- fixed log spam from last version
- Fixed a bug where if you have a stand, the stand is leveled to a degree, you turn on the stand leveling exp HUD by binding the control, and then you right click a blank stand disc to become standless, you then see a long phantom exp bar
- Fixed a bug where some config options would always refresh upon launching the game due to a buggy annotation system in the config files
- Fixed a very minor bug? where if you wait for assault to hit something and then press the block grab button, it will use the block grab version from that position forward
- Doing major work on implementing a gravity flipping system from gravity changer for Walking Heart's wall walking, which includes majorly editing the functions to be more mod compatible and doing a lot of bugfixing, you can test out some of this with the walking heart disc via the give command but it's not really advisable yet
- :rat:
- Fixed critical bug where the fog block inventory could not be opened altogether
- Added Hato Visage, and did some early work on walking heart (which is currently not in the creative inv bc it's too buggy)
- By default, you now need your powers/stand activated (or to have none) in order to interrupt attacks now, meaning if you have a stand like star platinum or MR you cannot just desummon and left click someone to interrupt their attack, but if you have a stand which focuses on player combat you can, this is called Full Spirit Interrupt
- SP and TW throw skill now gives fall immunity briefly, because the throws were scaled around the assumption that you have enchants on your armor given that's the expectation by the time you reach netherite, but many people who were pvping used unenchanted netherite and suffered from unintended major fall damage opposed to nearly fully negated fall damage. This is a config option.
- awesome work on
- Fixed skill description of mandom watch not being marked correctly
- Fixed a bug where dragging the slider in a different way caused the following distance to not sync
- Added a new justice command mode, hold, where mobs stand totally still and continue to attack while standing still (thank you Lock!)
- Added tree star platinum skin (thank you)
- Updated translations (thank you)
- Achtung invisible block particles are less see through by default now (they were pretty much impossible to see without squinting)
- Fixed Achtung baby having a bad skill description
- Fixed rpg config compatibility with last hit kill barrage option
- Fixed phantom corpse not moving underwater
- Fixed achtung baby causing street signs to be held differently
- Did a lot of code edits, optimization, commenting, and sorting.
- Added new justice corpse type, phantom corpse, which act as a flying mount in the overworld at night time specifically
- Body bags can now pick up activated corpses if they are at full health
- Added config for attack and mining speed of justice
- Justice power inventory now explains all the corpses individually
- Achtung baby's invisible blocks now have a new look to them when turned visible, this is because the old look broke with optimization mods installs, and it also broke with fabulous graphics setting
- Star Platinum and The World grab now is based on boss status rather than max health (this was the original vision, I just didn't know at the time how to access forge and fabric boss tags since vanilla doesnt have any by default)
- Minor internal optimizations and code restructuring
- Fixed fabric not counting ancient debris as an ore with block invis
- Fixed unreported bug where multiple visage wearing players at once could bug out model arm type (slim vs normal)
- Fixed stands emitting bubbles when underwater for two long
- Fixed life tracker not despawning when getting rained on specifically
- Fixed Achtung baby causing crop/chorus fruit destruction
- Fixtry obscure justice corpse unresponsiveness bug
- Fixed certain model overlays like stone not turning invisible from achtung
- Fixed stand leap rebound getting covered by cooldown (unintended)
- Fixed switching stand skins not resetting stand ability states leading to some strange interactions
- Achtung Baby now has an invisibility bar in invisi-vision mode to keep track of how long is left
- Added compatibility to Arclight servers (it crashed before because arclight modified some crucial code)
- minor internal optimizations
- Fixed a bug having to do with achtung baby removing aggro in a large range.... of mobs that aren't even targeting the user
- Updated fr translation
- Finished Achtung Baby, it is now available in survival
- Stand User AI and rejection AI done
- The turning blocks invisible mechanic is fully complete, it does not turn ores invisible so it is useful for mining, and especially strip mining
- Many new configs and balancing aspects to tailor the experience, the default priortizes being able to burst frequently like in the anime, and in exchange, it has drawbacks with to make it not overpowered in pve or pvp such as being aggro visible the moment it bursts and turning visible when damage is dealt, but overall you can sustain your invisibility well
- Skill descriptions in the power inventory are complete
- Note that on fabulous graphics, some visual effects are reduced or simplified
- Fixed a bug where resetting the client config would bug out and lead to a crash
- Major work on Achtung baby, including its ability to make mobs invisible, the invisible vision toggle, hiding from aggro like the invis potion, some config options, and see through models for things that have been made invsiible (even the items you throw and projectiles you fire off become see through to you, and invisible to your foes). Also added the mechanic of hitting and getting hit making you turn visible.
- Added creative only (by default) JoJovein Shizuka Visage
- Shoutout to the other stand devs like Prisma, Inky, and Fish for ongoing work on their projects :rat: :green_apple: :diving_mask: :heart:
- Fixed unreported bug where spectator mode renders you as fully solid and not see through
- Fixed some buggy survivor interactions
- Fixed buggy MR config name
- Misc fixes
- Hotfix, while there was no bug introduced by the config update, the ingame config has apparently always had a broken reset button. There was a day where I pinged everyone not to reset because it made false values, but I deleted that because I thought it was in my head. What was actually happening is the reset button only reseted the session's config, meaning if you changed a bunch of values the config would reset to the beginning of that session, But if you restarted the game, it would be locked in to those new values. Now the config reset properly resets to the default values.
- Also made a cool burst effect for achtung (that doesnt do much rn), but feel free to check it out, I am proud of it :D



