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1.7.5
Fixes
Fixes not being able to open backpacks in curios slots with the hotkey
2.0.0-beta3
Changes
Updates to Neo 21.0.37-beta
Fixes
Fixes JEI Integration
Fixes ore generation
1.7.4
Additions
Adds a new backpack upgrade: Compression
You can configure which items you want to compress and the press a button to compress all of them (gold nugget -> gold ingot)
Adds new backpack sub menus
Filter configuration screen
Compression configuration screen
Adds ability to take items in and out of the backpack while you are in your inventory like the bundle
Right-click an empty slot to take the last stack out of the backpack
Right-click another item to insert it into the backpack
Right-click the backpack to take the last stack out of it
Right-click the backpack holding an item to insert that item
Adds button to create filters matching the backpack's contents
Adds button to clear current filters
Changes
Changes to the backpack interface
Added a button to go to the skill tree
Removed the filters from the base backpack screen and moved them to a new screen
2.0.0-beta2
Changes
Updates to Neo 21.0.10-beta
Fixes
Fixes upgrade screen not drawing the shaded background correctly
Crystal Apple effects work again
Crystal Bow effects work again
Crystal Bow Punch upgrades work again
2.0.0-beta1
Changes
Updates to Minecraft 1.21
Most things should work, the Backpack crafting recipe was disabled because it is very broken (will return soon)
Effects on the Crystal Apple and Crystal Bow are broken (will return soon)
2.0.0-beta-2
Fixes
Fixes Trident renderer crashing on servers
1.7.3
Fixes
Fixes Elyta skill tree issue
Fixes depth strider upgrade not working
Fixes being able to disable Riptide on the Trident without the upgrade
Fixes Trident renderer still sometimes crashing on servers
2.0.0-beta-1
Changes
Updates to Minecraft 1.20.6
Changes from Forge to NeoForge (Will most likely be a Forge version for 1.21)
Most things should work, the Backpack crafting recipe was disabled because it is very broken (will return in 1.21)
1.7.1
Fixes
Fixes server crashing on load due to trident model
1.7.0
Additions
Adds the Crystal Trident
Can be leveled by hitting enemies like a sword, or by shooting it at entities
Levels can be used to:
Increase Attack Damage
Increase Projectile Damage
Increase Durability
Increase Projectile Speed
Increase Unbreaking Level
Increase Reach
Increase Riptide Level
Increase Loyalty Level
Increase Channeling Damage
Auto Repair
Switch between Loyalty and Riptide
Allow Riptide even when it's not raining
Instant Loyalty (It won't have to travel back to you, when it hits something it will instantly appear in your inventory)
Adds config option DISABLE_TRIDENT
: Disables Crystal Trident
Adds config option ALWAYS_CHANNEL
: If true, channeling Crystal Tridents will summon lightning even if they don't hit an entity
Adds config option TRIDENT_EXPERIENCE_BOOST
: Multiplies experience Tridents get
Adds Tipped Arrow upgrades for Crystal Bows
Poison
Slowness
Weakness
Wither
Adds the Crystal Fishing Rod
Levels can be used to:
Increase Lure Level
Increase Luck of the Sea Level
Increase Durability
Increase Unbreaking Level
Add a chance to double fishing drops
Auto Repair
Adds config option DISABLE_CRYSTAL_FISHING_ROW
: Disables Crystal Fishing Rod
Adds config option FISHING_ROD_EXP
: Determines how much experience you get for fish caught
Adds thorns option to the armor pieces
Adds ability to use the scroll wheel to scroll on upgrade screens
Adds new upgrade auto_pickup
. Blocks mined will automatically go into your inventory if there is space
Fixes
Fixes prot enchantments not going on armor
Fixes reach upgrades not increasing attack range
Changes
The Autosmelt tooltip is always shown when autosmelt and mode switch are upgraded
Additions
Adds a new tag entity_blacklist
. Entities with this tag will not level up swords, bows, and the AIOT when attacked
Adds the ability to equip backpacks in Curios slots
Adds the ability to press the open_backpack
key (b by default) to open a backpack anywhere inside your inventory or curios slots
Adds a button to convert experience into skill points
Adds config option EXPERIENCE_LEVELING_SCALING
: Number of levels in a tool before the experience level costs increases. Set to 0 to disable scaling
Adds config option EXPERIENCE_PER_SKILL_LEVEL
: Determines the number of experience levels you need to gain a level on a tool. Set to 0 to disable
Fixes
Fixes tools being leveled up by attacking armor stands
Fixes a crash if you ate a Crystal Apple with supersaturation installed
Additions
Adds new reach ability for all tools
Adds new upgrade save_fuel
to the crystal furnace
Fuel is no longer consumed when you have no items to smelt
Adds new upgrade draw_speed
to the crystal bow
Adds new upgrade no_fall_damage
to the crystal boots. Will negate all fall damage
Adds config option REACH_INCREASE
: The amount of reach you get for each level (in blocks)
Adds config option ENCHANT_TOOLS
: If true, tools will be enchantable. This could cause weird interactions and issues
Adds the Crystal Backpack
It starts as a backpack with only 9 slots to store items
Can be leveled up by breaking blocks and hitting enemies
Levels can be used to:
Upgrade the capacity
Allow backpack to auto pickup items
Add pickup filter slots (can be either whitelist or blacklist)
Add the option to sort the backpack's contents
Add the option to store all items in the backpack into an inventory block/
Adds config option BACKPACK_SORT_TYPE
: Sort method that the backpack uses. Can be one of: QUANTITY
, NAME
, MOD
, or ID
Adds config option BACKPACK_BASE_EXPERIENCE_CAP
: Starting EXP Value for the Backpack
Backpacks are kind of op and don't require as many levels total, so by default they take a little more xp to level up
Fixes
Fixes tools not rendering highlight on non-mineable blocks
Fixes vein miner missing some ores diagonally
Fixes silk touch and fortune not unlocking when you unlocked mine mode on the AIOT
Fixes vein mining and vein stripping not working on servers
Changes
Updates to Forge 1.20.1-47.2.5
It felt like things were leveling up a little to fast, you can change back in the configs if you like
Changes the default option for BASE_EXPERIENCE_CAP
to 75
Changes the default option for EXPERIENCE_MULTIPLIER
to 1.1
Fixes
Fixes Tools not extending TieredItem
Additions
Adds config option REPAIR_IN_HAND
: If true, tools can repair while you are holding them
Fixes
Fixes recipe for crystal elytra and crystal AIOT not showing up in JEI
Fixes the crystal bow not being able to shoot arrows from quivers
Fixes more items being enchantable
Additions
Adds config option REPAIR_IN_HAND
: If true, tools can repair while you are holding them
Fixes
Fixes recipe for crystal elytra and crystal AIOT not showing up in JEI
Fixes the crystal bow not being able to shoot arrows from quivers
Fixes
Fixes tools not taking damage with autosmelting on
Fixes tools being enchantable by book
Additions
When 3x3 or vein mining it now shows a preview of which blocks you will be mining.
Adds a new config option DISABLE_BLOCK_TARGET_RENDERING
. Disables the breaking preview.
Changes
Skill Tress now use a datapack instead of a resource pack
Heal button is now disabled when the tool is not damaged
Redesigned the skill tree page to look better and make requirements more clear
3x3 Mining a torch with obsidian around it will no longer break the obsidian (blocks have to have similar destroy speeds now)
Removed the Tree Stripper upgrade, Tree Chopper now mines and strips whole trees
AIOT and shovel now make paths in 3x3 when in 3x3 mode
Fixes
Fixes Crystal Torches dropping items when placed by a tool
Fixes tooltip sticking in the upgrade screen
3x3 Mining is now only based on the face you break not the direction the place is facing
Fixes auto smelting not working
Fixes auto smelting giving too much experience
AIOT now correctly hoes in 3x3 area
AIOT now vein strips correctly
1.4.2-RELEASE Changes
Changes
Updates to Minecraft 1.20.1 (forge 47.1.0)
Removed the following config options:
GENERATE_STONE_ORE
STONE_VEIN_SIZE
STONE_PER_CHUNK
STONE_BOTTOM
STONE_TOP
GENERATE_DEEPSLATE_ORE
DEEPSLATE_VEIN_SIZE
DEEPSLATE_PER_CHUNK
DEEPSLATE_BOTTOM
DEEPSLATE_TOP
Oregen is now completely data driven, you can modify all of these things with a datapack
Changes recipe of Crystal Apple to require an Enchanted Golden Apple