-Fixed Floor event mob's Model
-Added two new events
-New event -Disabled Phase 3 temporarily to fix mobs
-Reworked Phase System (now it will be saved)
-Remade AI
-3 new Events
-Torch event was remade
-Some fixes
-Some spawning rebalancing
-New sounds
-Added Sfx and Vfx to Cross
-Balanced Spawning (AGAIN)
-Added back
Spoiler
Steal
Event!
-Fixed structures
-Added a new structure -Fixed Spawning in water -Added lots of sounds -LORE -Added some Advancements -Added some effects to cross
-Fixed Textures UV
-Added some advancements -Added a new structure (with a cool item) -Added a new item -More LORE
-New Event: Throw
-Added a FUNCTION to the CROSS! (Possessed)
-Fixed Structure mobs not spawning
-LORE
-Remade church structure
-Added a new Structure
-Fixed some bugs
-Readded
Spoiler
Possessed Mobs
with fixed AI and spawning
-Balanced Spawnrates between phases
-Knife texture for "STAB" mob should now be visible
-Fixed getting softlocked when Stab Event happened
-Made mobs swim a little bit :)
-Made mobs open doors :)
-Fixed structure generation -Updated "STAB" model
-Made entities break boats if they are trapped. :) -Added a new cool (and creepy) event for phase 3 -Remade the Structure
-reduced spawnrate
-Fixed a critical bug that prevented Vanilla and Modded mobs to spawn
-REbalance spawning once more
-Made mob despawn on phase change -Some fixes



