Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
Mob Spawn Changes
Insurgents should now no longer spawn in caves (except Ancient Cities), as this was a conflict between spawner.json and spawn.json configurations.
Insurgents will now spawn further apart from each other, with maximum spawn group size reduced down to 2 (from 3).
Husk spawns are a bit spaced apart in caves, and they're also intended to spawn in forests. (Group spawn size may increase in the future with the existing gap remaining the same to increase the challenge of exploring large caves without constantly swarming the player with Husks.)
Weapon Balance Changes
All TaCZ firearms' attachments now cost substantially more in terms of metals needed to craft them, and more "unorthodox" (or unrealistic, depending on how you see it, such as crying obsidian) ingredients are no longer needed for crafting ammunition types.
Handgun munitions (9mm and .45 ACP) and 12 Gauge shells are proportionally cheaper to craft to encourage players to obtain early game firearms like the Uzi, non-magnum handguns, and double barrel shotguns during mid-game.
Removals
Diet and Spice of Life have been removed as the former gave a significant health buff relatively quickly should the player continuously consume Farmer's Delight feasts, and the latter is of little impact on the gameplay.
Loot Changes
The crafting recipe for Ghast's Tear now grants 2 Tears instead of 1.
Anvils (both vanilla and Simply Steel) can be recycled after they're chipped/damaged. A chipped anvil when recycled in a crafting table will grant the player a block of either iron or steel, depending on the material that was used to construct the anvil. Damaged anvil will only grant 6 ingots of one of the two metals.
Dependencies
Files
Metadata
Release channel
AlphaVersion number
alpha-0.3.0Loaders
Game versions
1.20.1Downloads
14Publication date
December 26, 2024 at 12:59 PMPublisher

bavarianjett
fragging?