNPerspective 3D
- Better Biome Reblend
- NiftyCarts
- Horse Buff
- replanting crops
- realistic bees
- healing campfire
- random village names
- sit
- explorify
- MVS - Moog's Voyager Structures
- When Dungeons Arise: Seven Seas
- Friends&Foes (Fabric/Quilt)
- Repurposed Structures - Quilt/Fabric
- Repurposed Structures - Friends and Foes Compat
Resourcepack added
- 3D Default
- Bushy leaves
- Fast batter grass
Mods removed
- town and towers
- Better third person
- Lithosphere
- Terralith
- Reactive music
- when dungeons arise
- Dungeons and taverns



