- "Do Mob Griefing" gamerule now disables block breaking/ placing and custom pathfinding of the zombie variants.
- A player now always has at least two days before a base assault can spawn after a death.
- The block break cooldown of destroyer zombies now depends on block hardness. The harder the block destroyed, the longer the cooldown.
- Temporary Spawns added: Respawn anchors are now temporary spawn points, they don't override the main spawn point set through beds and as long as you can spawn at your set temp spawn, you will spawn there. If not, you will default to your main spawn point.
- Lumberjack zombies no longer destroy collisionless plants.
- Improved destroyer zombies pathfinding.
- Destroyer Zombies no longer constantly look at their target, improving digging behaviour
- Scorched Skeletons now check if a hostile entity is between them and their target before shooting.
- Added loot tables for frogs, goats and sniffers
- Digging cooldown counters for destroyer zombies have been improved.