Changes:
- Added infusion crafting recipes for all available enchantments (level 1 only)
- Greatly improved functionality of the tool crafting table (added lots of new item values, blacklisted certain enchantments, max level now 99 for all enchantments, reduced costs overall)
- Improved viewmodel to be clearer, less obstructive, and less distorted
- Fixed item stitching
- Chunks now fade in
- Map loot in chests should no longer lag your server as badly
- Shaders now start turned off automatically to reduce lag for first-time players
Changes:
- Added back LevelZ, replacing PlayerEX, RelicEX, and WizardEX
- Added Adaptive Tooltips
- Added Enchantment Rerolling in enchantment table at the cost of Lapis (click on the animated book in the table)
- Added EasyAnvils to improve overall anvil experience
- Added AmbientSounds
- Added a non-f3 durability tooltip
- Huge buffs to all types of magic damage
- Difficulty now scales based on level
- Added Nameplates for mobs with levels
- Adjusted scaling difficulty to be significantly harder with level
- Increased rarity of spell casting items, robes, and paladin weapons in chests
- Improved Health and Armor HUD to be more accurate and compact
- Increased spawn rates for mutant mobs
- Removed Enchanting Infusers for being too overpowered and invalidating enchanted books
- Removed Qu Enchantments for allowing you to oneshot bosses with certain enchantments that currently cannot be disabled or fixed by traditional means
- Disabled questing for now due to consistently causing crashes on defeating bosses
This is a totally new version of SAP, complete with dozens of changes across hundreds of hours of testing! This is almost a completely new modpack, so do not even attempt to upgrade your worlds!
Known issues:
- Quests for collecting some weapons don't currently function unless they have specific NBT data
Changes:
- Now uses Geophilic Overworld generation instead of BYG
- Quests! Use the Quest Book to guide you through the gameplay. Currently featuring over 100 quests, with more to come
- New Magic system! Use special weapons to cast spells. Obtain spells at a spell binding table
- Overhauled leveling! Now use PlayerEX for levels, with difficulty scaling based on distance from spawn as opposed to level as previous
- All gear found in the wild now has a tier that can be re-rolled at an Anvil
- Added improved damage indicators and life bars
- Origins have been updated to most recent version of Origins Minus
- Added The Corners, access alternate dimensions by finding one of the new paintings and lighting it on fire
- Added Relics
- Mutants! Find them rarely in the world, or create them with Chemical X
- Dozens of new structures!
- Added Profoundis, with new underground cave biomes
- Huge changes to optimization
- End Cities are now more common and much larger
- Added camera effects
- Added diagonal fences
- Added enchantment descriptions
- Added new potions, effects, and potion rings
- Removed several enchantments that were either useless or redundnant
- Removed Things for being excessively buggy
Major Content Update!! Back up your worlds before updating.
Fixed:
- Hud overlap issues with tooltips
- Crash due to bells
- Certain tooltips being too dark to read
- Certain animals making an "oof" sound when killed
- Chunks not loading properly in The End
- Weapons being used for digging when you're trying to swing
Major Balance changes:
- Made the game way harder. Enemies now scale to your level and do not ever scale back down, even if you die. Additional players increase the difficulty further. This also applies to bosses.
- To compensate, death is now more forgiving. You keep your armor, weapons, and food, but lose everything else.
- There are also new enchantments to replace Mending, making your gear much more durable.
- Enemies are smarter and stronger! Skeletons will run away from you to make space, Spiders will ensnare you in cobwebs at a distance, Zombies are occasionally beefy as heck, and much more.
- New Roleplaying systems; choose a unique origin during character creation and level skills to become more powerful.
- Guns are now much weaker. You can no longer kill anything in one hit with the hunter pistol. (Thanks Marium)
- Weapons are now only for fighting, meaning you can no longer break spider webs with swords.
- The Darkin Blade is no longer craftable and must be obtained from its respective boss drop.
- Nightfall is no longer craftable and must be obtained from its respective boss drop.
- Withered Wabbajack is no longer craftable and must be obtained from its respective boss drop.
Minor Changes:
- Withered Demons now spawn much more commonly in Crimson Forest biomes.
- Evil Forlorn now spawn more commmonly
- Removed Moderately Sized Chungus.
Added:
- LevelZ
- Rpg Difficulty
- More difficult AI and mob mechanics
- Mythic Metals & Alloy Forging
- Simply Swords
- Origins & Simple Origins
- Advanced Chat Features
- Metal Chests
- Even more enchantments! - 32 total new enchants
- Lenient Death
- Improved REI information - ore depth, loot tables are now visible
- Over-the-shoulder third person mode
- Lots of misc changes and additions
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An issue with the "Things" mod was discovered where gleaming ore was not generating on the default world type.
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To compensate for this, a crafting recipe was added. Gleaming powder can now be crafted by combining redstone and glowstone dust.
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This issue has been reported to the "Things" mod author, and will hopefully be fixed in a later patch.
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Added Paxi + a custom datapack loaded into all worlds by default for crafting recipe