- Now playable on 1.21.6+
- Gamerule "Inventory Drop with no spawn" is now enabled by default
- Changed Phantom spawn rules. Phantoms now appear faster if the player has set a spawn for only a short time.
- Base Assaults now give the winning player XP everytime instead of after the 12th win.
- Updated to 1.21.5.
- Fixed improper Base-Assault-Goal priority for mobs when a Base Assault is restored from save data.
Due to changes to Persistent State handling in 1.21.5, some custom data, like temporary spawn points, might not carry over from previous versions. Please restore these things manually if possible.
- Base Assault mobs should no longer spawn within Villages and other minor spawn changes.
- Fixed Leaping Spiders attack intervals.
- Improved Destroyer Zombie looking and navigation behaviour.
- Base Assault mobs now start attacking in a more spread out fashion.
- Fixed mechanics depending on day/night not working properly.
- Retuned max Base Assault wave size.
- Players now need to be within a certain range of their bed before it can be attacked.
- Changed custom mob spawn rates and group sizes.
- Added warnings and sounds for Base Assaults.
- Fixed mechanics depending on night/daytime not working correctly.
- Tuned max Base Assault wave size.
- Custom mobs now need the player within a certain range of their bed before they can target it.
- Builder Zombies now have a limited amount of blocks they can place.
- Tuned custom mob spawn weighting and max group sizes.
- Fixed possible incompatibilities with Sinytra-Connector (if they update to 1.21.2+).
- Skeletons now move better towards bases.
- Fixed gamerule "NoInventoryDropWithNoSpawn" not working.
- Fixed incompatibilities with Sinytra-Connector.
- Skeletons now move better towards bases.
- Fixed gamerule "NoInventoryDropWithNoSpawn" not working.
- Reworked entity initialization so incompatibilities with mods that change attributes are less likely.
- Fixed gamerule "InventoryDropWithNoSpawn" having no effect. It should now work again, reverting the inventory drop mechanics to vanilla behaviour when set to true.
- Upgarded to 1.20.4+. Older versions should no longer be updated.
- Reepers now take longer to explode.
- Fixed Mobs not spawning after the first Night
- Updated the code to work on 1.21.2 and over. Older versions will now only updated if necessary.
- Made mobs spawned through base assault more persistent. They should now take more time to despawn.
- Base Assault mobs now spawn a little further away from your base if possible.
- Fixed Trial Spawners not working (Thanks to spartan0430 for reporting the issue).
- Fixed Destroyer Zombies not moving when they are not allowed to dig blocks.
- Digging zombie no longer destroy patches of snow.
- The number of each non-standard mob (standard mobs are considered as zombies, skeletons, spiders and creepers) is now limited to five in base assaults. If a player has a generated wave not respecting this limit from a previous version, it will be updated to respect this change, without changing the total number of mobs in the wave.
- Standard mobs counts for generated waves are now more likely to be upgraded than in previous versions.
- Fixed Generated Waves not being saved once upgraded.
- Added Witches to Base Assaults.
- Improved pathfinding for the destroyer zombies and builder zombies.
- Custom zombies now swing their hands when placing/breaking a block.
- Fixed destroyer zombies digging partial blocks they're on.
- Fixed Destroyer Zombies not being able to dig due to 1.21 data directory name changes.
- Players can now sleep if a base assault has stopped or finished without the base assault having to completely despawn.
- Fixed custom mobs not responding to potions and enchantments like they should once again.



