- Fixed Wanderer Patroling Mechanism
- Better optimize for hostile mobs trace players at night
- Lighting won't strike at biomes that don't have rain particles
- Day counter animation fixed
- Hostile Mobs are a little less smart
- Fixed crash
- 2 sticks > 1 plank
- Bring back baby zombies
- No more baby Zombies
- Deadcells Dungeons now don't want players at night
- Smarter AI at night, which means more difficult
- Better checking for Hostile Mobs Awareness
- Now Hostile Mobs at night will be even more dangerous for players, they can hear every clear
- Wools can be crafted to Strings
- fixed hostile mobs spawn right next to the player
- Hostile Awareness only works at night
Hostile Mobs Awareness:
- Breaking or Placing any block will make the hostile mobs notice, sneaking will decrease your noise level
- balance
- Remove feeding Fallen Knights nether stars to increase its stats
- Totem Crafting recipe
Introduce New Tamed Mob's Leveling System:
- Every tamed mob will have its own Leveling System, look at the mob and press M to open the menu.
- The experiences to level up are calculated when the mob kills any entity, and it's based on the entity's health and armor, the more health and armor, the more experiences.

Introduce New Mob: Wanderer
- Can only be found in the Twilight Forest
- Favorite food is Golden Apple

- Fallen Knights now can consume up to 15 Nether Stars to increase their stats randomly
- Fixed some issues with Fallen Knights
- Fixed crash with the last version.
- Improve Fallen Knight target picking.



