Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
Notice: From beta-0.5.0 onwards, Tectonic will no longer be present in Apocalypse and is fully replaced by Lithosphere. This will be important as all previously generated world will break upon generating new chunks.
Remarks
As detailed on the description page, beta-0.5.0 is a radical revision of Apocalypse intended to dramatically increase the intensity of zombie spawns and overall difficulty. As this is a preview, things are subject to change upon the final release of beta-0.5.0.
Given that beta-0.5.0 will be a radical rework of the modpack, there may be bugs and unintended features. Likewise, due to the nature of beta-0.5.0, there may be more previews to fully flesh out things.
In the future, Lost Cities will be a major loot bastion, but significantly much more challenging.
Additions
Added Burnt Basics, Ben's Sharks, Barbeque's Delight, Better Combat, Better Burning, Cannibal Conundrum, Cook Your Food, Custom Villager Trades, Explorify, Harder Natural Healing, Load My Resources, Sparse Structures, Motschen's Better Leaves, Panda's Falling Trees, Spartan Shields, Tough as Delight, Structify, Human Era: Villagers and Illagers, The Lost Cities and Potion Blender.
In other words...
With Better Combat, melee weapons will now be more risky, but potentially more rewarding when dealing with small, tightly-grouped enemies.
Likewise, healing will be much more difficult with Harder Natural Healing. Eating as a way to quickly recover HP will no longer be viable. You'll have to either brew or trade for potions, craft Golden Apples and some other goodies.
While melee combat has been (or at least intended to be) discouraged in favor of firearms, shields from Spartan Shields (in conjunction with single-handed melee weapons) will serve as a quick reaction tool when dealing with sparse groups of enemies.
Villagers will no longer possess their villages, alongside many other structures (both vanilla and modded) through the implementation of Structify. By default, Structify won't do anything but allows you to choose which structure should spawn. Sidenote: do not confuse vanilla villages with another kind of village...
Likewise, Sparse Structures serves a similar role, giving you a much more simplified system at dictating the distance between generated structures.
Villagers will play a more important role in being sources of very valuable goods, thanks to Custom Villager Trades. Keep an eye out on them as some of the materials they sell are crucial to progression.
Tough As Delight will grant some compatability between Farmer's Delight and Tough As Nails, allowing items such as juices by Farmer's Delight to quench thrist.
Also, do not eat raw meat or fish; with Cook Your Food, if you do so, you'll end up poisoning or slowing yourself.
The rest are meant to add more minor features (and challenges) to the game to enchance the vibe of the modpack. All resource packs will now automatically load thanks to Load My Resources.
Loot Changes
Naturally generating vanilla ores will no longer convert to their modded, denser versions of themselves. Likewise, Overworld Netherite Ores will no longer convert to Ancient Debris.
Dense diamond ores, however, will be converted to their vanilla equivalent i.e. obtaining diamonds will be harder.
The Advanced Enchanting Infuser will no longer allow you to enchant items with treasure enchants (e.x Mending).
Diamond Magnum Torches now prevents mob from spawning in a slightly larger radius. Other Magnum Torches are now uncraftable.
Stone and Wooden Spartan Armory weapons and all Sophisticated Backpacks' upgrades (except Crafting and Tank upgrades) are no longer craftable.
Spawn Changes
Zombies will now spawn much more frequently after some significant reworking of the spawner.json and spawn.json configurations.
Skeletons will now spawn from day 5 till 20; these guys will be quite weak, but they'll be a nuisance as you probably won't be able to build 3 tower blocks to avoid zombie attacks without issues.
After day 20, Strays will spawn in their place instead.
Some (currently tested) custom Horde nights configurations. These are still in testing so bugs may occur.
Removal
Insurgents, from beta-0.5.0 onwards, will no longer be present in the modpack due to performance issues.
As stated above, Tectonic is no longer present. Likewise, due to the removal of villages, Lios' Overhauled Villages has been removed.
Dependencies
Files
Metadata
Release channel
BetaVersion number
beta-0.5.0-previewLoaders
Game versions
1.20.1Downloads
13Publication date
January 21, 2025 at 6:41 PMPublisher

bavarianjett
fragging?