- PhantomSpawner Logic should no longer cause a null pointer exception.
- Phantoms should now only spawn for players that dont have a bed set as a spawn point, instead for everyone if a player doesn't have a bed set as a spawn point.
- Improved "Time without custom spawn point" stat calculations.
- Fixed custom mobs not being inside vanilla tags, they now react to the proper enchantments, potions, etc.
- Reduced Miner Zombie digging cooldown.
- Destroyer Zombies and Builder Zombies now check if they have the proper tool for their assigned digging behaviour.
- Destroyer Zombies can now destroy the blocks they are in if it fits the blocks they can usually dig.
- Improved Destroyer and Builder zombie pathfinding.
- Added new Rapid Swing Enchantment: Removes any attack cooldown on the sword it's on, similar to how combat worked before 1.9.
- Fixed Scorched Skeletons bugging out after starting a destroy bed goal.
- Leaping Spider attack intervals are now more consistent.
- Fixed Flame II possibly removing blocks when spawning fire.
- Now compatible with 1.20.5-1.20.6, meaning older versions will no longer be updated.
- Changed the overall time between base assaults.
- Increased the range custom mobs can detect a spawn bed to attack it.
- Improved Destroyer Zombie pathfinding.
- Slightly reduced Reeper ignite distance, meaning there's now a short distance a player can damage a reeper without it exploding.
- Changed how the base assaults timer is counted up, resulting in fast cooldowns between base assault when your close to your base to long cooldowns if your away from your base.
- Destroyer Zombies now destroy torches in their way.
- Destroyer Zombies how have a reduced follow range.
- Increased Physics Mod Ragdoll compatibility for some custom mobs.
- Mobs now spawn during the first night on the surface, but at a reduced rate.
- Destroyer Zombies no longer spam jump while trying to dig up.
- Rebalanced the mob spawn progression so most custom mobs start spawning a couple days later.