U NEED THE VERSION OF SPORE 2.1.6(Any letter) TO PLAY THIS VERSION OF INQUISITION
- improved cave infection
- completly reworked the raid system that the proto hivemind has, even including a new mini boss
- primordial mounds now spawn at max age
- now something else will fall aside from the primordial mound...
- varius config tweaks
- deleted the special ai of specters due to a problem with other mods
- specters now chunkload
- varius valance changes
- The doubt: One day, a question crossed through my mind. Where do we come from? We were given life and left in this world against our own volition.
- The Process of Understanding: In the end, they were bound to life. We existed only to express despair and ire.
- Where We Must Reach: We constructed a looming tower to return whence we came.
- Helix of the End: The tower is touched by the sky, and nothing will remain on the ground.
this version of inquisition should be compatible with spore 2.1.6 (including the extra versions of that update such as a or b)
CHANGELOG:
- new proto chunloader mechanic
- protos take longer before they can send a specter raid to your location
- a way to finally stop the infection for good
- no more arena tendril raids
- now you can use varius nuggets as potato canon amunition
- you are now able to use most spore drops to power a blaze burner for a little bit
- cerebrums are used for power blaze burners into overheat mode(inquisition only feature)
- remaded the outpost watcher stucture
- reworked overcharged calamities: now calamities need 200 kills instead of 100 to become overcharged, but when becoming overcharged, they become a lot stonger
- added back hospitals, churchs(variant1), mines, and iceberg mines to the world generation with an abandoned look
- added a now abandoned lab stucture that spawns at birch forest
- varius revalance changes and code improvements
- all the spore foods have recived nerfs to make the mod as a whole more valanced
- fixed varius bugs that the latest version had
- tweaked a bit the configs
THX a lot splashpaws for creating the new laboratory stucture!
- improved the overcharged calamity mechanic
- changed the behavior of specters
- improved the sea infection of spore
- added a lot of new create recipes
- added new farmers delight reciper
- flesh and living helmet can be used as a mask
- improved water spreading
- a lot of other mechanics, play the update already!
-
added extra config compatibilities thx to karap3323(discord username)
-
-added wither storm compatibility now wither storms will follow and eat proto hiveminds
-
added the F.F
Spoiler
a tower of biomass that will generate in the proximities of the proto and that is able to generate a bunch of weaker vigils named "nunys", and a womb on top of the stucture that usually turns into an overcharged calamity. the protos in that tower have 20 hearths, dont melle attack, and cant target you to send organoids instantly, if they want to attack you, they will need to first send a vigil and sense you before sending a raid those protos after like 45 minutes will turn into outpost watchers and each of them will spawn a gastgaber that they will spread in an area of 100 x 100 blocks around the F.F also, while the tower is active, the proto world modifier will also be active
-
now you will need at least 8 protos in your world for a calamity raid to happend
-
now for the proto hivemind world modifier the world will need 16 protos
-
to help mitiigate lag and issues, infected won't attack zombies, creepers, skeletons and spiders, instead, when one of those creatures gets in an area of 20(maybe changes in the future) blocks around a fungal creature, it will recive an intense mycelium infection effect that will quickly kill the creature
-
now reconstructed minds spawn less frequently from mounds
-
extra block infection
-
improved nether type dimension infection (aka dimesions with bedrock ceiling)
-
mycelium slabs now are able to get removed by CDU's
-
increased drop chance of chance when milling/crushing freeze burned biomass
-
crusted bile now will also turn into frozen biommass
-
protos are not able to summon delusioners
-
protos are able to summon usurperers again
-
CDU now has a range of 30 blocks
-
reduced the inmortailty of the primordial mound
-
added a create recipe for gas masks
-
added a function to spawn a primordial mound
-
now u will always have hero of the village 3
-
the range of outpost watchers is now 25
-
overgrown spawners have a 32 area of effect, like in the normal mod
-
remake of the big biomass tower
-
mounds of age 1/2 will spawn drowneds when their timer runs out if they are in water
-
varius peformance fixes
-
mounds are no longer able to give inf mycelium infection II
-
basic infected are no longer able to give infinite mycelium infection
-
reduced the range of inf mycelium infection for all infecteds
-
overcharged calamities are able to spawn both reconstructed minds and arena tendrils after some time
-
infected humans can now evolve int spitters
-
infected humans can now evolve into brutes
-
scampers now are introverts
-
now mounds will no longer suffocate if a scamper explodes near to a wall
-
now proto hiveminds take 250 kills to evolve
-
reduced evolution timer to 150 seconds
-
tendrils have extra range now
-
specters will give u marker if u are in a range of 20 blocks around him
-
spiders wont turn into claws anymore, instead, that will happend to piglins
-
fungal shells and mycelium blocks will turn into frozen burned biomass when a cdu is active near them
-
new calamity raid mechanic when u get more than 4 protos in your world
-
nerfed a bit the range of inf mycelium infection from infected
-
added compatibilty with create with A LOT of new recipes
-
reduced the range of outpost watchers
-
now scampers are a normal evolution of infected humans
-
improved how arena tendrils spawn, now they can spawn correctly in dimensions with a ceiling
-
removed the proto particle effects due to lag issues
-
now some spore items give special effects when in inventory
-
improved calamitys, now they have a better time getting their overcharged variant
-
endermans, spiders and caves spider will transform into claw enitys when dying, those claws will die after 10 seconds and leave behind a infected remains