- Fixed POM thin lines bugs (thanks to sixthsurge)
- Improved Volumetric Fog (added distance falloff to fade at the render distance)
- Improved Water Waves (better RNG, softer look)
- Increased lighting value range
- Increased minimum Exposure (outdoors are brighter now)
- Stopped supporting Minecraft version 1.17
- Added Distant Horizons (DH) support
- Added Aerial Perspective toggle setting in Air Fog menu
- Improved Volumetric Fog
- Improved Clouds accumulation
- Improved Aerial Perspective to work better indoors
- Fixed AO accumulation on player hand
- Fixed metallic Reflections not working with GI
- Greatly improved Water Fog
- Improved TAA
- Improved 8-bits Filter
- Fixed glass lighting
- Fixed indoors Subsurface Scattering (SSS)
- Fixed bright particles issue (white squares on screen)
- Fixed enchantment glints not showing properly
- Fixed water Reflections
- Tweaked Directional Lightmaps to be softer
- Massively revamped "Lighting" settings menu (cleaner)
- Fixed refractions
- Fixed AO temporal filtering (capped to 64 frames)
- Fixed TAA yCoCg conversions (big improvement)
- Tweaked maximum Exposure
- Cleaned code
- Greatly improved TAA to reduce flickering
- Improved Water Waves
- Handling TAA jittering in space conversions
- Fixed Refractions missed intersections
- Fixed ray tracing blue noise jittering
- Tweaked maximum Exposure
- Tweaked default emissive intensity
- Disabled reflections reprojection (was causing the reflections to be 1 frame behind)
- Cleaned code
- Greatly improved Bloom
- Slightly improved performance
- Fixed issue with Ambient Occlusion accumulation
- Fixed underwater Reflections
- Fixed and improved Water Caustics
- Improved Water Waves
- Cleaned code
- Fixed issue with blocker search for SSS
- Fixed short grass block name in block.properties for 1.20.3 and above
- Fixed clouds history clearing being discarded
- Improved waving leaves
- Set default sharpening strength to 1.0
- Added render distance for POM (drastic performance improvement)
- Added 'GTAO' to AO Type setting description
- Removed POM dithering
- Improved POM depth write
- Improved GTAO
- Improved AO temporal stability
- Improved GI denoiser
- Fixed POM depth write on Nvidia
- Fixed skylight fog issue
- Added aerial perspective (distant fog)
- Improved night camera exposure
- Improved starfield
- Fixed selection box not affected by refraction
- Fixed Cel Shading
- Fixed vertex animations during the rain
- Improved exposure to work better indoors
- Tweaked colour grading to look less saturated
- Fixed water being blurred by temporal filtering on reflections
- Cleaned code
- Fixed issue with refractions
- Tweaked hardcoded emissives
- Tweaked SSS light leaking fix
- Performance improvements
- Improved skylight clarity
- Tweaked exposure to work better indoors
- Fixed indoors SSS
- Performance improvements
- Fixed SSAO
- Fixed temporal accumulation
- Tweaked AgX Punchy Look
- Tweaked Nether fog
- Cleaned code
- Added AgX display transform and set it as default
- Added compression LMT to ACES display transform
- Fixed hand depth checks
- Minimized refractions artifacts
- Minor optimizations
- Cleaned code
- Fixed translucents handling
- Fixed AO
- Tweaked settings
- Fixed Global Illumination
- Improved Global Illumination
- Fixed translucent blocks not appearing when GI is ON
- Fixed AO not applying
- Cleaned code
- Fixed underwater light being cut off
- Improved performance
- Improved water
- Improved ambient occlusion
- Cleaned code
- Improved water
- Tweaked hardcoded SSS blocks
- Tweaked Bloom
- Tweaked Shadows
- Fixed MAJOR performance issue
- Added farmlands to hardcoded SSS blocks
- Cleaned code
- Fixed Fresnel equations
- Fixed TIR
- Fixed issue with refractions
- Added clay blocks to hardcoded SSS blocks