Version 3.1.3
- Removed EuphoricPatches
- Spawners can no longer be picked up (again)
- Renamed Alex's Mob's "Spectre" to "Elder Phantom"
- Renamed Galosphere's "Spectre" to "Glow Sprite"
- The above changes were made in order to have naming room for the Spectre added by the 3.0 update for the Species mod
- Updated Libraries
- Added Cubes without borders, if any issues arise, please reach out!
Version 3.1.2
- Improved Update Notifier
- Tweaked Recommended Ram
- Updated Sophisticated Backpacks
- Added a quick connect button
KNOWN ISSUES
- Occasionally the game will get stuck on "Dispatching Content". Just relaunch to fix. This appears to be an issue with nochatreports that I'll look into later.
Version 3.1.0
Refactor Update! If you already have the modpack installed, make sure you completely uninstall and reinstall for the smoothest experience!
The server's been reset and its almost time to start anew.
This version is almost identical to the 3.0.0 update, however I've gone through and cleaned some stuff up, added/removed some things, and made things generally a lot nicer. Below is a list of the major changes.
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Updated Default bindings, also made the keybind menu a LOT smaller by hiding unneeded keybinds so rebinding should be less of a scroll-fest
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Removed Mowzie's Mobs
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Updated Complementary Shaders + added Euphoric Patches
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Re-added Flywheel (create renderer) shader optimizations
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Added Dramatic Doors
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Added Jaden's Nether Expansion (+ delight expansion)
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Updated a LOAD of mods
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Updated Species (new mobs await...!)
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Removed Enchancement, and all the jank that came with making it work on forge...
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Added Item Borders (ooh shiny...)
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Added a new modpack update notifier, this should also tell you if your allocated ram is too little
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Added Pigsteel
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Removed Diet/Mindful Eating (no more food nerf)
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Added Sleep Tight (sleep nerf kinda but also new stuff!)
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Added Faithful Trials, an addon for the Trial Chambers backport that adds 1.21's original Trial Chambers, not just the "reimagined" ones that the base backport adds
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Added Vanilla Backport, this mod back ports features from newer versions of the game! go check out the mod page to see what's added back from newer versions!
And finally...
- Updated the Hangout Showcase Youtube Playlist, Wanna see what kinda stuff lies in store? Confused on certain mechanics? Go watch a video or two from here!
KNOWN ISSUES
- Occasionally the game will get stuck on "Dispatching Content". Just relaunch to fix. This appears to be an issue with nochatreports that I'll look into later.
Version 3.0.7
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Added Create: Interiors
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Added Create: Bio-Factory
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Removed IPN sorting buttons in some menus that do not need them
- If you notice any sorting buttons in menus that probably shouldn't be there, tell me!
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Added Geomancy Staff's Rock Slings to the Jade entity blacklist
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Updated custom asset resource pack to rename the following
- Alex's Caves Delight's "Chocolate Cokie" into "Chocolate Cookie"
- Alex's Caves Delight's "Tremorzilla Maet" into "Tremorzilla Meat"
- Unsure if intentional, because the internal name is also "Tremorzilla Maet", unlike the "Cokie", which is internally named "Cookie" ¯\(ツ)/¯
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Removed "Dash" enchant because having three stackable movement enchants is a little crazy
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Created A W.I.P Diet mod designation datapack
- As of right now, this only adds the "Dinosaur Nuggets" food item to the "proteins" category, I plan to expand on this in the future :)
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Buffed some Mindful Eating food rebalances
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Cooked Mutton 0.2 -> 0.6 (Vanilla is 0.8)
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Cooked Salmon 0.2 -> 0.6 (Vanilla is 0.8)
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Cooked Salmon 0.1 -> 0.4 (Vanilla is 0.6)
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Cooked Rabbit 0.2 -> 0.4 (Vanilla is 0.6)
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Updated mods/rps
KNOWN ISSUES!
- Chests on Create contraptions can be a bit wonky, seemingly an issue with Create 6.0.0 that will have to be fixed by the Create dev team
- Some recipes involving liquids in glass bottles do not give the glass bottle back after crafting, looking into a solution that is easy to implement and future proof (i.e. not based on .jar files that tweak existing mods)
Version 3.0.5
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Added Archery Expansion / Squared
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Added Shield Expansion
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Fixed new F&F lightning rod config
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Removed Delay and Phasing enchants, as they both caused odd issues with bows in the first place
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The Sculptor will no longer leave after being "defeated", and his challenge has been slightly made more difficult
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The Earthrend Gauntlet is no longer unbreakable, and can be repaired with various types of stones.
- This should encourage more thoughtful use of the tunneling and pillar abilities
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Updated custom recipe datapack to fix Necronium crafting recipe
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Renamed Spelunkery Sulfur / Block Of Sulfur into Soul Sulfur Dust / Soul Sulfur for better cohesiveness with Sulfur from Alex's Caves
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Fixed an issue with Starlight lighting API that caused certain create contraptions to cause a client crash upon creation
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Updated some mods
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Updated YT playlist with tutorials on new mods
Make sure to purge your cache in modrinth settings > resource management, then update through the mod profile to keep all client configurations.
Version 3.0.4
- Added WATUT
- Restricted movement in more UIs
Make sure to purge your cache in settings > resource management, then update through the mod profile.
Version 2.9.3 - BETA
This one is big, I focused on performance enhancements and overall pack cohesiveness.
Tweaks / Fixes
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Nerfed many mob spawn rates in order to keep performance high and reduce the amount of some that spawned just a bit too much
- Sunbird
- Bison
- Deeper
- Crimson Mosquito (again)
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Removed pet enchants, let me know if you notice any odd enchanting behaviors
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Updated to Create 6.0, many create addons we use are broken, such as:
- Copycats
- Slice & Dice
- Bio-Factory
- Interiors
- Oppenheimered
- Iris Compat
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Fixed some weird Invmove EMI issues, it should work now
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Fixed some carryon exclusions
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Updated default bindings
Additions
- added a custom made resource pack that fixes some duplicate item names
- Added CraftPresence
- Added ICU Bundles Of Bravery backport, a better bundle backport mod
- Added Mowzie's Mobs
- Added More Mob Variants
- Added Biomancy
- Added Pehkui
- Added The Pale Garden Backport
- Added Trial Chambers Backport
- Added a "Quicksort to chest" option.
- This is still in testing, many modded containers are yet to be supported, if you notice any, let me know!
- Added Cut Through
Version 2.9.1
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RightClickHarvest no longer needs a hoe to use
- Still needs a hoe for mass grid harvesting
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Re-added Row and Column sorting
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Tweaked Copycat config (sorry pear)
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Fixed some Enchant issues
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Disabled Mouse movement in the Quiver menu
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Did some duplicate item removing
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Added a Lantern Slot
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Nerfed Mosquito Spawn Weights
- 15 to 10
Version 2.9.0
- Updated B&C
- Potentially fixed certain enchants not disabling
Version 2.8.8
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Added Create Oppenheimered
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Added Rightclick Harvest + Supp compat
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Added Brew.
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Added MmmMmmMmmMmm
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Removed Okzoomer and replaced it with Zume
- Okzoomer caused issues with some mixins in mods, awaiting an update. Check your binds.
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Added Durability Tooltip
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Removed a WHOLE bunch of duplicate items from the EMI/JEI menu, try searching for silver, or salt! This is a group effort, so if you see any weird duplicate names/items, let me know!
Version 2.8.7
- Updated IPN config, should be less intrusive now
- Enabled "Move Matching" Inventory move button
- Fixed a bug that caused many vanilla enchantments to not correctly get registered by Enchancements. Mod file directly modified by me.
- Enabled Diet UI, Placement is subject to change.
- Disabled "Scatter" Enchant due to balance.