Added new passive Spirit Walker
Allows players to use SOUL SPEED enchant without durability loss
Server owners can disable passive for specific boots in passives.yml
InTownRequired only worked for Towny at this time
Disables if player takes damage within the last 1 tick by default
Updated Auto Crafter, Collector, and Quantum Storage Machines trusted mechanics
Towny or mcMMO no longer required
When viewing RDQ machines a "Trusted" button will be available
TrustedGUI shows other players. Click to trust a player. Trusted players can deposit and turn on/off machines.
Server owners can also enable offline player trust. Players will see a shift click option when enabled.
Fixed custom name item button for CollectorGUI
Added achievements check message to messages/server.yml config
Added achievements check completed to messages/server.yml
rq admin passive command now toggles passive if option is enabled in config
Ensures consistency across RDQ passive aquisition
Placeholder changes:
Fixed %rdq_ranks_tier%
Added disabled message to %rdq_quests_available%
Failed placeholders now return params or reason instead of throwing null
Fixed orphan removal of RDQ blocks (Warning: fix requires DB reset)
Note: resetting DB will reset all data associated with RDQ
Added claims interface over Towny
Added husktowns implementation (experimental)
Removed testing code for new mechanic
Fixed bug where bounties will reset on restart
Fixed nation title when king in Towny
RDQ Command Enhancements: Expanded RDQ permissions command with browse, top, join, leave, leaveall, and info permissions. Added Discord SRV use permission to RDQ permissions command. Fixes and Updates: Fixed loading issue with ar_EG language file. Updated passive lore to utilize Placeholders. Removed duplicate display of [Item] in rankup lore requirements. Corrected reversed Web Lore and Lore for Rank10 (Master Gatherer). Implemented check to notify players if total quest requirements are unmet for rankups. Quest Refinements: Adjusted Quest100 for fairness: Modified lore to align with requirements. Reduced cake requirement to 1. Increased Raindrops reward to 25. Updated lore for Quests 105, 111, 115, 200, 210, and 424 to accurately reflect requirements. Clarified Quest501 instructions (Alabaster = Tier 2 Condensed Stone). Clarified Quest502 instructions (Tier 9 Condensed Block). Rank1 Modifications Improved fairness of Rank1 requirements: Changed requirement from Quest112 to Quest304. Removed null cost. Removed potion requirement. Enhancements: Refined rank requirement logic to handle cases where mcMMO (potion/skill requirements), Jobs (job requirements), or Economy (money requirements) are missing.
Update requires server owners to reset their databases to support the new feature - if you do not reset; players toggled status will not save between restarts Fixed Quest207 requirements lore Added RaindropQuests.command.pouch to RaindropQuests.Player Updated Spanish file to es_ES Added color codes and clickable commands/links to player guidebook (Paper only) rq pouch added to wiki and guidebook Updated LanguageLoader to properly load recent language files into plugins/RDQ/languages folder New Feature: Automatic Title Switching While active, players prefix or suffix will automatically change if the player receives one of a higher tier. Tier added to achievements config Achievements with no tiers are set higher by default in RDQ config Town titles are automatically considered higher than other titles during auto selection Ranks are compared by their respective tier New permissions RaindropQuests.titles.active.prefix RaindropQuests.titles.active.suffix