This update includes many bug fixes, including (hopefully) fixing the sync shell issues on servers this time. It also simplifies the world creation process by automatically inserting the correct seed upon launch.
Misc Changes:
- Added the Forced Seed mod, meaning players will no longer need to re-create the world
- Shell Constructors and Shell Storage can now be broken without silk touch
- Updated quest book cover
- The quest book now stays in your Corpse upon death
- Disabled spawn protection for servers
- Forced slimes to obey light limits for spawning, even in slime chunks
- Kamas now shear leaves again without the silky modifier
- Cleaned up a few hundred inactive files
- Reworked structure removals to use tags
- Tooltip clarity tweaks
Mod Changes:
- Updated Sync, which hopefully fixes getting stuck in a sync shell on the server-side
Recipe Changes:
- Increased redstone drop chance from sieving
- Decreased salt drop chance from dust sieving
- Added alternate recipe for the quest book
- Made the lucky and silky modifiers cheaper
- Fixed sawdust drops from hammer not working
- Super glue can now be crafted with paste
- Removed some alternate seared brick recipes that allowed for brick duplication
- Removed direct mesh recipes, they now must be upgraded from the previous tier
- Replaced all instances of Mekanism’s polonium and plutonium pellets with Uranium and Blutonium ingots
- Changed castle netting recipe that had the same recipe as string mesh
- Increased spider eye drop chance
Quest Changes:
- Oil refining quest no longer require conduit quest to be complete
- Decreased spider eye cost of Night Shift quest
This is the first version to be released on Curseforge! The release won’t be available until approved and that will likely take a few days, but it is coming soon! There were a number of changes under the hood that allowed this to happen, most notably switching to Packwiz for mod management and writing some scripts for easier deployment.
The main purpose of this update is to provide tooltips for many items that will hopefully answer some frequently asked questions. The other notable change is that the netherrack+witchwater recipe for Extruders has been removed, and netherrack and endstone can now be made with lava and liquid redstone or liquid ender, respectively.
Misc Changes:
- Added a number of informational tooltips to answer some of the most commonly asked questions on the Discord
- Disabled Survive’s tiredness module
- Disabled broken spawner drops as they are not in use
Structure Changes:
- Fixed missing loot in the farm structure
- Fixed the wrong reactor controller spawning in the Nuclear Plant
Mod Changes:
- Removed AppleSkin as it caused GPU spikes when holding food, enabled Quark’s food tooltip instead
- Removed LibIPN and CryonicConfig as they were no longer in use
- Connector files no longer ship with the modpack, as they should be automatically generated
Recipe Changes:
- Changed netherrack extruding recipe to use redstone instead of witch water
- Added end stone extruding recipe using liquid ender and water
- Disabled witch water netherrack generation, liquid redstone with an extruder is now the preferred method
- Added spinach and kale seeds to dirt sieve drops
- Increased bone meal drops from dust sieving
- Decreased diamond drops from gravel sieving
- Significantly reduced diamond drops from deepslate sieving
Quest Changes:
- Removed references to shearing upgrades in the plant gatherer quest as they are not in this version
- Tweaked submissions for the Meltdown quest to allow reactor terminals to complete it
- Crucible quest now requires a fired instead of unfired crucible
Mod Changes:
- Updated Sync
- Fixed getting stuck in the shell constructor when it has an abundance of power
- Fixed Sync mod JSON error message
- Removed Chisel Chipped Integration as Factory Block were being used instead anyway
- Added Cubes Without Borders (borderless fullscreen)
Server Pack Changes:
- Fixed starting world to be the 1.5.X version
- Fixed starting world spawnpoint
- Added default server.properties file to ensure difficulty and other settings are correct
- Updated modlist readme to remove NoFog and add CWB
Structure Changes:
- Added some assorted decorations to Nuclear Plant
- Decor now includes various crates with loot
- Trucks now randomly generate in the Nuclear Plant loading dock
- Fixed unfilled terrain underneath Nuclear Plant turbine
- Changed AE2 Meteorite seed to move first meteorite further from spawn
Recipe Changes:
- Machine frames now require Invar instead of Steel
- Crucible ore smelting recipes now support ore chunks and dusts
- Crucible ore smelting recipes now provide 1.333 ingots per ore instead of 1
- Crucible ore smelting recipes now have triple values for copper ores to align will vanilla
- Changed recipe for silky cloth to be earlier in the game
- Changed recipe for Thermal Composter
- Changed graphite ingot recipe to use coal dust to prevent shift+clicking coal into the wrong slot
- Removed more porcelain bucket recipes to reduce confusion
Quest Changes:
- Moved Steel quest outside of standard progression, will be reincorporated when Ad Astra quests are expanded
- Fixed Shell Constructor quest requiring the constructor to be crafted
- Removed sync door mention from sync quest
- Clarified wording in crucible quest
- Fixed typo in belt/funnel quest
Misc Changes:
- Increased sapling and silkworm drop chance from oak trees to make the easy route easier
- Fixed right-clicking with flint not having an effect
- Reduced power output from creepers and endermen on a treadmill
- Fixed CreateAddition electrum blocks having the wrong tags
- Changed sound type for crumbling seared bricks from mud bricks to stone to fix potential incompatibility with some languages
This update is the largest one yet, including a complete overhaul of every quest in the game and with hundreds of other changes for playability, immersion, optimization, and more! However, it is NOT backwards-compatible with 1.4.X versions. There have been significant changes to the world generation, quests, and mod list, that will cause issues if you play a 1.4.X world on 1.5.X, so BACK UP YOUR SAVE FILES.
If you have questions, join our Discord server.
Migration Information:
Upon joining a world created before the update, the following changes will be made, permanently altering the game and breaking most automation from pre-1.5.X. If you want to play with an old world on the new version, BACK UP YOUR WORLD. This is very important!
- All Pipez Pipes and XNet cables will be removed
- All concrete slabs and stairs (used on part of the previous ship design) will be removed. If it is night, this will likely result in mobs being able to get into the ship!
- All chests in visited cities will be removed, newly generated cities will be unaffected
- All zombie jerky, spider eye soup, string armor, and wood armor will be removed, but new versions can still be crafted
- All slab machines will be removed
- All Farmer’s Delight and Thermal Cultivation foods and crops will be removed
- All Item Collectors, Magnets, and Trash cans will be removed
Quest Changes:
Every single quest in the game has been rewritten with consistent styling and they have all been restructured to focus on smooth progression and aesthetics. I tried to strike a balance between not forcing the player to do things in a certain way but still but guiding their progression, as well as avoiding hand-holding too much, but still providing detailed descriptions for new players. There are too many changes to cover here, but an abbreviated recap of the major changes can be found below.
- Introduction:
- Replaced description text with a in-world description of your situation, from the perspective of your Multipurpose Assistance Terminal.
- Redesigned quest book (see visual changes below)
- Added brief descriptions for each quest line
- Most quest lines now use “Reversed Triggers” for the quests, meaning new quests appear as you play instead of being visible from the start
- Basic Survival:
- Reorganized entire quest line to progress from left to right and with more aesthetics and less crossing over itself
- This is arguably the most significant quest line so the following is a detailed breakdown of the changes:
- Added quests (14):
- Tinker’s Tools (make a part builder and tinker station)
- Live to Fight Another Day (make a tinkers sword)
- Breaking New Ground (make a tinkers mattock)
- By Hook or By Crook (make a crook)
- String Theory (acquire silkworms and string)
- Hammer Time (make a hammer)
- Bottom of the Barrel (making dirt in a barrel)
- Fine-Toothed Comb (making an upgraded mesh)
- Cut and Paste (make paste, an early game slimeball substitute)
- Sticky Situation (make green/blue slimeballs)
- 1-Up (shell constructor quest) was moved here from Creating Life
- Life Insurance (shell storage quest) was added now that shell storage is not essential for syncing
- Letting it Breath (make string armor for cooling), adapted from the important notes list
- Power Struggle (make a pitiful generator)
- Removed quests (16, mostly moved to other branches):
- All starting informational quests have been folded into other quests
- Ice Ice Baby (collecting water bottles for snowman)
- Killing Time (collecting mob parts for a bazooka)
- Tools of the Trade (split into separate quests for Hammer, Crook, Mattock, and Sword)
- Power Underwhelming (building a ender generator) is replaced with building a pitiful generator
- The first half of Blending it Up (making a mill stone, hand crank, and cogs from create) is moved to the Like Clockwork quest chain and split into three quests (Getting a Handle on Things, Gearing Up, and The Daily Grind)
- The second half of Blending it Up (making invar, electrum, and steel dust and a metallurgic infuser) is moved to Technological Revolution and split into two quests (Stirring Up Trouble and Fuse Box)
- Desperate Times… (making zombie jerky) is moved to Culinary “Delights”
- Cooking Utensils (making cooking utensils) is moved to Culinary “Delights” and renamed to Stirring Things Up
- Stocking Eyes (making spider eye soup) is moved to Culinary “Delights” and renamed to Bugging Out
- Even more desperate (making cooked silkworms) is removed in favor of other food sources in Culinary “Delights”
- End of an Era (gaining plastic/PCB) quest is now handled in Under Pressure
- Smoovin Things Around (making pipes) is moved to Technological Revolution and renamed to Pipe Dreams
- Oil From the Deep Dust (refining oil) is moved to Under Pressure and renamed to Burning the Midnight Oil
- Added quests (14):
- Culinary “Delights” (new!):
- New quest chain for food-related quests and featuring custom foods!
- Includes three short “routes” and 10 quests total
- Two quests to build Pam’s Harvestcraft cooking tools
- Four quests guiding the player towards eating monster-based foods (zombie jerky, monster mash, etc.)
- Four quests guiding the player towards setting up a farm and recommending the most practical early-game food sources
- Like Clockwork (new!):
- New quest chain for the Create mod! Thanks to IcebergLettuce on discord for writing most of the description text.
- Includes 5 sections for the different tiers of the mod; andesite (11 quests), iron (7 quests), copper (3 quests), gold (3 quests), and brass (7 quests).
- There is a choice at the beginning to take an abbreviated route (6 quests) that only requires the essential parts of the mod, all in andesite tier. (Intended for people who don’t like Create or don’t need a guide)
- Under Pressure:
- Pneumaticcraft quest chain, which went from 13 to 16 quests
- There are more dedicated quests to guide the player towards building their first PCB
- Salvage Operation:
- Quest chain for salvaging items from the world, which went from 5 to 15 quests.
- Dedicated sections for AE2, Bigger Reactors, and Tinkers Construct
- Technological Revolution:
- Quest chain for machines, mostly from Thermal and Industrial Foregoing, which went from 12 to 27 quests
- Tree starts with quests to create a machine frame, now used in recipes for all tech mods
- Left half of the tree is dedicated to Thermal
- Right half of the tree is dedicated to Industrial Foregoing
- To Infinity and Beyond (new!):
- Unfinished quest chain that will eventually be fleshed out into an Ad Astra guide, eventually leading to the player escaping the planet
- For now there is a single WIP quest that informs the player of the current status
- Creating Life (removed):
- Sync quest was moved to Basic Survival
- All spawn egg quests were turned into crafting recipes in the Dissolution Chamber
- All equipment quests were turned into normal shaped crafting recipes
Added Mods:
- EnderIO, with modified functionality:
- Removed most EnderIO items (removed their recipes and hid them in JEI)
- All alloy smelter, sag mill, slice n' splice, and soul binder recipes have been removed
- All EnderIO alloys in recipes have been replaced with Thermal analogs to allow items to be craftable
- Added some custom recipes to fix remaining conflicts and some uncraftable items
- View the full list of remaining items in #db6e405
- Added NFM for more Mr. Crayfish-style furniture with a modern theme
- Added Crayfish’s Refurbished Furniture mod for the modern version of CFM
- Changed furniture in generated structures to use the Refurbished versions
- All Refurbished Furniture blocks do not dispense free water
- The television, recycling bin, and all freezing recipes are removed
- Added KubeJS Industrial Foregoing Addon
- Added WorldEdit for development
Removed Mods:
- Removed Pipez, using EnderIO conduits instead (WARNING: All pipes in the entire world will be removed upon joining! This will break most pre-1.5.X automation! Change your pipes to Mekanism ones if you want your automation to continue working!)
- Removed Lootr, there is no need for unique multiplayer loot (WARNING: All chests in loaded cities will be removed upon joining! Cities that you have gone near but not fully explored will no longer have chest loot! Newly generated cities are unaffected.)
- Removed ExtraFoodItems (WARNING: All existing zombie jerky, spider eye soup, string armor, and wood armor will be removed. New string armor, zombie jerky, and spider eye soup [now called bug broth] can be crafted, but existing ones will be removed.)
- Removed SlabMachines (WARNING: All slab machines will be deleted upon joining! Use the vanilla furnace and vanilla or Tinkers crafting table to avoid losing those blocks and and items contained in them!)
- Removed Farmer’s Delight (WARNING: All farmer’s delight foods will be removed upon joining! Make sure you have another food source!)
- Removed Thermal Cultivation (WARNING: All thermal cultivation foods will be removed upon joining! Make sure you have another food source!)
- Removed MekanismGenerators (WARNING: All Mekanism power generation methods will be removed upon joining! Make sure you have another power source available!)
- Removed MoreConcrete (WARNING: All concrete slabs and stairs on the ship will be removed upon joining! This will break parts of pre-1.5.X ship designs!)
- Removed XNet and connected mods (WARNING: All XNet transfer methods will be removed upon joining! Switch to Mekanism pipes before migrating to keep your automations intact!)
- Removed ItemCollectors (WARNING: All item collectors will be removed upon joining! Switch to other mod alternatives.)
- Removed SimpleMagnets (WARNING: All magnets will be removed upon joining! Switch to the Thermal Fluxomagnet or magnetic Tinkers tools instead)
- Removed TrashCans, (WARNING: All trash cans will be removed upon joining! Use the Nullifier from Thermal Expansion if you want automatic trash disposal to continue working.)
- Removed VariableMobHeight
World Changes:
- Increased world depth (example photo), adding more layers underground up to -64. The layers are as follows:
- Dust until y=1
- Dust to Sand transition for 3 blocks
- Sand for 12 blocks
- Sand to Gravel transition for 3 blocks
- Gravel for 12 blocks
- Gravel to Crushed Deepslate transition for 3 blocks
- Crushed Deepslate for 12 blocks
- Crushed Deepslate to Obsidian transition for 2 blocks
- Obsidian for 1 block
- Obsidian to Crude Oil transition for 10 blocks
- Crude Oil for 2 blocks
- Crude Oil to Bedrock transition for 3 blocks
- Bedrock for 1 block
- Reworked Ship design:
- Increased width of the ship by 1 block and length by 4 blocks
- Added an energy cube in the back of the ship
- Replaced one starting with a small cabinet containing starting items
- Removed water in starting chests (now in canteens in early quest).
- Removed starting food from starting chests (now given in easy/hard mode quests, with different food depending on the choice. This change also provides a more reasonable early food supply for multiplayer).
- Removed lever from starting chests (no longer needed with changes to Sync).
- Removed chunk loaders from starting chests (no longer needed with changes to Sync).
- Removed "IMPORTANT" book, disclaimer about sync shells has been integrated into the sync quest, and many of the related bugs have been fixed.
- Replaced the other starting chest with a bookshelf containing the starting guidebooks
- Replaced white concrete with light plasteel (see custom items section below)
- Replaced gray concrete with dark plasteel (see custom items section below)
- Replaced steel doors with copycat sliding doors with ostrum door blocks (see custom items section below)
- Replaced edge lights with simple light bulbs (with a few illuminant fixtures on the ship exterior)
- Replaced tinted glass with tinted clear glass (Tinkers Construct) for connected textures when not using shaders
- Replaced concrete and framed slabs with copycat slabs
- Moved starting thermal machines to the same side
- Patched some holes on the side of the ship that spiders often got stuck on
- Added a chair at the helm
- Added a glowing ostrum pillar to the back thruster
- Allowed terrain to slightly encroach on ship boarders
- Removed outdated ship structures under the Minecraft namespace
- Added Power Plant structure (Gallery here)
- The structure consists of multiple modular parts
- The reactor building, which includes the reactor and some storage rooms
- The turbine building, which includes the turbine and some offices
- The loading dock, which has a random assortment of trucks and boxes
- The cooling tower, which includes components for water distribution
- Many features of the structure are randomized and the modularity and randomized elements will increase in future versions.
- The parking lot displayed in the photos does not currently spawn, that will be added to the in-game structure later.
- The structure consists of multiple modular parts
- Re-enabled AE2 Meteorites
- AE2 Meteorites are enabled again, but with a lower spawn rate
- They will be partially replaced in a future update when the AE2 structure is complete
Recipe Changes:
- Reworked Ad Astra recipes:
- Removed recipe disable script to allow Ad Astra recipes to be craftable by default
- Modified many existing Ad Astra recipes to use Thermal Components, see the full list in #df917c6
- Removed recipes for 5 redundant machines, see the full list in #df917c6
- Removed all Ad Astra compressing recipes, Thermal or Create should be used instead
- Added spawn egg crafting recipes using the dissolution chamber, to allow for removal of the spawn egg quests
- Made refinery recipe easier (this means oil can be refined and plastic can be made without visiting the cities because it no longer requires a PCB)
- Sieve recipe tweaks:
- Increased stone pebble drop chances from dust
- Increased gold drop chances and allowed gold on earlier tiers
- Decreased uranium drop chances and removed uranium from earlier tiers
- Added wheat seeds and cotton seeds to dirt sieving rewards
- Slightly increased complexity of Thermal’s Magma Crucible and Phytogenic Insolator recipes
- Modified cable facade recipe to use EnderIO conduit binder
- Replaced Industrial Foregoing’s latex with molten plastic for all liquid recipes
- Removed Industrial Foregoing simple machine frame from the frame unification script, it is a distinct type again
- Simplified and unified Create Mechanical Extruder and Thermal Igneous Extruder recipes
- Added netherrack to Create Mechanical Extruder and Thermal Igneous Extruder recipes
- Removed shapeless recipes for Thermal’s hardened glass, meaning the require an induction smelter now
- Changed recipe of AE2 controller to work with any smooth sky stone type
- Added recipes for cinder flour using Mekanism and Thermal machines
- Removed duplicate gear/cog recipes, Thermal recipe will be the standard
- Removed netherite boots as they were the only netherite armor piece that was allowed for some reason
- Changed recipes for “beans and rice” and “veggie stir fry” to be simpler
- Added simplified recipes for andesite and granite, they no longer require crafting diorite first
- Reduced flour output from wheat in a pressure chamber
- Added recipe to craft a jeweled apple into a relic apple
- Fixed powdered snow bucket recipe
- Unified wither bones in recipes
- Fixed a number of invalid tags in recipes that were causing errors
Custom Items:
- Added Paste, an early-game substitute for slimeballs
- Removed existing recipes for dough and replaced them with new ones to allow paste crafting as well
- Dough is made from 2 flour and 1 unit of water
- Paste is made from 1 flour and 2 units of water
- Dough can still be made from splashing water onto flour using a fan
- Both items can be crafted by mixing
- Added dough unification across different mods
- Certain recipes have had the slimeball tag replaced with the adhesive tag, which includes paste as well as slimeballs
- PneumaticCraft capacitors
- Vanilla sticky pistons
- Tinkers Construct alternate book recipe
- Create stickers and sticky mechanical pistons
- Create Additions connectors
- Added water and purified water buckets to the forge:water tag
- Removed existing recipes for dough and replaced them with new ones to allow paste crafting as well
- Added custom food items to support removing Extra Food Items, and some additional items for a more interesting early game
- Nutrient Brick (replaces the starting food when taking the Hard Route)
- Zombie Jerky (replaces Extra Food Items’ Zombie Jerky)
- Monster Mash (new!)
- Bug Broth (replaces Extra Food Items’ Spider Eye Soup)
- Enderios (replaces EnderIO’s Enderios)
- Added a KubeJS version of the String armor set, should be identical but provides slightly less protection
- Added custom Plasteel blocks
- Light Plasteel is made from iron dust and liquid plastic in a Thermopneumatic Processing Plant
- Dark Plasteel is made from steel dust and liquid plastic in a Thermopneumatic Processing Plant
- Most NFM furniture uses Light Plasteel as the base texture and is crafted using Light Plasteel instead of white concrete
- Dark Plasteel is used as an alternate ingredient for Sync recipes
- Added custom Ostrum Door blocks
- These are used for the custom door design in the ship
Visual Changes:
- Redesigned Quest Book with a sci-fi aesthetic
- Quest Book item texture is now a blue tablet
- Quest Book GUI is now a sci-fi blue screen with a hex overlay instead of a book
- Quest Book is now called “Multipurpose Assistance Terminal”
- Retextured Steel to use Ad Astra’s color scheme for consistency
Background Structure Changes:
- Restructured and optimized mass recipe removal script
- Fully removed already disabled files for removed scripts
Other Misc Changes:
- Reduced size of the backpacks from Sophisticated Backpacks. This will not affect old save files.
- Reduced compression dynamo RF production from refined oils
- Increased sapling drop chance when breaking leaves or leaf piles with a crook
- Decreased idle hunger loss (from 0.005 per tick to 0.001 per tick)
- Slightly decreased values of more modded foods
- Increased food values of “beans and rice” and “veggie stir fry”
- Changed the tank sizes of Industrial Foregoing machines for consistency and to allow more liquids in dissolution chamber inputs
- Removed legacy items including porcelain purified water buckets and coagulated blood. These were not fully implemented and were not functional.
- Sync changes:
- Updated Sync to 5.1 to fix a crash with multiple pages of available sync shells (above 8)
- Reduced shell constructor energy cost
- Shell constructors now warn you if using them will kill you
- Slightly buffed bronze material stats and nerfed steel material stats for Tinkers Construct tools
- Disabled rusting of iron blocks and bars
Highlights:
This update reworks sieving rewards, updates many mods, and makes a few recipes easier.
Sieve Changes:
-
Sieve drop chances have been completely overhauled, and are determined by a new many-step process:
- It starts with the base ore spawn ratio of the ore in a standard world.
- This value is adjusted in favor of ores at the most accessible y-levels
- This value is then weighted by block type (deepslate uses lower in-world y-levels, dust drops more dusts, red sand drops more red things, etc.).
- This value is square rooted to adjust for the frequency bias of human estimation of scale in 3D space.
- This value is then weighted to get a reasonable total drop chance for the entire pool of items, partially based on accessibility of the block.
- This value is rounded within around 10% to the nearest nice number.
- This value is then increased or decreased according to mesh level. Drop chances are significantly lowered if the mesh level is less than the required mining level of the ore block. For example, diamond ore requires an iron pickaxe/mesh meaning no diamonds drop from string mesh and reduced (25%) diamonds drop from flint mesh. Netherite requires a diamond pickaxe/mesh meaning no netherite drops from string, flint, or iron mesh, drops at a reduced rate from gold mesh, and drops normally from diamond mesh.
- After normal drop rates are reached, successive mesh tier increases increase drop chances by 20% of the base chance.
- This value is rounded to the 10ths place and put into the game.
- If the value exceeds 100%, it is split into multiple rolls of a lesser percent. (A value of 160% would become two rolls of 80%, etc.)
-
Most of the drop table evaluation is done in a spreadsheet ahead of time and then and then exported and parsed by KubeJS functions.
Gravel (0.75-3.10 average drops per block at different mesh tiers):
- Gravel is intended as a general-purpose block for sifting and has a broad spread of useful drops.
- Its drops are weighted around the ore ore spawning chances centered around the levels of y=56 and y=72, with roughly a bell-curve distribution extending from -32 to 160.
- Returns deepslate pebbles to allowe crushed deepslate sifting.
- It has a high flint chance to make upgrading meshes easier.
- Intended as the standard, all-purpose block for sifting.
Deepslate (0.68-3.29 average drops per block at different mesh tiers):
- Deepslate has a higher drop chances for ores found more commonly below y=0.
- It is one of the only sieved blocks to drop special stone types (andesite, diorite, granite, and tuff), though those can often be crafted in other ways.
- It has a slightly boosted chance for rarer and more valuable ores.
- It has a higher chance for the Thermal ores and is the only place to get Apatite and Cinnabar.
Sand (0.2-1.61 average drops per block at different mesh tiers):
- Sand is similar to gravel, but without flint, coal, and stone types.
- It has greatly increased chances for high-silicate drops (certus quartz types).
Red Sand (0.17-1.72 average drops per block at different mesh tiers):
- Red Sand is similar to sand but with greatly improved chances of gold, copper, and redstone at the cost of most other ore types.
Dust (0.49-2.02 average drops per block at different mesh tiers):
- Dust is similar to gravel but with the addition of assorted dusts at the cost of a general reduction in ore drops and very few gem-types.
- Bone meal, gunpowder, certus quartz dust, glowstone dust, blaze powder, sky stone dust, and eggs appear in the dust sieving pool.
- Fish have been removed and eggs may be removed at some point if chickens are moved to a structure.
Dirt (2.22-4.46 average drops per block at different mesh tiers):
- Dirt drops the same assortment of items with rebalanced rates
Netherrack (0.91-2.38 average drops per block at different mesh tiers):
- Netherrack is a general-purpose nether sieveable item, with broad drops including gold, quartz, glowstone, magma cream, cobalt, and a small chance at ancient debris.
- It includes blackstone and basalt pebbles so other nether blocks can be made.
- It also includes nature-type drops not found in other nether blocks like nylium spores, ichor/blood slime seeds and mushrooms.
Blackstone (0.62-1.47 average drops per block at different mesh tiers):
- Blackstone has a higher chance of gold and the highest ancient debris drop chance at the cost of reduced other drops compared to other nether blocks.
Soul Sand (0.69-1.92 average drops per block at different mesh tiers):
- Soul sand has a much higher quartz, gunpowder, nether wart, and ghast tear chance at the cost of most other drops.
- It has an extra chance to drop bones.
End Stone (0.1-0.27 average drops per block at different mesh tiers):
- End stone drops the same assortment of end items with slightly rebalanced rates
The following blocks are unchanged from the previous version, reworks may come at a later date:
- Podzol
- Moss Block
Recipe Changes:
- Rebalanced PCB recipe, the total cost is now:
- 3 plastic sheets (previously 5 in 1.3.X, 4.5 in 1.4.X)
- 3 redstone (previously 5 in 1.3.X, 4 in 1.4.X)
- 2 sticks (previously 1 in 1.4.X)
- 1 copper/gold ingot (previously 1.444 in 1.3.X, 1.277 in 1.4.X)
- 1 slimeball (previously 2 in 1.3.X and 1.4.X)
- Added melting recipes for stone in the smeltery/foundry, which provides lava and an additional byproduct of seared stone when melting in the foundry
- Changed many PneumaticCraft recipes to not require specific dyes, which should make the Assembly Laser and Pneumatic Wrench easier to craft
- Added renewable recipes for some end/dragon fight items:
- Added dragon scale recipe (phantom membrane and a dragon scale, the initial scale must be given as a quest reward)
- Added dragon breath recipe (enderslime bottle, dragon scale, chorus fruit, gunpowder)
- Added dragon head recipe (6 dragon scales, enderman head, dragon breath)
- Added shulker shell recipe (5 popped chorus fruit and an ender eye)
- Fixed a typo in the blazing blood crucible heat source entry, blazing blood is a valid crucible heat source now
- Fixed a typo in the Create soul soil haunting recipe removal script, the soul soil recipe is removed again
- Fixed a typo in the Create canteen filling script
Mod Changes:
- Updated Survive and its dependency, UnionLib:
- Taking damage from dehydration no longer damages armor
- Obstacles blocking heat sources now affect temperature
- Other changes can be found in the full Survive changelog
- Added Quark and its dependency, Zeta
- Removed Harvest With Ease and its dependency, Cobweb as the functionality is included with Quark
- Removed Deslabification as the functionality is included with Quark
- Removed the following mods which were no longer in-use:
- CraftTweaker (and its addons), as all scripts have been migrated to KubeJS
- InventoryProfilesNext, as it was no longer in-use
- OverworldPiglins, as it was no longer required due to the overworld datapack config settings
- SoundsBeGone, as no sounds were disabled in the config
- Removed the following clientside mods which were mostly used for development and aren't needed anymore:
- Malilib
- MiniHUD
- NBTExporter
- NBTTooltip
- NoFog
- Updated around 30 additional mods, see #7574b43
Other Changes:
- Removed some unneeded main menu buttons
- Fixed Purified Water localization
- Disabled corrupted desert rain
Updated to a custom fork of Sync, fixing the following:
- You can now sync to the shell constructor after death instead of just shell storage
- Mekanism power sources now work with the shell constructor
- Shell storage no longer requires constant power
- Sync no longer causes a server crash in multiplayer
Updated the main menu background to a new panorma Updated around 25 mods Fixed the Suitable Preparations quest to correctly detect the wrench Fixed text in PCB quest
Plastic changes:
- Unified liquid plastic to plastic sheet conversion rate (1 bucket to one plastic sheet because the in-world solidification is not configurable)
- Different liquid plastic sources melt into proportional plastic amounts
- Increased plastic scrap spawn count in cities
- Changed HDPE sheet recipe to cost 4 HDPE pellets (from 3)
- Changed HDPE rod recipe to cost 2 HDPE pellets (from 4)
Seared brick changes:
- Fixed seared brick recipe from crumbling seared bricks
- Added methods to turn crumbling seared bricks into seared bricks with the pulverizer, crushing wheel, and mill
Other small tweaks:
- Changed disabled tool tooltips to red color and placed them under the item name
- Increased max JEI size
- Disabled mini hud by default
- Added some mod guidebooks to the bookshelf_books tag
Sorry for the lack of updates, the lead modpack developer has been busy with his personal life for the past couple of months. I (@pawjwp) will be doing a lot of the modpack maintenance until he’s back.
This update includes a lot of changes, many of which are background optimizations to our codebase and file structure. The other main purpose of this update is to ensure that any item someone would reasonably need is craftable, so a number of recipes have been added for items that were previously impossible to get. It also includes a server pack release so you can set up a multiplayer server easier.
If you have any suggestions at all for how this modpack can improve, I plan to be very active on our discord server and I will start releasing updates more frequently as well. I have a rework of the quest line in-progress and I hope to add some story elements and an expanded endgame to the pack. If you find any issues or have any suggestions, let me know in our discord server: https://discord.gg/AVPtE3JypJ
WARNING: To prevent item loss, remove ALL items in gravestones and drying racks before updating! All items stored in these blocks will be deleted when loading the world. We recommend backing up your save files before updating! There is always a risk that updates can corrupt or overwrite worlds!
Full changelog is below, each category is roughly in order of significance:
Mod Changes:
- Replaced Gravestones with Corpse (WARNING: All existing gravestones in your world will be removed when updating. Collect your graves and back up your world before updating.)
- Removed YAAM (WARNING: All existing drying racks and their contents in your world will be removed when updating. Remove any items stored on drying racks before the update.)
- Added Stackables to increase stack sizes, most relevantly potions (including water and purified water) and filled buckets now stack to 16
- Updated around 50 mods, most notably switched to Create Update 6
- Removed Trackwork and Valkyrien Skies temporarily as they are not yet compatible with Create Update 6
- Removed Pet Armor to prevent a crash
- Removed Starter Kit mod as the default HQM option can be used to spawn the starting book
- Removed Construction wands because Building Gadgets are a more versatile and thematic way to do the same thing
- Added Configured
- Added TagTooltips
Recipe Changes:
- Fixed Tinker’s Smeltery and Foundry metal outputs, switching to default configuration method
- Ore blocks in a melter produce 2 ingots
- Ore blocks in a smeltery produce 2 2/3 ingots
- Ore blocks in a foundry produce 3 1/3 ingots
- Ore blocks in a foundry have an additional byproduct of 6 nuggets of another metal
- Raw ores produce half these amounts
- Added recipe for AE2 presses (this may be removed in a future update when the AE2 structure is finished)
- Added recipe for the netherite upgrade smithing template (this may be removed in a future update if nether structures are added)
- Added recipes for blaze blood that don’t require visiting the nether (smelt blaze powder, blaze rods, or blood slime leaves to get small amounts of blazing blood)
- Increased Cobalt yields from sifting nether blocks and decreased Netherite yields
- Added cactus, bamboo, and kelp to dirt sieve results
- Added sky stone dust to sand sieve results
- Added PCB Segments, 1/4th of a PCB, used for AE2 processors to make the recipe less PCB-intensive
- Unified machine frames from Thermal, Industrial Foregoing, Mekanism, and RFTools to all use Thermal machine frames (new machine frame recipe is glass, steel, and a PCB)
- Standardized dynamo recipes, all now use a machine frame
- Added horse armor and saddle recipes, removed associated quests as they are now just provided from recipes
- Reworked and standardized Create’s ore processing with the Mill and Crusher to allow more mod support, a more usable mill, and less duplicate recipes
- Allowed some Ex Deorum hammering recipes to be made with Create, Mekanism, and Thermal crushing machines
- Unified more duplicate items from different mods:
- Wood dust
- Plastic
- Silicon
- Salt
- Flour
- Rose Gold
- Ender Pearl Dust
- Quartz Dust
- Allowed certus quartz and quartz dusts to make andesite/diorite/granite to allow earlier andesite alloy
- Allowed certus quartz to craft daylight detectors to allow slightly earlier sync shells with the hard route
- Allowed writable books to be crafted with any black dye
- Added powder snow bucket recipe
- Added dirt+water recipe for water buckets as well as bottles
- Increased output from melting plastic scrap
- Slightly increased crafting difficulty of Mekanism wind generator
- Slightly increased crafting difficulty of Mekanism solar generator
Visual Changes:
- Changed zombie jerky texture
- Changed salty water texture to match vanilla style
- Changed Tinkers Construct shield model to be less obtrusive
Background Structure Changes:
- Restructured datapack folders to remove 8000+ redundant files, speeding up load time and improving compatibility
- Migrated all CraftTweaker scripts to KubeJS, CraftTweaker will likely be removed in a future update
- Cleaned up other unnecessary files
Bug Fixes:
- Fixed AE2 inscriber recipes failing to load in multiplayer
- Fixed AE2 inscriber recipes with PCBs not consuming the correct items
- Fixed chicken eggs not stacking
- Fixed rice plants not dropping seeds when broken before being fully grown
- Fixed Mekanism control circuit recipes using the wrong alloy type
- Fixed brick duplication from immersive weathering bricks creating 16 bricks per block instead of 4
- Fixed insolator enderslime sapling recipe giving the wrong wood type
- Fixed some Create recipes requiring kelp blocks
Other Misc Changes:
- Created a server pack (WARNING: there is currently a crash when using Sync in multiplayer)
- Reorganized starting chests
- Added tooltip to disabled tools to warn players they aren’t enabled
- Increased unpowered sync shell lifespan from 1 second to 1 minute
Issues Fixed:
Fixed smeltery recipes that gives too much output;
Fixed the Tinkers quests to give the right items to get scorched;
Mods Added:
Mob Grinding Utils By vadis365;
Trackwork By Endal;
Cooking for Blockheads by BlayTheNinth
Mods Removed:
Mekanism: Tools;
Another changes:
Rebalanced food and saturation (it was too anoying on mid-late game)
Made the Sync Core recipe easier;
Some mid game quests updates;
Added a new recipe to ExDeorum barrels to transform purified water on normal water if it has dust near to it, so if you need normal water on for any stuff, you just need to add a barrel and a dust under it connected to the pipes;
Added Pam’s seeds to Podzol sieving;
Removed stone tool parts;
Buffed Bone tools;
Changed Create Haunting Soul Sand recipe;
New features:
Changed all food values;
Changed Spider Eye Soup food and saturation;
Added thirst effect to Salt and Salty Water Bottle;
Replaced Porcelain Bucket with Iron Bucket on “Hotter than a furnace” quest due to some issues;
Now vanilla mobs will spawn too! Allowing to use wich water for mob conversion;
Updated the recommended seed;
Highly recommendeed to use the seed of the pre-made world!
New features:
Now Warden spawns naturally on corrupted desert and ancient cities;
Now, Kama will only shear leaves if it has silky modifier;
Now Tinkers Smeltery and Foundry gives 2x and 3x metal from ores, respectively;
Removed grout and nether ground recipes, now you’ll need to search on the cities (\o/);
Added the Tinkers Factory building to spawn with the cities;
Changed Lost Cities cities spawning and pallet to fit better with the pack theme;
Mods added:
Sounds Be Gone! by meza;
Lighty by andi-makes;
Inventory Profiles Next by blackd;
MiniHUD by masa;
I don't want portal yet by ultrakoxxd;
Mods removed:
More Overlays Updated by RiDGo8;
Inventory Sorter;
Item Filters;
Traveler’s Backpack (forgot to remove it on 1.3.71, was there just for a test)
Issues fixed: