Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Remarks
After some considerations over the state of a full beta-0.5.0 and whether it would fill it's intended role of being a full-on radical revision of Apocalypse, it would be better to not work on a full release of beta-0.5.0 in favor of even further changes and additions to truly transition from the overall general apocalyptic feel of pre-0.4.4 to a more dedicated zombie apocalypse survival through beta-0.6.0.
From beta-0.6.0 onwards, the intention of the path forward for the near future of Apocalypse is determined by three main objectives:
- Improving the pacing of progression to smoothen out any "upgrade spikes".
- Drastically increase the difficulty and intensity via buffing zombie spawns and stats, while forcing players to not play it safe during early game; otherwise progression will slow down significantly.
- Acquired loot, regardless of how common or rare they are for their respective game stages, shouldn't be thrown away but utilized as they were during early game or in new ways as difficulty continues progressing.
Given that beta-0.5.0 has only officially been released as two previews with many bugs, I'd say it's only right for me to apologize especially given the hype over it that's now completely killed off. It's been pretty rough overall as at the time I was very sick. Now that everything is fine, I could patch things relatively faster.
Again, with the usual disclaimer: previews are likely to contain many bugs. While beta-0.6.0 is likely to fully release quite early on, previews are likely to be buggy and the final release may add or remove things that were or weren't in the preview. I'll probably have a Github already set up by the second preview or final release of beta-0.6.0.
Starting kits
All starting kits, except the Hardcore one, now grants the player firearms and a small amount of ammunition.
The Lumberjack set gives a Double Barrel shotgun (will be changed to a pump-action shotgun should beta-0.6.0 release with the latest version of TACZ), leather armor (as shall be explained later), an axe, potions, and some food and water.
The Survivalist set has been renamed to Ranger, provides a rifle and knife instead of the shotgun and axe.
Added the Civilian set, a semi-Hardcore set that only provides a handgun with a small amount of ammunition, less water than the two former sets.
Zombie Balance Changes
Implemented Zombies+, a mod that introduces many zombie variants with differing stats and abilities.
Default zombies now have a much tighter spawn radius, and they will spawn alongside crawlers, weaker ones (early game only), Brutes and vile ones.
Running and Leaper zombies introduced by Zombies+ now have their own spawn system. These guys should be dealt with quickly and carefully.
Progression Balance Changes
Implemented Pufferfish's Skills and a custom skill tree. Default skill tree hotkey is 'K' and the skill tree allows you to improve your movement speed, toughness, health and many more.
The Civilian Armor Set (officially known by the mod names as the DEA Armored Set and FBI Armored Set) now only requires the helmet and chestplate to provide bonuses and will no longer provide passive Resistance.
The Attacker Set will no longer provide passive Speed.
The Armored Chemical Set will no longer provide passive Resistance.
Steel Armor is now craftable.
Reverted Villager trades back to accepting Emeralds as currency instead of Gold Ingots.
Replaced Tough As Nails with Cold Sweat and Thirst Was Taken to smoothen out progression. This is done specifically to combat "upgrade spikes" that made spawning in certain biomes or failure to obtain Thermal Tuning during midgame a liability for armor protection while increasing the effort it takes to acquire a good generalized, but not perfect, insulation for armor. As such, starting kits now provide leather armor to help deal with temperature, albeit it being a mediocre way to do so.
Added crafting recipes for Glowstone and Crying Obsidian. You can use a deployer with a Block of Netherite (won't be consumed) for the former and Amethyst Shard for the latter (will be consumed).
Increased the frequency of Farmsteads inhabited by a single Villager.
Miscellaneous Additions
Added Brewin' And Chewin', Old Fisherman Swamp House, and Sawmill House.
Added Right-Click Harvest. Any planted crops (including Sugar Canes) can be harvested by simply right-clicking them. Wild Crops, however, will still have to be harvested the old way by digging the dirt beneath them.
Bug Fixes
Armorer Villagers should now only provide custom trade as this was an issue with a duplicate file.
Farmer Villagers should now give you Emeralds in return for selling your crops as this was an oversight error.
Minor alterations to how Lost Cities generate in the defaultconfig JSON file to prevent ticking issues upon generation. However, as Lost Cities and C2ME may have some compatibility issues, this is just to smoothen out generation issues not fully fix it.
Dependencies
Files
Metadata
Release channel
BetaVersion number
beta-0.6.0-previewLoaders
Game versions
1.20.1Downloads
11Publication date
January 31, 2025 at 4:38 PMPublisher

bavarianjett
fragging?