Colonies And Technologies
Invite friends (via Essential mod) for MineColonies and technologies (Create/Applied Energistics2/Ad Astra/Forgematica/Mekanism), fun transportation (Immersive Aircraft/Automobility/Waystones), more mobs (and Fresh Animations), guns, QOL, etc.
8,981
20
Adventure
Kitchen Sink
Technology
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
Supported environments
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Creators
Details
Licensed MIT
Published last year
Updated 2 months ago
Changelog
Config:
- Changed default keybind for Tom's Storage Terminal to Keypad 8
- In Shader settings, changed block reflection to off (only having it on sun and moon made water change color weirdly sometimes.)
Mods:
- Added Air hop (by Fuzs)
- Added Think before Drop (by IAFEnvoy)
- Added Vic's Point Blank (by vic4games)
- Added Farsighted Mobs (Forge) (by sindarin27)
- Added LUMINOUS: Monsters (by RipleysMods)
- Added Hook (by KL_jiana)
- Removed Just Enough Guns (Replaced)
- Removed Yungs Better Desert Temples (IDAS now does desert pyramids)
- Removed Entity Culling (Not recommended with Embeddium)
- Removed Sound Physics Remastered (Not recommended with Embeddium)
- Removed Advanced Hook Launchers (Replaced)
- Removed ForgeEndertech
- Updated all mods to their latest versions, except Effortless Building (crashes dedicated server) and Common Networking (crashes startup with Useful Slime)
Resource Packs:
- Updated Freshly Modded (F.M.R.P)
- Updated More Mob Variants x Fresh Animations
- Updated Better Animations
- Updated Drodi's Slimes
Quests:
- Added Vic's Point Blank quests
- Updated/Added Mekanism quests up until Tier 2
- Minor other changes
Comments/Thoughts:
- The replacement of Just Enough Guns for Vic's Point Blank was due to multiple reasons. Vic's just feels more simple and straight forward with its crafting ingredients and more customisations with the attachments. But primarily, it has impact grenades and even a rocket launcher (which I missed, since removal of Missile Mahem). Though it had a lot of cool stuff, I just found myself using bows more than the JEG guns, because bows were just stronger and easier to get to.
- Since removing the Rotted mod, the game hasn't felt that challenging anymore. I hope the adding of Farsighted Mobs can help to slightly make the difficulty more enjoyable (more action) now, without making mobs themselves much harder.
- The Hook mod, as a grappling hook, is far simpler in its usage and slot requirements, hence replacing Advanced Hook Launchers with it.
- Also, my friend lost (dropped) his special axe in the Nether by accidentally pressing "q", so I think it's about time I added some protection against that.
Dependencies
K-Turrets-3.0.25-1.20.1.jarAdded via overrides
Satako-7.0.16-1.20.1.jarAdded via overrides
minecolonies-1.20.1-1.1.622-BETA.jarAdded via overrides
mpuc_lavendermd-1.20.1-forge-0.1.1.jarAdded via overrides
inventorysorter-1.20.1-23.0.1.jarAdded via overrides
cosmeticarmorreworked-1.20.1-v1a.jarAdded via overrides
ForgeEndertech-1.20.1-11.1.4.0-build.0572.jarAdded via overrides
towntalk-1.20.1-1.1.0.jarAdded via overrides
domum_ornamentum-1.20.1-1.0.189-BETA-universal.jarAdded via overrides
framework-forge-1.20.1-0.7.6.jarAdded via overrides
citresewn-1.20.1-5.jarAdded via overrides
blockui-1.20.1-1.0.156-RELEASE.jarAdded via overrides
structurize-1.20.1-1.0.742-RELEASE.jarAdded via overrides
abandoned_urban-1.1.0-forge-1.20.1.jarAdded via overrides
Quark Programmer Art.zipAdded via overrides
SE Vanilla Consistency 1.20.1.zipAdded via overrides
multipiston-1.20-1.2.43-RELEASE.jarAdded via overrides
Files
Metadata
Release channel
ReleaseVersion number
v59Loaders
Game versions
1.20.1Downloads
660Publication date
August 3, 2024 at 1:10 AMPublisher
NeosSkopos
Owner