COMPATIBILITIES
-
added compatibilty with better combat, now all weapons will have extended reach to ease fighting spore mobs with that mod isntalled.
-
added compatibility with alex mobs, now most alex mobs will spawn a licker upon death, i will explain what this licker does latter on this changeload
NEW FUNCTIONS
-
now when you are an area of 250 x 250 blocks of the proto, you will be able to see some spore particles, this is used for ambience and also to know the max distance where a proto can do a mound/scamper raid, i will explain this mechanic latter
-
every infected now has extra follow range, making them a lot more deadly if they spot you
-
now when an animal dies when having the mycelium effect, that animal will generate a licker, wich will spread a little bit the infection, when a minute has passed, the licker will die and leave behind a mound that cant age up
-
now mounds that dont age up will die more quickly than normal mounds and they will leave behind an infected human with an evolution point
-
now protos will be able to spread mounds scampers and gastgabers in a 250 x 250 area around themselfs after some time, this spread will come in waves, in the first wave, the proto will spread mounds, and in the second one, the proto will spread scampers and gastgabers, the proto will take breaks of 83 minutes betewn waves.
-
improved the overcharged calamity function, now calamities will not only be stronger, but they will also have blood particles flying around them at any time
-
now the proto should not spawn underground (unless you are rly unlucky)
-
all biomass towers have been remaded, now they are all a lot taller.
-
reworked a little bit the inf effect thing of infecteds
-
varius performance fixes
-
removed jhon fungal
-
changed the infection u get when u get close to infected to scale up with the tier of infecteds u encounter, for example, a basic infected will have a radius of 2 blocks and a hyper evolved will have a radius of 4 blocks
-
protos now have a range of 60 blocks where they will be able to infect all creatures with mycelium inf, this effect will get stronger the closer you are to the proto.
-
now both evolved and hypers will take a lot longer to starve due to the new mechanic that makes the proto despawn them after some time
-
when a calamity gets 30 kills or more, it will recive varius buffs and 50 extra hearts, making them even more deadly (prototype, maybe will change latter)
-
changed the config removing the damage cap of calamities and protos
-
now the reconstructed mind will take 100 kills to evolve
-
fixed the bug that maded primordial mounds dont spawn anything
added extra close infection interactions:
-
scampers will give mycelium effect to all creatures that are closer than 4 blocks
-
mounds will give mycelium infection to all creatures that are closer than 4 blocks
-
mounds will give mycelium 2 infection to all creatures that are closer than 2 blocks
-
gastgabers will give mycelium 2 infection to all creatures that are closer than 2 blocks
-
gastgabers will give mycelium infection to all creatures that are closer than 5 blocks
-now the proto will send to explore specters instead of a brot with a mound on top of it.
-specters can now spawn mounds and scents afther some time
-tweked a bit the config to make the mobs attack everything and everyone
-tweked the config to make scampers seperate a bit from mounds and other infecteds.
-protos will now spawn specters and wombs afther some time
-removed the recipes in fungal inquisition
-tweked the config to make reconstructed minds evolve afther 100 kills
-Now when u get close enought to an infected u will get infected with a mycelium infection that only wears off afther drinking some milk
-Fixed the bug where infected wont spawn from mounds
-Improved the way that protos delete mounds around them and in the spawn chunks
-added a lot of new infectable blocks
This version will start the infection as soon as you start your world.
made for the version of spore: 2.1.3e