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- 1.18.2
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- Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
- Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
- Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
- Glowdamp now stacks to 64 (consistent with Dragon's Breath)
- Transferent Fungus spore placement on piston retraction is now much more reliable
- Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
- Added missing EMI recipe defaults
- Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
- Possible fix for dyed project tables not showing as dyed in some cases
- Chutes can now be put below replicators to intelligently keep dropped items stocked
- Added ores to associated common tags (#c:ores, #c:ores_in_ground/*)
- Added mining tools to #minecraft:cluster_max_harvestables (thanks Mojang)
- Add localized Enchantment Descriptions (based on the descriptions present in the config)
- Add Voidtouched Glass, a cheaper alternative to Glassy Void for decoration
- Fixed lazors not being blockable with pistons
- Fixed engoggled sorters not dropping goggles when broken
- Cleaved block hitboxes now round up, fixing unbreakable tiny cleaves with no hitbox
- Continuous Projector bridges now give a speedboost and highstep
- Snares are no longer "damageable", fixing various inter-mod jank
- Snare and shear recipe remainders are now recognized by other mods
- Added Transferent Fungus, a block placement solution
- Strength and Weakness potion effects now modify snare containment time
- Updated Lib39, fixing compatibility with new Quilt Loader versions
- Retextured Yttrium blocks, plating, and machines
- Added ores to associated common tags (#c:ores, #c:ores_in_ground/*)
- Added mining tools to #minecraft:cluster_max_harvestables (thanks Mojang)
- Add localized Enchantment Descriptions (based on the descriptions present in the config)
- Add Voidtouched Glass, a cheaper alternative to Glassy Void for decoration
- Fixed lazors not being blockable with pistons
- Fixed engoggled sorters not dropping goggles when broken
- Cleaved block hitboxes now round up, fixing unbreakable tiny cleaves with no hitbox
- Continuous Projector bridges now give a speedboost and highstep
- Snares are no longer "damageable", fixing various inter-mod jank
- Snare and shear recipe remainders are now recognized by other mods
- Added Transferent Fungus, a block placement solution
- Strength and Weakness potion effects now modify snare containment time
- Retextured Yttrium blocks, plating, and machines
- Added contextual control hints
- Prevented changing modes while charging the rifle
- Fixed chutes not transferring past Y0
- Fixed lazors crashing if Particles is set to Decreased or Minimal
- Fixed breaking diving plates dropping two
- Fixed Levitation Chambers not dropping their contents when broken
- Nerfed Vorpal
- Added enchantment configuration
- Fixed void diving kicking for flying
- Fixed Potion Sickness not working
- Fixed Delicaceness not working in some cases
- Added Hypervelic Resin, a very fast item transport solution (also it's like quicksoil)
- Added music discs for all tracks
- Added "The Void 2" world preset (unfinished)
- Added "Infinite Void" block for use in "The Void 2"
- Added locked Replicators
- Updated translations
- Fixed red tulip centrifuging recipe
- Added more music discs
- Updated Lib39 for Quilt 0.18 compatibility
- Added Hypervelic Resin, a very fast item transport solution (also it's like quicksoil)
- Added music discs for all tracks
- Updated translations
- Fixed red tulip centrifuge recipe
- Creative tab cleanup
- Added more music discs
- Fix crash when calculating Snare colors for entities with very small textures
- The first 4 slots in the SSD now have lower stack sizes - the total amount of items is now 256
- Added comparator support to the SSD - combined with the new lower stack sizes, this has interesting implications
- The SSD's piston is now mildly 3D
- Fix crash when calculating Snare colors for entities with very small textures
- The first 4 slots in the SSD now have lower stack sizes - the total amount of items is now 256
- Added comparator support to the SSD - combined with the new lower stack sizes, this has interesting implications
- The SSD's piston is now mildly 3D
- Added Screeper Nests, a third abomination - these have been in the 1.18 version for a while, finally ported them
- Fixed crash when shooting ghast fireballs with the rifle
- Fixed durability bars not rendering properly on ultrapure tools (thanks, Noobulus)
- Void Bucket now has a trash icon and tooltips warning you that it will destroy things
- Void Bucket now only voids items on right-click instead of both left and right
- Fixed the Flopper, Dopper, and Levitation Chamber being in various states of not working
- Added the Scalable Storage Drum or SSD, an inventory that can be adjusted from 1 to 8 slots big
- Fix Canister Filler glass bottle dupe
- Disable crafting repair for Snares to fix a dupe
- Fix Reinforced Void Cleaver not working as a weapon
- Update Lib39 to fix a world-corrupting crash with Snares
- Fixed crash when shooting ghast fireballs with the rifle
- Fixed durability bars not rendering properly on ultrapure tools (thanks, Noobulus)
- Void Bucket now has a trash icon and tooltips warning you that it will destroy things
- Void Bucket now only voids items on right-click instead of both left and right
- Fixed the Flopper, Dopper, and Levitation Chamber being in various states of not working
- Added the Scalable Storage Drum or SSD, an inventory that can be adjusted from 1 to 8 slots big
- Fix Canister Filler glass bottle dupe
- Disable crafting repair for Snares to fix a dupe
- Refactored filter system to make use of the new Lib39 Mesh module
- Fix Bogged Baritone Note Block being a Soprano in disguise
- Minor Cleaved Block model generator optimization
- Removed filter network debug prints (mostly visible with the DSU)
- New "Rifle Timing Assist" option to play timing dings (on by default)
- Custom crosshairs telling you if the shot is a miss, block hit, or entity hit
- Fixed Cleaver UI wrongly scaling with GUI scale (it's no longer a screen-space thing)
- Fix Bogged Baritone Note Block being a Soprano in disguise
- Minor Cleaved Block model generator optimization
- Removed filter network debug prints (mostly visible with the DSU)
- New "Rifle Timing Assist" option to play timing dings (on by default)
- Custom crosshairs telling you if the shot is a miss, block hit, or entity hit
- Fixed Cleaver UI wrongly scaling with GUI scale (it's no longer a screen-space thing)
- Rewrote cleaver UI render to use modern GL
- Made rifle scope less intense
- Fixed Effector fall damage not being tagged as such
- Fixed North/South being reversed in diving screen
- Fixed Effector holes sometimes ignoring occlusion
- Skeletons can no longer bleed
- Added a Shattering recipe for magma blocks
- Illumination rifle mode now works underwater
- Fixed Squeeze Saplings not growing naturally
- Removed Project Table debug code
- Rewrote cleaver UI render to use modern GL
- Made rifle scope less intense
- Fixed Effector fall damage not being tagged as such
- Fixed North/South being reversed in diving screen
- Fixed Effector holes sometimes ignoring occlusion
- Skeletons can no longer bleed
- Added a Shattering recipe for magma blocks
- Illumination rifle mode now works underwater
- Fixed QMoL remapping error causing mangrove propagules to be placed instead of water in many cases
- Fixed Squeeze Saplings not growing naturally
- Removed Project Table debug code
- Updated Lib39 (fixes Quilt compat and many other things)
- Fixed Squeeze Leaves loot table
- Added "Convert Void Holes" config setting
- TerraBlender compatibility
- Pull in Lucium fixes for F3 hiding
- Fixed Squeeze Leaves loot table
- Added "Convert Void Holes" config setting
