Fixes & Changes:
Apostle Changes:
- Apostles, unless they're the Risen or in the Nether, no longer regenerate health. On their second phase, getting shot by their arrows will heal them.
- Changed their Fire Charge/Arrow Rain to them summoning clouds similar to Hail and Monsoon spells, that deals constant minor hellfire damage on non-allied entities below it. The clouds are bigger on their second phase.
- Apostle's servants will teleport near them if they're far away like Obsidian Monoliths.
- Obsidian Monoliths now make their Apostles invulnerable, and send a constant beam to highlight their position and which Apostle they're protecting. They also summon servants only if the Apostle's target is near them instead.
- Apostles no longer summon a full armored ZPiglins.
- Apostles hurting non-allied entities within 32 blocks from themselves if they're in water can be disabled through config.
- ZPiglins summoned by Apostles/Obsidian Monoliths have the same lifespan as Vexes.
- Apostles slowly regenerate 0.5 hearts of health when powered by Obsidian Monoliths.
- When powered, Apostles move and shoot slower. They will remain slowed down for 15 seconds after no longer being powered.
- Apostles have a shield effect on them when powered by Monoliths.
- Apostles are better shooters, their arrows move quicker and have less of an angle.
- Apostles have a longer shooting interval between arrows to compensate for being faster and more accurate.
- Apostle's arrows heal 0.5 hearts when hitting a target. 2.0 Hearts if their health is halved.
- If an Apostle is powered by Obsidian Monoliths, mobs that were targeting the Apostle will target any nearby Monoliths owned by said Apostle. When the Monolith is destroyed by said mob, or any mob targeting it, the mob will aggro on the Apostle, which could cause them to target another Monolith.
- Destroying Monoliths will always cause the Apostle to have a 1 minute cooldown before they can summon another one. The cooldowns no longer stack.
- Apostles will only summon one Flaming Tornado instead of two.
- Malghast's Hell Blasts no longer hurts their Apostle master and servants.
- Apostles will only summon one Flaming Tornado instead of two.
- Hellfire damage is halved if target is immune to fire.
Other Changes:
- Improved Summoning positions when players or mobs summon Servants or certain bosses.
- Fixed Redstone Monstrosity's Spit Range being bugged for 1.19 version.
- Fixed Redstone Monstrosity Mold not consuming the corner lava.
- By default, servants on staying mode will load chunks around it (allows Call Focus to work even if servant is far away or in another dimension). Can be disabled through config.
- Wearing a Necro Crown in sunlight will give Weakness to non-Liches. Necro Capes in sunlight will give Hunger II. Nameless Garbs don't provide debuffs. These can be disabled through config.
- Improved Redstone Golem, Cube and Monstrosities' walking animation transitions. (Meaning when they stop walking, their legs don't immediately teleport to their idle positions)
- Soul Heal spell can be enchanted with Radius. If enchanted, Soul Heal will heal nearby Servants.
- Cyclone cast with Wind Staff deals damage.
- Players in Lich Mode will periodically make Nameless One Idle sounds and play its death sound when killed without resurrecting at Arca or Totem of Undying-like items. Lich Mode sounds can be disabled through goety.toml.
- Summoning a Zombified Piglin Servant has a chance of it being spawned as a baby variant.
- Simplified Fireball, Lava Bomb and Ghastly Focuses recipes.
- Improved Boss Bar rendering. For API nerds, IBoss interface has been removed.
- Wind Blast and Updraft Spells can dissipate Cyclones as well.
- Right-clicking on a Spider Nest with a Wand/Staff will make it so that they'll only spawn Spiders if a valid target is within 8 blocks from it.
- Improve Nameless Mirror Spell with better surround positioning and sounds.
- Improved Soul Bolt and Necro Bolt sound effects and trailing particle
- Casting Wind Blast with a Frost Staff gives affected entities Freezing for 5 seconds, Poison/Acid Venom if cast with Wild Staff, or set them on fire with Nether Staff.
- Cairn Necromancers now summons Strays instead of regular Skeletons.
- Sectioned Focuses Black Book entries based on their Spell Types per pantman687 suggestion
- Necromancer Servant retextured by @frosty_gg
Additions:
- Wither Necromancer. A new mini-boss that can be summoned by using the new Blazing Horn within a Nether Fortress. Drops Withered Manuscript, which is used to craft the Bygone Scroll.
- Wither Skeleton Servants. Summonable by players after they have read the Bygone Scroll and casting Osseous Spell within a Nether Fortress.
- Grave Golem Skull, functions similar to Redstone Golem Skulls and can be used to revive a Grave Golem.
- Bound Iceologer Servant. Floats like Bound Evokers and shares the same summon cap as them. Does what Iceologers do (summon Ice Chunks).
- New Spells, Banish, Magma Bomb Blazing and Flame Strike.
- Banish Spell, the caster teleports a target towards a random location after right-clicking on them with a Wand/Staff that has the focus equipped.
- Magma Bomb Spell, causes the caster to shoot a a big projectile that explodes and spawns several loyal Magma Cubes with limited lifespan.
- Blazing Spell, requiring the caster to have crafted and read the Bygone Scroll, summons a loyal Blaze Servant.
- Flame Strike. Replicates Wither Necromancer's fire pillar attacks.
- Nether Staff. Requires the player to read the Bygone Scroll to craft. Improves Nether Spells.
- Ghast Servants. When casting Ghastly Spell with Nether Staff, instead of summoning Mini-Ghasts, summons 1 or 2 Ghast Servants. The reason why Malghast isn't used is because of how OP it would be with its Hell-Blasts/Hellfire and high HP.
- New Sounds for breaking Crypt Urns
- New Advancements
Join the official Mod Discord! https://discord.gg/utQqkWUuDc
- Reanimated Redstone Monstrosity's smash attack to be more MCD game accurate.
- Creating a Redstone Monstrosity will turn every Block of Diamond into Obsidian instead of each having a 12% chance of doing so. Can be disabled in goety-mobs.toml.
- Redstone Monstrosities move a bit quicker when chasing their target.
- Redstone Monstrosities will rotate towards their target when performing their smash attack.
- Positioned Redstone Cubes and Scatter Mines to properly be in the middle of blocks when summoned.
- Added Russian translation
Join the official Mod Discord!
- Necromancers now have their own custom servant skin. Can be disabled through config.
- Made natural armor points configurable for many Goety mobs instead of just the Zombies and Golems.
- Updated the hostile version of Redstone Golems to have screen shakes.
- Repositioned Staffs being held on third person to be higher up.
- Made Redstone Monstrosity's spit/belch attack range configurable on goety-attributes.toml.
- Redstone Monstrosity's smash attack disables shields for players.
- Added a mechanic, based on L_Ender's Cataclysm, for the Redstone Monstrosity where it won't take damage from far away sources. The default distance is 20 blocks. Can be configured on goety-attributes.toml.
- Added Icy Spider Servant. Their attacks give Slowness, but if their owner wears Frost Robes, gives Freezing instead.
- Made Redstone Monstrosity and Cubes more visually accurate to MCD.
- Added Border Wraith Servant, which can be summoned while being in a Crypt.
- Increased spawn rate of Wraiths, Zombies and Skeletons on Graveyards.
- Minister's Staff should no longer randomly disappear if not broken.
Join the official Mod Discord! https://discord.gg/utQqkWUuDc
Fixes & Changes:
-
Added proper trail effects for Soul and Necro Bolts.
-
Fixed Trampler nose position.
-
Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.
-
Ridden Ravagers move more slowly.
-
Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.
-
Fixed bug where Servants made from Molds aren't in Follow mode when created.
-
Corrupted Beam no longer obscures player's vision in first person when pointing down.
-
Added new advancement after obtaining a Lightning Focus.
-
Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.
-
Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly.
-
Retextured Updraft Focus.
-
Electrocute Spell's range can be increased through Range enchantment.
Additions:
-
Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.
-
Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.
-
Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.
-
Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.
-
Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Apostle and Storm Summon Rituals not working.
-
Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)
-
Illager Assault entries can now allow entities to have a chance of riding another entity.
-
Liches makes different hurt noises when in Lich mode.
-
Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).
-
Improved Redstone Monstrosity's belching bombs velocity.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Apostle and Storm Summon Rituals not working.
-
Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)
-
Illager Assault entries can now allow entities to have a chance of riding another entity.
-
Liches makes different hurt noises when in Lich mode.
-
Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).
-
Improved Redstone Monstrosity's belching bombs velocity.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
-
Fixed Whisperer Mold summon limit bug.
-
Dark/Grand Robes give 15% soul discount instead of 5%.
-
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
-
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
-
Expanded biome list where Graveyards can generate in, making them less rare.
-
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
-
Storm Spells now give Spasm effect instead of setting targets on fire.
-
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
-
Properly added Grapple spell to Wild Spell Type.
-
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
-
Grapple spell's vines have different textures when cast in the Nether and the End.
-
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
-
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
-
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:
-
Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
-
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
-
Spider Nests can now produce Spider Servants.
-
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
-
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
-
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
-
More info can be found on respective Black Book entries.
Additions:
-
New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
-
Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
-
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
-
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
-
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
-
Fixed Whisperer Mold summon limit bug.
-
Shift-right clicking a Dark Altar with an empty hand will show its range of influence. Where it will count blocks/entities for the ritual's requirements. Shift-right clicking again will stop the range from being shown.
-
Dark/Grand Robes give 15% soul discount instead of 5%.
-
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
-
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
-
Expanded biome list where Graveyards can generate in, making them less rare.
-
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
-
Storm Spells now give Spasm effect instead of setting targets on fire.
-
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
-
Properly added Grapple spell to Wild Spell Type.
-
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
-
Grapple spell's vines have different textures when cast in the Nether and the End.
-
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
-
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
-
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:
-
Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
-
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
-
Spider Nests can now produce Spider Servants.
-
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
-
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
-
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
-
More info can be found on respective Black Book entries.
Additions:
-
New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
-
Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
-
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
-
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
-
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
Join the official Mod Discord!
REUPLOADED TO FIX FROST RITUAL REQUIREMENT BUG. SORRY
Fixes & Changes:
-
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
-
Fixed bug where Ice Storms hurt their shooter.
-
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
-
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
-
Fixed owner stack overflow crash.
-
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
-
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
-
Frost spells no longer ignore armor.
-
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
-
Added IWand interface to allow custom staffs.
-
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
-
Retextured Haunted Trapdoor.
-
Retextured Focus Bag inventory.
-
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
-
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
-
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
-
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
-
Improved Necro Bolt animation to be much more like what looks in MCD.
-
Wind Shrine Maps can be bought from Wandering Traders.
-
Improved Ice Storm Focus texture.
Additions:
-
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
-
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
-
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
-
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
-
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
-
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
-
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
-
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
-
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
-
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
Join the official Mod Discord!
Fixes & Changes:
-
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
-
Fixed bug where Ice Storms hurt their shooter.
-
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
-
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
-
Fixed owner stack overflow crash.
-
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
-
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
-
Frost spells no longer ignore armor.
-
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
-
Added IWand interface to allow custom staffs.
-
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
-
Retextured Haunted Trapdoor.
-
Retextured Focus Bag inventory.
-
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
-
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
-
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
-
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
-
Improved Necro Bolt animation to be much more like what looks in MCD.
-
Wind Shrine Maps can be bought from Wandering Traders.
-
Improved Ice Storm Focus texture.
Additions:
-
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
-
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
-
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
-
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
-
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
-
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
-
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
-
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
-
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
-
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Server Crash.
-
Fixed players can't jump when dying while Tangled.
-
Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.
-
Apostle's Arrows are no longer blocked by Soul Shield Amulet
-
Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.
-
Insects Swarms attack slower if they take damage.
-
Conquillagers no longer pick up melee weapons.
-
Necromancers have a 60% resistance to knockback
-
Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.
-
Tormentors no longer start dying of if spawned without Envioker.
-
Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.
-
Ice Chunks have lower hovering time when summoned with Frost Staff.
-
Ice Chunks no longer give Slowness for 5 seconds.
-
Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.
-
Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.
-
Moved Frost Staff first person holding position a higher.
-
Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.
Additions:
-
Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.
-
Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.
Join the official Mod Discord!