Strict Sorting
Using the network wand, you can now select, whether you want to add a filter for an entire item type or just a specific item with its meta-data
Fixes
- Components can no longer be placed inside of each other
- Duplicates and invalid filters are now automatically removed from the properties of Sorting Containers on plugin startup
- Added the lang key
component.list.empty
Other changes
- Readded the "try networks" notification
- Added async auto saves for Folia compat
- Right-clicking a non-component with a Wand now shows an error
- The Wand will now treat the vanilla chests attached to components as the component now
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No more items hanging in input containers
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Breaking components will drop a component upgrade instead of a component block (This is to prohibit incompatability with other plugins)
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Dropped components now actually show component properties in their lore (Opt-out config)
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Component properties are more generalized, so development of new components / addons for Networks is alot easier
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No more error when a donator's range is too high
As always the update is available on Modrinth and Hangar
You can now set
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whether items can be transferred into unloaded chunks
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whether the plugin uses a simple but fast or complex but slower algorithm to find enmpty slots in chests (the simple one only searches if there's a free slot, the complex one also checks if there are partially filled stacks that can be merged)
- Cleaned up the code from the crafting manager
- Fixed a lot of bugs including:
- Input chests connected with a regular chest to a double chest only worked if the input chest was the left part
- German language file had a wrongly named language key
- Range upgrades weren't shown in the recipe book, same for component upgrades
- Problem reading invalid JSON files
- Added an explaination of the range upgrades to the Networks Manual
- When breaking network components by any method other than breaking it by hand, it now actually removes the component from the Network and won't spam the console with errors
- The networks will now only save once on a game save (Before they were saved once for each world, so 3x each time)
- Fixed that the Network Wand sometimes registerred two clicks although you clicked once
- Fixed that when you are on max range and you want to upgrade, that it says, you need to install upgrade 5, although you already reached max level
In the 2.0 Release, mainly the codebase has been reworked and many bugs have been fixed
Changelog:
- Switched to the Config library QuillConfig
- Added a Modrinth auto updater
- Added a /net rename command
- Switched to Paper plugin instead of spigot plugin
- Switched to the Cloud Command Framework
- Switched to Gradle (Kotlin)
- Made the permission system better
- Improved the language module
- And fixed a lot of bugs