- The number of each non-standard mob (standard mobs are considered as zombies, skeletons, spiders and creepers) is now limited to five in base assaults. If a player has a generated wave not respecting this limit from a previous version, it will be updated to respect this change, without changing the total number of mobs in the wave.
- Standard mobs counts for generated waves are now more likely to be upgraded than in previous versions.
- Fixed Generated Waves not being saved once upgraded.
- PhantomSpawner Logic should no longer cause a null pointer exception.
- Phantoms should now only spawn for players that dont have a bed set as a spawn point, instead for everyone if a player doesn't have a bed set as a spawn point.
- Improved "Time without custom spawn point" stat calculations.
Warning: This version contains a bug that keeps you from dropping your inventory if the next available spawn point isn't in the dimension that you died in. Please download a more recent version.
- Mod is now compatible with 1.21+, older versions will only be updated if necessary.
- Base Assault now reduce the time without a custom respawn point stat with each start.
- Phantoms no longer spawn if all players on the server have a bed set.
- Sleeping now reduces rain und thunder time by the same time it takes to sleep.
- Changed base assault timer logic.
- Fixed custom mobs not being inside vanilla tags, they now react to the proper enchantments, potions, etc.
- Reduced Miner Zombie digging cooldown.
- Destroyer Zombies and Builder Zombies now check if they have the proper tool for their assigned digging behaviour.
- Destroyer Zombies can now destroy the blocks they are in if it fits the blocks they can usually dig.
- Improved Destroyer and Builder zombie pathfinding.