- Fixed the playermade Iron Guardian killing the Iron Golem it spawned from. The Iron Golem it spawned from will now vanish instead of dying.
- Fixed Elite Endermen and Elite skeletons spawning rampantly upon entering the nether under rare circumstances.
- Fixed Elite Piglins STILL not being distracted by gold.
- Added Blaze elite variant (90hp, low armor, leaves a trail of fire whenever it's on the ground, melee attacks ignite targets for a long time)
Note: Hoppers, Slime blocks and Honey blocks are excluded from being lit on fire. - Added Shulker elite variant (100hp, completely silent/invisible but upon taking damage for the first time reveals itself and permanently loses it's invisibility/silence)
Note: Invisibility potion particle effects are visible. If you see something that is invisible randomly in an end city... that's likely one of them. - Added Hellfire Bundle. They are only obtainable from Elite Blazes which always drop one (filled with that elite's standard loot). The Hellfire Bundle is resistant to fire/lava.
(This is done to prevent the elite's loot from burning accidently due to it's special ability. It also serves as an upgraded bundle variant.) - Added new legendary "Hunter's Regret" bow (4.5k durability, Power VI, Piercing V, Infinity)
- Withering Souls now have a damage sound when hit.
- (Resource Pack) Added Elite Phantom and Elite Pillager custom textures. (No compatability with Fresh Animations yet)
- (Experimental) Added a custom trial spawner for testing purposes but can be accessed via a function command. The spawner has the following properties below:
Normal Difficulty Info: Spawns an Elite Blaze or an Elite Breeze. Max enemies/Max enemies spawned at once increases by +1 per player.
Ominous Difficulty Modifiers: Enemy Max HP +50%, Enemy ATK +25% (Rounded down), Enemies regenerate hp slowly, +1 Max Enemies spawned.
Currently no real rewards given... - Fixed cases where if you have the "Spawn Animations" datapack on, Withered Knights occasionally would spawn with only half health.
- Fixed Everburn's 2nd lore line not being italicized.
- Re-added Custom Elite Mob Textures/Models to Die by the Sword.
Note: If using the Datapack version and want the custom elite textures downloading the resource pack is required! Additionally EMF and ETF are required as well even if you have the mod version to see the custom textures. - Added Elite Piglin Brute variant (150hp, moderate armor, constantly buffs nearby piglins and non-elite piglin brutes with Strength I and Regeneration I excluding self and other elite piglin brutes)
Note: They DO NOT despawn but are guarenteed to drop a netherite ingot upon death. - Added Elite Magma Cube variant (80hp, high armor, attacks set target on fire and jump attacks deal additional damage and launch the target backwards)
- Added new legendary "The Iron Wall" shield. (7k durability, -20% movement speed when offhanded, Unbreaking III)
- Elite Zombies now have increased movement speed when underground. This effect is lost very shortly upon being exposed to direct sunlight.
- Changed Drowned Tidehunter's and Unstable Creeper's elite particle effects to match most other elites.
- Fixed Elite Piglins not being distracted by golden items.
- Fixed Elite Slimes having elite mob particles after being defeated and splitting.
- Fixed Elite Breezes not using their abilities when targeting player owned wolves and wardens.
- (Technical) Reduced the amount of commands being looped by condensing many commands into a single command that checks for certain conditions.
- Re-added Custom Elite Mob Textures/Models to Die by the Sword.
Note: If using the Datapack version and want the custom elite textures downloading the resource pack is required! Additionally EMF and ETF are required as well even if you have the mod version to see the custom textures. (Currently not compatible with Fresh Animations) - Added Elite Piglin Brute variant (150hp, moderate armor, constantly buffs nearby piglins and non-elite piglin brutes with Strength I and Regeneration I excluding self and other elite piglin brutes)
Note: They DO NOT despawn but are guarenteed to drop a netherite ingot upon death. - Added Elite Magma Cube variant (80hp, high armor, attacks set target on fire and jump attacks deal additional damage and launch the target backwards)
- Added new legendary "The Iron Wall" shield. (7k durability, -20% movement speed when offhanded, Unbreaking III)
- Elite Zombies now have increased movement speed when underground. This effect is lost very shortly upon being exposed to direct sunlight.
- Changed Drowned Tidehunter's and Unstable Creeper's elite particle effects to match most other elites.
- Fixed Elite Piglins not being distracted by golden items.
- Fixed Elite Slimes having elite mob particles after being defeated and splitting.
- Fixed Elite Breezes not using their abilities when targeting player owned wolves and wardens.
- (Technical) Reduced the amount of commands being looped by condensing many commands into a single command that checks for certain conditions.
- Die by the Sword is now available in Fabric/Forge/NeoForge Mod form!
(Please head to the bug tracker link if any issues arise from the mod versions of the datapack) - Leader Enemies are now referred to as Elite Enemies.
(Although internally they are still referenced as leaders) - Naturally spawned Elite Vindicators and Evokers no longer despawn.
(Summoned ones via function commands still do despawn)