- Fixed issue with blocker search for SSS
- Fixed short grass block name in block.properties for 1.20.3 and above
- Fixed clouds history clearing being discarded
- Improved waving leaves
- Set default sharpening strength to 1.0
- Added render distance for POM (drastic performance improvement)
- Added 'GTAO' to AO Type setting description
- Removed POM dithering
- Improved POM depth write
- Improved GTAO
- Improved AO temporal stability
- Improved GI denoiser
- Fixed POM depth write on Nvidia
- Fixed skylight fog issue
- Added aerial perspective (distant fog)
- Improved night camera exposure
- Improved starfield
- Fixed selection box not affected by refraction
- Fixed Cel Shading
- Fixed vertex animations during the rain
- Improved exposure to work better indoors
- Tweaked colour grading to look less saturated
- Fixed water being blurred by temporal filtering on reflections
- Cleaned code
- Fixed issue with refractions
- Tweaked hardcoded emissives
- Tweaked SSS light leaking fix
- Performance improvements
- Improved skylight clarity
- Tweaked exposure to work better indoors
- Fixed indoors SSS
- Performance improvements
- Fixed SSAO
- Fixed temporal accumulation
- Tweaked AgX Punchy Look
- Tweaked Nether fog
- Cleaned code
- Added AgX display transform and set it as default
- Added compression LMT to ACES display transform
- Fixed hand depth checks
- Minimized refractions artifacts
- Minor optimizations
- Cleaned code
- Fixed translucents handling
- Fixed AO
- Tweaked settings
- Fixed Global Illumination
- Improved Global Illumination
- Fixed translucent blocks not appearing when GI is ON
- Fixed AO not applying
- Cleaned code
- Fixed underwater light being cut off
- Improved performance
- Improved water
- Improved ambient occlusion
- Cleaned code
- Improved water
- Tweaked hardcoded SSS blocks
- Tweaked Bloom
- Tweaked Shadows
- Fixed MAJOR performance issue
- Added farmlands to hardcoded SSS blocks
- Cleaned code
- Fixed Fresnel equations
- Fixed TIR
- Fixed issue with refractions
- Added clay blocks to hardcoded SSS blocks
- Added POM shadowing option
- Added POM depth write option
- Improved shadows' noise distribution
- Improved clouds' noise distribution
- Improved GTAO's noise distribution
- Improved TAA
- Improved approximation fog
- Fixed Manual Exposure
- Set sun's path rotation to 40°
- Cleaned code
- Greatly improved performance
- Added self-shadowing for smooth POM
- Fixed TAA NaNs issue
- Tweaked shadows
- Fixed shadows not working properly for translucents
- Tweaked clouds
- Tweaked and optimized fog
- Added Cel Shading option in the "Post-Processing" menu
- Tweaked 8-Bits Filter
- Improved Global Illumination's denoiser
- Fixed Global Illumination
- Added "Emissive Intensity" in Lighting settings to control blocklight intensity
- Re-arranged Camera settings menus
- Cleaned code
- Fixed color grading settings (contrast, saturation, etc...)
- Increased clouds powder effect
- Added 8-bits filter option in Camera settings
- Cleaned code
[DISCLAIMER]Â GI will not work properly on this version.
- Improved performance
- Added TAA to gbuffers_basic
- Improved refractions absorption
- Improved reflections
- Fixed shadow bounds SSS issue
- Fixed atmosphere color banding issue
[DISCLAIMER] GI will not work properly on this version.


