Compatibility
Minecraft: Java Edition
Platforms
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What are Amethyst Shaders
Based on Complementary Reimagined
[WIP] Amethyst Shaders are a modified version on Complementary Reimagined, with quite a few tweaks to suit our visual style. It is an Official Amethyst Group Project, made by gamerbenyt.
Amethyst Shaders is in a very Early Alpha state, and has many bugs. If you encounter any bugs, please create a ticket on the Amethyst Shaders Support Github.
Modifications:
- Daytime sky is more blue
- Clouds have a thick shiny outline to them (does not reflect world outline preferences)
- All blocks are more vibrant
- The Nether is more contrasty (eg. brighter blue in soul sand valleys)
- The End has brighter beams (the fog-type thing) and more stars
- The End has a brighter blue-ish-purple sky
- Rain adds visible light rays to light-emmiting blocks (eg. nether portal)
- Modified pixelated shadows, included in the default profile.
Our Developers say that they prefer the Reimagined style, as that is what Amethyst Shaders is based on, but there is an option for the Unbound visual style, like normal Complementary.
Notice:
Though Amethyst Shaders is based on Complementary Reimagined, it WILL NOT be getting updates when Reimagined does, and the only updates that will be brought over from Complementary Reimagined, is their updated license, though updates to the license are very rare. We include the Complementary License and follow it, but you must also agree to Our License
Don't give us the credit!
Amethyst Shaders is based on Complementary Reimagined, and we have only modified it to our liking! Go support the Complementary Team!
Announcement Video
Compatibility
Amethyst Shaders was build and playtesting using Iris but should have some compatibility with Optifine, as Complementary Reimagined works on Optifine. We cannot guarantee that all features will be functional, or function correctly on Optifine, but most people use Iris nowadays anyways, so it should be no problem.