- Added new Rapid Swing Enchantment: Removes any attack cooldown on the sword it's on, similar to how combat worked before 1.9.
- Fixed Scorched Skeletons bugging out after starting a destroy bed goal.
- Leaping Spider attack intervals are now more consistent.
- Fixed Flame II possibly removing blocks when spawning fire.
- Now compatible with 1.20.5-1.20.6, meaning older versions will no longer be updated.
- Changed the overall time between base assaults.
- Increased the range custom mobs can detect a spawn bed to attack it.
- Improved Destroyer Zombie pathfinding.
- Slightly reduced Reeper ignite distance, meaning there's now a short distance a player can damage a reeper without it exploding.
- Changed how the base assaults timer is counted up, resulting in fast cooldowns between base assault when your close to your base to long cooldowns if your away from your base.
- Destroyer Zombies now destroy torches in their way.
- Destroyer Zombies how have a reduced follow range.
- Increased Physics Mod Ragdoll compatibility for some custom mobs.
- Mobs now spawn during the first night on the surface, but at a reduced rate.
- Destroyer Zombies no longer spam jump while trying to dig up.
- Rebalanced the mob spawn progression so most custom mobs start spawning a couple days later.
- "Do Mob Griefing" gamerule now disables block breaking/ placing and custom pathfinding of the zombie variants.
- A player now always has at least two days before a base assault can spawn after a death.
- The block break cooldown of destroyer zombies now depends on block hardness. The harder the block destroyed, the longer the cooldown.
- Temporary Spawns added: Respawn anchors are now temporary spawn points, they don't override the main spawn point set through beds and as long as you can spawn at your set temp spawn, you will spawn there. If not, you will default to your main spawn point.
- Lumberjack zombies no longer destroy collisionless plants.
- Improved destroyer zombies pathfinding.
- Destroyer Zombies no longer constantly look at their target, improving digging behaviour
- Scorched Skeletons now check if a hostile entity is between them and their target before shooting.
- Added loot tables for frogs, goats and sniffers
- Digging cooldown counters for destroyer zombies have been improved.