- Added warnings and sounds for Base Assaults.
- Fixed mechanics depending on night/daytime not working correctly.
- Tuned max Base Assault wave size.
- Custom mobs now need the player within a certain range of their bed before they can target it.
- Builder Zombies now have a limited amount of blocks they can place.
- Tuned custom mob spawn weighting and max group sizes.
- The number of each non-standard mob (standard mobs are considered as zombies, skeletons, spiders and creepers) is now limited to five in base assaults. If a player has a generated wave not respecting this limit from a previous version, it will be updated to respect this change, without changing the total number of mobs in the wave.
- Standard mobs counts for generated waves are now more likely to be upgraded than in previous versions.
- Fixed Generated Waves not being saved once upgraded.
- PhantomSpawner Logic should no longer cause a null pointer exception.
- Phantoms should now only spawn for players that dont have a bed set as a spawn point, instead for everyone if a player doesn't have a bed set as a spawn point.
- Improved "Time without custom spawn point" stat calculations.