- Cleaned up the code from the crafting manager
- Fixed a lot of bugs including:
- Input chests connected with a regular chest to a double chest only worked if the input chest was the left part
- German language file had a wrongly named language key
- Range upgrades weren't shown in the recipe book, same for component upgrades
- Problem reading invalid JSON files
- Added an explaination of the range upgrades to the Networks Manual
- When breaking network components by any method other than breaking it by hand, it now actually removes the component from the Network and won't spam the console with errors
- The networks will now only save once on a game save (Before they were saved once for each world, so 3x each time)
- Fixed that the Network Wand sometimes registerred two clicks although you clicked once
- Fixed that when you are on max range and you want to upgrade, that it says, you need to install upgrade 5, although you already reached max level
In the 2.0 Release, mainly the codebase has been reworked and many bugs have been fixed
Changelog:
- Switched to the Config library QuillConfig
- Added a Modrinth auto updater
- Added a /net rename command
- Switched to Paper plugin instead of spigot plugin
- Switched to the Cloud Command Framework
- Switched to Gradle (Kotlin)
- Made the permission system better
- Improved the language module
- And fixed a lot of bugs
Priorities
Instead of filling the containers first, which you placed first, you can now configure which containers will be filled first.
A higher priority wil get the items first. If there are multiple containers with the same priority, items will be equally split between them.
Network wand
When left clicking, you can change the wand mode.
In Network Mode, the wand behaves as before
In Priority Mode, shift + right/left clicking allows you to increase/decrease the priority of a network component.
Fixes
A permission bug was fixed, where players could change the filter items, even without permission.
An item bug was fixed, where all itemstacks of the same type and amount got removed from the input container, instead of only one stack
This update added the /networks merge
command
It lets you merge 2 different networks togehter
Simply do /networks merge [network1] [network2]
All components from network2 will be transferred to network1 and network2 will be deleted afterwards
To do this, you need to be owner of both networks.