- Added new move to Star Platinum, Super Inhale. It sucks in items and experience orbs super well from up to 8 blocks away. It also slightly pulls other entities in your direction. When Justice is added, it will eventually be able to make the user suffocate, but for now it's mostly a utility type of move.
- Pressing an ability key with stand desummoned now summons your stand with no summon sfx and does the ability immediately, eventually there will be a toggle for this
- Fixed several Forward barrage hitbox problems, and improved its game feel
- Fixed star finger detection and crash
- Fixed villager on villager violence
- Fixed stereo issue (forge only problem)
- Fixed Star Platinum hands having model issues with some animations
- fixed desummon cooldown not ticking during timestop
- Added new move to Star Platinum and the World, based on Jotaro and Dio's final attacks against each other, Final Punch and Final Kick -- Triggers by holding sneak+click for a variable time, the longer you charger the stronger it is when you release -- Star Platinum's is better at knockback and shield breaking, The World's is slightly stronger damage
- Added new variation to barrage for SP and TW, the Forward Barrage, it allows them to detach from you and slowly float forward while barraging -- Triggers by pressing Z while barraging or kick barraging, The World's maintains its full power and 10 block max range, Star Platinum's is reduced
- Scope now gives star Platinum's model glowing eyes
- Scope now has adjusted mouse sensitivity the further out it is, and hides Star Platinum as well as your hands
- Fixed harpoon related crash (forge only)
- Added proper desummon logic, fixing bugs related to desumoning your stand
- Fixed stand arow durability throwing bug
- Fixed offhand key item cooldown bug
- Finally got around to adding Star Platinum's time stop factor: while fully charged, it can reach the damage cap of timestop faster, hit particles indicate this effect
- Added new move to Star Platinum, Star Finger! It extends up to 8 blocks out, and then retracts.
- You can now load Stand Arrows to crossbows
- Star Platinum now has the kick barrage ability as well
- Meteor spawn rate increased
- Fixed Wither targeting your stand
- Fixed crash when worthiness arrows hit players
- Underwater mobs now TP within the water, and fish stand user ai fixed
- You can now throw bricks at peoples' window with stand throw in survival/creative
- Fixed the server crashing issue
- Fixed wolf/terrier (and polar bear) movement ai getting stopped while stand users
- Stand attacks now make your wolves/terriers attack your target
- Fixed oxygen tank rendering in creative (forge only bug)
- Meteors slightly more common
- Breeding odds for non-villager worthy mobs is slightly less sky-high
- Added brand new Oxygen Tank System to The World, it renders over your oxygen bubbles as a tank while your stand is active, and has a similar amount of oxygen to your base oxygen!
- Fixed Forge Server crash
- Fixed dozens of bugs including wardens attacking stands and doing nothing, TS cooldowns only using the max time rather than used time, and a crash by stopping time while fishing a mob
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Added brand new move to The World, Kick Barrage. Use it by sneaking before starting up a stand barrage! It comes out faster, but does not daze.
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Added brand new item, Worthiness Arrow. It is a creative only item that lets you give worthy status to mobs you shoot with it. If you shoot it while in creative mode, it gains the additional feature of taking away worthiness/stand user status from mobs and players.
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Added worthiness and stand user breeding mechanics, likely to pass on genes. Villagers are even more likely to pass on worthiness and stand user status.
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You can use your pickaxe while your stand is out
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Converting mobs now keeps their worthiness, in most cases
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Finished the impale move, looks and all
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SP's super throw works on arrows/tridents now
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You can directly entity grab boats and minecarts from inventory
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Stand disc switching cooldown in survival mode
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Stand user mobs intelligently leave boats and minecarts
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Fixed a large quantity of bugs, and some optimization
Added menacing particles to the game, they currently show up when charging impale, you can spawn them with the particle command
Added new optional keybind to make life easier and let you use offhand items in general while something is in your mainhand
Many many bugfixes, resolving all of the reported issues I could
Balance fine tuning (stand punch damage, bleed length of impale, cooldown on New Loca eating, etc)